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Dice//
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(07-17-2017, 11:41 PM)
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Originally Posted by Double Donut

This is so much better than what we got, it hurts to look at because it's so good.

Have you ever tried running, jumping, aiming, and shooting with giant puffy bangs in the way?
Snagret
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(07-17-2017, 11:41 PM)
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Originally Posted by Spiritwalker

FFX



i think there was a dark haired tidus at some point too

I took an ambien like, 30 minutes ago and this whole scene is making me very uncomfortable. These doppelgangers are eveil and shouldn't exist. I feel like I'm going to be pulled into their dimension of I stare at it a bit too long.
r
Last edited by Snagret; 07-17-2017 at 11:45 PM.
jett
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(07-17-2017, 11:41 PM)
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Originally Posted by Crossing Eden

Little known fact is that NT at the very start of DmC's development started off desgining Dante with a red coat and the white hair albeit with the modern fuckboi twist
but Capcom told them to push his design away from that so they experimented quite a bit:





Literally had to F5 your name to find that post my bad.

Character concept art has always been awful for this game. I ended up liking the game but I don't know how Capcom stuck with them after seeing their early work.
Maledict
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(07-17-2017, 11:45 PM)
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Originally Posted by Crossing Eden

Looked like Nomura-ed so I'm with you there.

I mean, it's the same image with pink hair instead of brown hair and slightly more faded. The actual character design is otherwise literally identical in every respect?
Violet_0
(07-17-2017, 11:51 PM)
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Originally Posted by Lunarwhale

Was she originally intended to be younger? Could just be the style used in these illustrations, but her final design looks more mature.

she looks like she's 13 in these artworks
MugiwaraCole
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(07-17-2017, 11:53 PM)
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Maybe I'm in the minority, but the design we got for Aloy is better than those prototypes. She's still pretty, but looks like a real person and is more athletic looking. Plus, her hair is more practical, even if I hate that they went with dreads.
Von Krukru
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(07-17-2017, 11:55 PM)
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Originally Posted by Crossing Eden



All of these are better than any Dante from DmC 1 to 4.
13ruce
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(07-17-2017, 11:57 PM)
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Originally Posted by Von Krukru

All of these are better than any Dante from DmC 1 to 4.

the Jason Statham + Hair one with his voice if possible would have been dope af.
Baroquemantic
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(07-17-2017, 11:58 PM)
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Originally Posted by MugiwaraCole

Maybe I'm in the minority, but the design we got for Aloy is better than those prototypes. She's still pretty, but looks like a real person and is more athletic looking. Plus, her hair is more practical, even if I hate that they went with dreads.

She doesn't have dreads.

And yeah, I think final Aloy design is a lot better than that (still amazing) artwork. Also, I'm pretty sure the people who don't like the final design are in the minority. Nothing wrong with that, though.
Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
(07-18-2017, 12:02 AM)
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Originally Posted by jett

Character concept art has always been awful for this game. I ended up liking the game but I don't know how Capcom stuck with them after seeing their early work.

It was literally their idea for them to push concepts this outlandish in the first place. Plus Alessandro Taini is genuinely a great artist.
cordy
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(07-18-2017, 12:03 AM)
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Originally Posted by MugiwaraCole

Maybe I'm in the minority, but the design we got for Aloy is better than those prototypes. She's still pretty, but looks like a real person and is more athletic looking. Plus, her hair is more practical, even if I hate that they went with dreads.

Yeah you're. 100% agree.
Von Krukru
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(07-18-2017, 12:03 AM)
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Originally Posted by 13ruce

the Jason Statham + Hair one with his voice if possible would have been dope af.

Yes, a mix of Statham and Madsen, in a Tarantino-esque take on DMC! The stories of the series are 100% garbage anyway, anything would be better.
eso76
(07-18-2017, 12:04 AM)
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Originally Posted by Crossing Eden

Little known fact is that NT at the very start of DmC's development started off desgining Dante with a red coat and the white hair albeit with the modern fuckboi twist
but Capcom told them to push his design away from that so they experimented quite a bit:





Literally had to F5 your name to find that post my bad.

