Crowdfunding wariness is completely justified, mind you. I wouldn't say Kickstarters got robbed and are doing poorer than they should nowadays, so much as Kickstarters had a much easier time in their heyday because people were very much willing to look past the practicalities of game dev costs and buying into pie-in-the-sky ideas, because if a big name was involved, then they had to have had a plan, right?
Now, dreaming big on Kickstarter has resulted in a lot of cool things, such as the complete resurgence of the CRPG genre along with a lot of other really cool games, but the disappointment with other projects that limp past the finish line, or, in the case of some, complete cancellation e.g. Yogventures, or being eternally stuck in limbo, probably has made the average backer a lot more savvy about what might or might not be possible given a target budget and talent involved.
Full disclosure: I've been following the project ever since it was Legend of Lumina, although I actually had no idea they were from my home country until about three months ago (which is when we signed on to do the music), so I do know they've been chipping away at this project for a long while and intend to see it through to the end, and I do believe that their game plan for putting the money where the mouth is, is completely sound and in-line with e.g. operating costs for the duration in the region.