Cosmonaut X
Member
re: RAM allocation for the OS. Someone correct me if I'm wrong, but wasn't there a similar situation - though this more particularly with processor usage - for the 3DS, where the OS at launch was using far more in terms of system resources but that has since been brought down with a revision and made available to devs?
Is it at all possible that the comparatively large allocation of RAM, apparently for the OS, is to give Nintendo lots of wriggle room in terms of what they're wanting to do with it, and that the final usage could end up being dramatically less?
Is it at all possible that the comparatively large allocation of RAM, apparently for the OS, is to give Nintendo lots of wriggle room in terms of what they're wanting to do with it, and that the final usage could end up being dramatically less?