Say what you want about DmC Dante, but the artist who did these and the promo material for the game is legit good.
And these are all pretty good designs per se, they just have nothing to do with the Dante we know in aesthetics and tone obviously. Which I believe was somewhat the point.

The long-ish haired one with different clothes wouldn't have upset people as much as the final design maybe.


Also, thread is super interesting.
Mariip
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(07-18-2017, 12:07 AM)
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Originally Posted by TokiDoki

P5 artbook has alot of early design for characters going on .

MC



Kinda cool that he kinda looks like this in the end briefly where his head pop out from the car roof

Persona 5 mc had a lot of cool concepts, even a female version iirc

Originally Posted by Kyne

Piggybacking off my own post, for a while I thought this was Lani, but I think it actually may have been a dark-skinned Garnet/Dagger.



Concept art with Zidane and a bunch of black mages.

Holy shit the black mages look so damn creepy
DiipuSurotu
(07-18-2017, 12:08 AM)
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Originally Posted by Mariip

Persona 5 mc had a lot of cool concepts, even a female version iirc

Holy shit the black mages look so damn creepy

Wow there's even a racist one at the bottom right
Ordinaryundone
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(07-18-2017, 12:14 AM)
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Originally Posted by Lightning Count

Now for a distraction from all the bickering about Aloy. I actually really dig this design for York from Deadly Premonition.

Damn York looks like a baby in this. Or maybe just more anime? I'm not sure but either way it doesn't really fit his attitude of the hardened, fearless FBI Agent.

It would totally work for Zack though.
Zap Rowsdower
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(07-18-2017, 12:15 AM)
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Originally Posted by Ordinaryundone

Damn York looks like a baby in this. Or maybe just more anime? I'm not sure but either way it doesn't really fit his attitude of the hardened, fearless FBI Agent.

It would totally work for Zack though.

His name was also David Young Henning.

SWERY referenced that with David Young in D4.
Baroquemantic
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(07-18-2017, 12:16 AM)
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Is Deadly Premonition a legit horror game or a comedic parody of one? Or both?
InsaneTiger
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(07-18-2017, 12:17 AM)
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Originally Posted by Crossing Eden

To answer this question, when this occurs:


and when this occurs:

I must have a bland face :(
Zap Rowsdower
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(07-18-2017, 12:20 AM)
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Originally Posted by Baroquemantic

Is Deadly Premonition a legit horror game or a comedic parody of one? Or both?

It is very sincere, its just able to juggle being utterly goofy and being serious when it actually matters a lot better than you would ever think.
Jencks
Junior Member
(07-18-2017, 12:22 AM)

Originally Posted by Dingens

The original "Monado - beginning of the world" Shulk and Fiora designs (taken straight from the trailer):

Good god those are ugly.
Baroquemantic
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(07-18-2017, 12:23 AM)
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Originally Posted by Zap Rowsdower

It is very sincere, its just able to juggle being utterly goofy and being serious when it actually matters a lot better than you would ever think.

Ah, I see. I think I have this from PS+. Not really into horror games, but can't hurt to try.
jelly
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(07-18-2017, 12:23 AM)
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Originally Posted by Man Called Aerodynamics

I wouldn't even call it a different design for Aloy (apart from the hair), it's the same character just rendered in a different style. Compared to those sketches, her final look in the context of the game is slightly older, slightly less waifish-- less of the cartoon princess vibe. It's entirely appropriate to the game and people saying that they deliberately "made her ugly"-- just yikes.

This, it's just different art styles. They choose what they wanted for the game, end of, they didn't make her ugly, my god. I would also say it's says a lot about gaming and people that some can't see beyond one type. Apply your thinking to TV, films, people, it's ludicrous. You would criticise the roster of a CW show! Uniqueness is great.
Ordinaryundone
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(07-18-2017, 12:25 AM)
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Originally Posted by ShadowSwordmaster

There is also this too.

