Non-spoiler trailer, focusing on combat and exploration. Steam page isn't up yet; GOG release has been confirmed on stream (as usual with Falcom "PC" releases from XSEED).
For those out of the loop: XSEED had a stream last Friday to showcase another Falcom ARPG, Zwei: Ilvard Insurrection (which you should definitely check out), and they surprise announced a brand-new, contracted PC port of Ys Seven with upscaled graphics (and redrawn UI elements), 60 FPS at new resolution options, and a touched-up script. Keep in mind that this was a 2009 PSP game developed by around 30 people, and that Joyoland, the Chinese PC developer which did a previous PC port of Ys Seven, was unable to get HD assets.
Some PR screens provided today (click for HD):
UPDATE: Tom @ XSEED's providing some more details on the port's graphics quality:
Originally Posted by http://www.xseedgames.com/forum/index.php?threads/ys-vii-pc-port-announced-for-summer-release.29301/page-3#post-951450
We tried a few upscaling options, but they looked kind of... bad. I think they might still be available as a togglable option in the game's launcher, though I'm not 100% sure on that. Even if they are available, though, they will be defaulting to off for reasons which will become apparent should anyone enable them. ;)
(And procedural upscaling is really the only solution there, as those are the textures that exist -- there do not exist any higher-res versions we can work with, sadly.)
It's actually kind of fascinating looking at the PC version's textures, as some of them are naturally quite high-res, while others aren't. The port overall looks much better than the PSP version, though, if only for the character models, which are noticeably higher-res and more detailed across the board.