It's kind of both. You usually have an objective that you need to protect, so you build a Minecraft-style fortress with your friends and then defend it from waves of zombies.
Level based zombie waves but you do build defenses and there is some permanence to your actions as well.
Slightly interested due to the building part.
Can I play it alone?
Holy shit man. I want to play this game RIGHT NOW! #crying
New gameplay, i think. It was uploaded today at least.
VentureBeat - 20 minutes https://www.youtube.com/watch?v=nAqRRpnfC7Y
Venture Beat - 1 hour https://www.youtube.com/watch?v=8X2FnQP01j4
PC Gamer https://www.youtube.com/watch?v=x-Tt1Ixk8To
There are public parties in the game, so you'll be paired up with other folks organically (if you'd like). Or you can play alone. But you can make friends in Fortnite. :) It actually pays to be nice to other people when playing. :D
Doesn't look bad. I have no friends though.
I'm not much for online multiplayer games, or a fan of any of the games or genres it's borrowing concepts from like Minecraft and survival games, but this one interests me. It could pull me in providing it doesn't go overboard with the microtransactions - which sadly based on the edition details seems to be the case.
If it has a single player component, I'll definitely check it out.
GamesBeat: Would you say that it’s like modernizing Epic?
Mustard: It is. Luckily, Tim is very smart. He’s very forward looking. That’s one of the reasons why we were so excited to partner with Tencent. As we looked at the market five years ago, the traditional boxed game model wasn’t going to hold. And who’s to say that even the current model we’re shifting to is going to hold, but it’s certainly the model we’re seeing currently.
GamesBeat: EA’s earnings were all about their live services.
Mustard: Right. Five years ago we were a company with under 100 employees that made one game at a time and happened to have an engine we licensed out. Now we’re more than 500 people and we have all these games, all this enterprise work. We’re much better positioned for the future. It’s taken us five years to change, to make that transformation. Not just to turn the ship, but to transform us.
Fortnite has been the tip of the spear the entire time. When we started prototyping it, it was on Unreal Engine 3. As we realized our ambitions for the game, and our hopes for the game, we knew we didn’t have the technology to make that yet. We needed to make a new engine not just to service the future, but that could showcase what we wanted to do with this game – to make these dynamic worlds, fully destructible, randomly generated. These were massive things that we needed new technology to do. Fortnite paved the way for that, and for our live operations back end.
Paragon is currently out in open beta, but we’ve been operating Fortnite in a closed alpha using our back end for about 22 months. That’s been operating continuously the whole time with real players, stress testing that back end. We had to stand that up to even work on Fortnite. We had to build a publishing wing and marketing department. Everything we had to do to transform Epic into a publisher. Our ambition is to be independent, and to be able to do that on our own without having to rely on an external partner.
GamesBeat: The game looks very different from it did at first. The art is more realistic than the last time we saw it.
Phelps: Our goal has always been to create a game that was accessible and stylized. What if Pixar did the Walking Dead? One of the things we looked in the revision was the characters. We took a long look at them and really wanted to get the heroism that we were hoping for in the game, to be able to pull that together. That’s where we re-envisioned all the core characters, establishing the heroes and putting together some solutions to be able to create hundreds of heroes. The game we have today now has 100-plus heroes, and that’ll continue to grow after we launch. We’re excited about that. We think that heroism—it just fulfills the core of what Fortnite is.
Maybe the game can just be it's own thing and it's inappropriate to try to compare it to other games?
$40 for basic entry to an early access soon to be F2P game is ridiculous enough but the $150 pack is some nonsense for a preorder. It's a four player game but they only offer two extra copies for friends?
Pre-order packs: https://www.epicgames.com/fortnite/en-US/pre-order