Her hair looks blue here.

This image is actually kind of fascinating and I wonder just how far along in development it was done. It's curious how a good chunk of the characters are more or less comparable to their finished versions while their are others who are kind of getting there like Pharah, Mei (I assume on the front row?) Widowmaker (dude version) and Soldier (I love this version of Soldier, btw). And then you have weirdos like that punk chick in the back (was this early DVA? Jesus....) and the two Cyborg guys on the flanks who just seem completely at odds with what we've seen from Overwatch so far. It almost feels like it was going to be a much darker game in its earlier drafts, before they settled on the Pixar-esque look.

Also interesting with the big robot in the back that the concept of an African-style mech was floating around so long before Orisa took shape. I'm not sure if that is supposed to be her or a very early concept for Reinhardt but its curious nontheless. Also, lol at the Tachikoma looking machine on the far right.
DemWalls
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(07-18-2017, 12:25 AM)
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Originally Posted by Crossing Eden

It was literally their idea for them to push concepts this outlandish in the first place. Plus Alessandro Taini is genuinely a great artist.

Indeed. The promotional image with the angels is a stunning piece of art. In general, say what you will about Dante, the writing, the gameplay... but the (environmental, at the very least) art direction in DmC is on another level compared to the other games. The first DMC is the only one that may come close, but I've never been a huge fan.
Breakage
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(07-18-2017, 12:26 AM)
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All these years...I never knew that FFX was originally going to be a non-FF game called "Seventeen".
Ordinaryundone
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(07-18-2017, 12:27 AM)
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Originally Posted by Zap Rowsdower

His name was also David Young Henning.

SWERY referenced that with David Young in D4.

Also interesting that the person he's showing his badge to has long, dark hair. Assuming it's the same scene that means either Emily used to be a brunette or George used to be kind of a hippy.
Armada
...
(07-18-2017, 12:27 AM)
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Originally Posted by Maledict

I mean, it's the same image with pink hair instead of brown hair and slightly more faded. The actual character design is otherwise literally identical in every respect?

And not the same face.
CrazyArcadia
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(07-18-2017, 12:28 AM)
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Originally Posted by Crossing Eden

To answer this question, when this occurs:


and when this occurs:



This seems to be more fair of a comparison (even though there's not as many portraits on it – concentrates on the last 5-something years). Also featuring Aloy, who doesn't seem off in comparison at all IMO (granted, those are mostly in a similiar age range and all designed to be visually nice or interesting to look at).


One also should not forget that our brains tend to "muddle the images together" if you look at many small portraits of people, so the format to present it like this supports the impression of "everything looks fairly similiar". Because both in the versions for men and women, if you look at the artworks in whole (with outfits, poses, maybe even animated) they aren't as similiar anymore. Anyway, I think the -realistic- female character designs seem to actually become better and better over the years, and I feel even though there is less women playable protagonists than men, there is more variety.

In that regard, while I really like the concept art of Aloy and can see many of the elements being put into the ingame version as well, I also think that the model they went with seems more fitting for the overall game. I wouldn't call it bland at all, it fits her character and seems very natural (and I usually prefer highly stylized/cartoonish game graphics.. but I really dig what they are going for in Horizon)
Last edited by CrazyArcadia; 07-18-2017 at 12:44 AM.
Icyflamez96
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(07-18-2017, 12:38 AM)
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I mean, these are more realistic human faces, and I think they're pretty damn varied for what it is. The anime one is the one that is bad.
Zap Rowsdower
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(07-18-2017, 12:38 AM)
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Originally Posted by Ordinaryundone

Also interesting that the person he's showing his badge to has long, dark hair. Assuming it's the same scene that means either Emily used to be a brunette or George used to be kind of a hippy.

Spoiler Warning: Even though this is a trailer is for an early version of the game there is still a spoiler here for DP.

https://youtu.be/EbbhwO7pRHA

It's the latter, Rainy Woods George had slightly longer hair.
Icyflamez96
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(07-18-2017, 12:40 AM)
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Originally Posted by Iva Demilcol

Only Snake stands out IMO.

and LOL at this. Just because Snake might be a character that personally means more to you doesn't mean the face is somehow inherently more distinct than all of the other faces there.
Shin
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(07-18-2017, 12:42 AM)
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Originally Posted by Nottle

These Alloy designs are way cooler than what we got.

Inclined to agree, especially that last photo but maybe she looked too sexy?
Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
(07-18-2017, 12:42 AM)
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Originally Posted by CrazyArcadia



This seems to be more fair of a comparison (even though there's not as many portraits on it – concentrates on the last 5-something years). Also featuring Aloy, who


One also should not forget that our brains tend to "muddle the images together" if you look at many small portraits of people, so the format to present it like this supports the impression of "everything looks fairly similiar". Because both in the versions for men and women, if you look at the artworks in whole (with outfits, poses, maybe even animated) they aren't as similiar anymore. Anyway, I think the -realistic- female character designs seem to actually become better and better over the years, and I feel even though there is less women playable protagonists than men, there is more variety.

In that regard, while I really like the concept art of Aloy and can see many of the elements being put into the ingame version as well, I also think that the model they went with seems more fitting for the overall game. I wouldn't call it bland at all, it fits her character and seems very natural (and I usually prefer highly stylized/cartoonish game graphics.. but I really dig what they are going for in Horizon)

I can't tell what you're saying here. Are you saying those are bland? What you just posted was an example of how diverse the medium became over the last five years while simultaneously showing how it can improve. Specifically when it comes to more diverse facial structure and features, hair color, and ethnicities.
Last edited by Crossing Eden; 07-18-2017 at 12:53 AM.
Ordinaryundone
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(07-18-2017, 12:43 AM)
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Originally Posted by Zap Rowsdower

Spoiler Warning: Even though this is a trailer is for an early version of the game there is still a spoiler here for DP.

https://youtu.be/EbbhwO7pRHA

It's the latter, Rainy Woods George had slightly longer hair.

Wow, I knew about the whole Rainy Woods thing but I had no idea it was far enough along in development to have a trailer like that. Also weird seeing how most of the game appears to be more or less the same (with a few obvious differences) but it still wouldn't come out for another couple of years.
Massive Duck, C.M.
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(07-18-2017, 12:45 AM)
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Lmao at Bat-crotchnetta
Iva Demilcol
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(07-18-2017, 12:47 AM)
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Originally Posted by Icyflamez96

and LOL at this. Just because Snake might be a character that personally means more to you doesn't mean the face is somehow inherently more distinct than all of the other faces there.

I actually hate Kojima's games with passion. Snake is the most recognizable of that picture, even if it means nothing to me.The rest are even worse. It's difficult to tell them apart while in the other picture with female character portraits I can tell you who are most of them.
rtcn63
Member
(07-18-2017, 12:47 AM)

Originally Posted by Crossing Eden

Little known fact is that NT at the very start of DmC's development started off desgining Dante with a red coat and the white hair albeit with the modern fuckboi twist
but Capcom told them to push his design away from that so they experimented quite a bit:





Literally had to F5 your name to find that post my bad.

The lower left Dante reminds me of

Icyflamez96
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(07-18-2017, 12:48 AM)
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Originally Posted by Iva Demilcol

I actually hate Kojima's games with passion. Snake is the most recognizable of that picture, even if it means nothing to me.The rest are even worse. It's difficult to tell them apart while in the other picture with female character portraits I can tell you who are most of them.

I don't even see how you can judge that. Most of these faces are distinct in their own way. It just comes down to what you are more familiar with. The ones that stick out the me are the ones I know well. (Like Drake)

I can't point many of them out because I don't personally know their games, but that's not valid reason to say none of them stand out. The vast majority of these look very distinct from each other, even if they are primarily white.
Last edited by Icyflamez96; 07-18-2017 at 12:52 AM.
Linkark07
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(07-18-2017, 12:48 AM)
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Ok, managed to find early designs for Totori and Meruru in the Atelier Arland Artbook.




The one who had the biggest changes was Meruru. Totori was mostly the same since the beginning.

Oh, and also Adult Rorona in Atelier Totori. Shame they didn't add early designs of Rorona in Atelier Rorona

Lijik
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(07-18-2017, 12:52 AM)
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Originally Posted by NimbusD

It's awesome seeing them nail down the look, but my God that artist needs to fix his head ratio. Those heads look like peas on top of gangly mannequins.m

Thats the entire point, theyre supposed to look like fashion sketches with the elongated limbs and small heads. Theres nothing to "fix" when its an intentional aim
Bahorel
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(07-18-2017, 12:53 AM)
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Originally Posted by Crossing Eden

I can't tell what you're saying here. Are you saying those are bland? What you just posted was an example of how diverse the medium became over the last five years while simultaneously showing how it can improve. Specifically when it comes to more diverse facial structure, hair color, and ethnicities.

Seriously. If the collage is meant to show that all the women have same face they failed miserably because they don't. Look how different Elizabeth is from Emily, or Aloy. These women are far more varied than the white men with brown hair chart.
deltacanuckian
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(07-18-2017, 12:59 AM)
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Originally Posted by Crossing Eden

The outrage sparked by this is something I will never understand. Cole by default looks like a generic white male game character. So people were asking for them to choose between two of those.

The "outrage" was that as generic as Cole looks, the original I2 "Cole" looked completely different and had a completely different voice actor. So... why the hell was he called Cole? It was more about just giving fans something that resembled the original character. It's not as if the newer design was any better, if anything they just made him look like Nathan Drake.
Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
(07-18-2017, 01:00 AM)
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Originally Posted by deltacanuckian

The "outrage" was that as generic as Cole looks, the original I2 "Cole" looked completely different and had a completely different voice actor. So... why the hell was he called Cole? It was more about just giving fans something that resembled the original character. It's not as if the newer design was any better, if anything they just made him look like Nathan Drake.

Thought the in-game model looked a lot more like Cole with hair than the concept art.
Iva Demilcol
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(07-18-2017, 01:01 AM)
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Originally Posted by Icyflamez96

I don't even see how you can judge that. Most of these faces are distinct in their own way. It just comes down to what you are more familiar with. The ones that stick out the me are the ones I know well. (Like Drake)

I can judge that because I haven't played most of the games where they come from: These are the ones I recognize (O means I played the game; X means I didn't):

Sam Fisher (Splinter Cell Conviction) O
Dude from Watchdogs X
Chris Redfield (RE5) X
Dude from the Sweary game X
Joel (Last of Us) O
Big boss (MGS3) O

The ladies:
Aloy (Horizon) X
Girl from Mirror's Edge X
New Lara Croft O
Woman from Bioshock Infinite X
Protagonist of Life is Strange X
Girl from the Witcher 3 X
Ellie (The Last of Us part 2) X
Girl from Infamous 2 DLC X
Bayonetta O
Samus Aran (Smash Bros) O
2B (Nier Automata) O
Lighting (FFXIII) X
Woman from ReCore X

Don't ask me how I recognize those female characters, it may be that they are not white males in their 30s-40s, with brown hair. A good haircut may do wonders.
Last edited by Iva Demilcol; 07-18-2017 at 01:05 AM.
CrazyArcadia
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(07-18-2017, 01:01 AM)
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Originally Posted by Crossing Eden

I can't tell what you're saying here. Are you saying those are bland? What you just posted was an example of how diverse the medium became over the last five years while simultaneously showing how it can improve. Specifically when it comes to more diverse facial structure and features, hair color, and ethnicities.

No, they're not bland at all. Neither are many of the designs in the male portraits (I tried to explain why it might seem so if presented in form of small portraits next to each other). I agree with you on how diversity of the medium got better and how there's additional room for improvement. I think the reason I posted it was to show that Aloys design fits, looks fine and is well-made, also when shown in direct comparison to other recent female characters in gaming (after reading so many posts about how it was made to not look as good as possible or less attractive compared to the concepts). Re-reading my post, yeah, I was quite jumping around with my thoughts and probably unclear on that, probably because I had already half-written it before putting that picture together.

Originally Posted by Bahorel

Seriously. If the collage is meant to show that all the women have same face they failed miserably because they don't. Look how different Elizabeth is from Emily, or Aloy. These women are far more varied than the white men with brown hair chart.

No, it wasn't meant to show how they're same face. Quite the opposite.

Originally Posted by OG CrazyArcadia

[...]Anyway, I think the -realistic- female character designs seem to actually become better and better over the years, and I feel even though there is less women playable protagonists than men, there is more variety.[...]

Last edited by CrazyArcadia; 07-18-2017 at 01:11 AM.
volcarona
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(07-18-2017, 01:08 AM)
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Originally Posted by Iva Demilcol

I can judge that because I haven't played most of the games where they come from: These are the ones I recognize (O means I played the game; X means I didn't):

Sam Fisher (Splinter Cell Conviction) O
Dude from Watchdogs X
Chris Redfield (RE5) X
Dude from the Sweary game X
Joel (Last of Us) O
Big boss (MGS3) O

The ladies:
Aloy (Horizon) X
Girl from Mirror's Edge X
New Lara Croft O
Woman from Bioshock Infinite X
Protagonist of Life is Strange X
Girl from the Witcher 3 X
Ellie (The Last of Us part 2) X
Girl from Infamous 2 DLC X
Bayonetta O
Samus Aran (Smash Bros) O
2B (Nier Automata) O
Lighting (FFXIII) X
Woman from ReCore X

Don't ask me how I recognize those female characters, it may be that they are not white males in their 30s-40s, with brown hair. A good haircut may do wonders.

Well it helps that Max in the Promotional art looks nothing like ingame Max
eso76
(07-18-2017, 01:08 AM)
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Originally Posted by Iva Demilcol

I actually hate Kojima's games with passion. Snake is the most recognizable of that picture, even if it means nothing to me.The rest are even worse. It's difficult to tell them apart while in the other picture with female character portraits I can tell you who are most of them.


The truth is, ethnicity aside, most of those designs are actually quite good at conveying many, very different face types.

Most of those would only look the same to people who apparently think all that defines character design is hair length and colour.
Dr. Kitty Muffins
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(07-18-2017, 01:09 AM)
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Originally Posted by Jawbreaker

Aloy from Horizon Zero Dawn.









This would have been a thousand times better than what we got.
Crossing Eden
Hello, my name is Yves Guillemot, Vivendi S.A.'s Employee of the Month!
(07-18-2017, 01:11 AM)
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Originally Posted by CrazyArcadia

No, they're not bland at all. Neither are many of the designs in the male portraits.

They're bland because they all fall literally under the exact same description, are all American, and all have the exact same facial hair and represent a very noticeable and problematic trend in the gaming industry that at the worst of times, leads to the formation of movements like GG against those who want more diversity and at the "best" of times, leads to the assumption that brown haired, American, white male is the default and that anything else should be considered pandering or "needs a reason" to not apply to that default. Meanwhile. The image you created sorta showed the exact opposite. Where you can be diverse and that there still needs to be improvement in that regard since like I said earlier ITT, the facial structures and features are very similar. There's also the disingenuousness of using renders that look nothing like the in-game models as a comparison when the majority of the characters in that first image are in-game. For instance. Elizabeth looks like this.


I agree with you on diversity of medium and the additional room for improvement. I think the reason I posted it was to show that Aloys design fits, looks fine and is well-made in direct comparison to other recent female characters in gaming (after reading so many posts about how it was made to not look as good as possible or less attractive compared to the concepts). Re-reading my post, yeah, I was quite jumping around with my thoughts and probably unclear on that.

Yes, she's very traditionally attractive. As are most game characters.

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