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Mass Effect 3 Co-Op And "Galaxy At War" Detailed [Up: Video Interview/Detailing]

rozay

Banned
I just got scans of the OXM magazine and the information and screens in there are exactly the same as what Bioware's released on their site. On the BSN I am not sure what the source is but apparently there is a mission in the campaign that involves
joining Thane (who is a temp squadmate) on the planet Invictus to rescue a group of imprisioned Hanar.
 
My Bad! I had read elsewhere that the multiplayer ending was confirmed. But i am still upset about the achievments. Hopefully the single player experience will still be amazing.
 

Nirolak

Mrgrgr
Official press release: http://news.ea.com/portal/site/ea/i...gId=1012492&newsId=20111012006210&newsLang=en

EA said:
October 12, 2011 12:00 PM Eastern Daylight Time
BioWare Unveils Mass Effect 3: Galaxy at War System Featuring Series Debut of Multiplayer

Fight the Galactic War from New Fronts and Platforms Including Four-Player Co-Operative Multiplayer

EDMONTON, Alberta--(BUSINESS WIRE)--Earth has been captured, the galaxy is on the verge of total extinction, and it’s up to you as Commander Shepard to assemble the counter offensive and take Earth back. Award-winning developer BioWare, a label of Electronic Arts Inc. (NASDAQ:ERTS), announced today that multiplayer will be coming to the critically-acclaimed Mass Effect™ series for the very first time as part of the new Mass Effect 3: Galaxy at War system. With the Mass Effect 3: Galaxy at War system, players will fight for the survival of the galaxy against an ancient alien race known only as, Reapers, in both the single player campaign and through a suite of Mass Effect games and applications. Progress made in each of the components of the system, including the new multiplayer mode, will directly link back to the player’s main campaign, helping Commander Shepard rally the forces of the galaxy to eliminate the Reaper threat once and for all. The Mass Effect 3: Galaxy at War feature can be activated via the Online Pass code found in every new copy of Mass Effect 3. The Mass Effect 3 Online Pass can also be purchased separately on the Xbox 360® videogame and entertainment system and PlayStation®3 computer entertainment system.

“The theme of galactic war in Mass Effect 3 presents us with the perfect opportunity to introduce multiplayer into the Mass Effect series,” said Casey Hudson, Executive Producer of the Mass Effect series. “Multiplayer not only features amazing combat and deep customization options, but it will give players another way to help the war effort against the Reapers in the main event -- the single player campaign.”

Featuring four-player cooperative gameplay, multiplayer in Mass Effect 3 puts players in the role of a team of elite Special Forces soldiers sent to protect resources and assets that can help the war effort against the Reapers. Players will have the option of playing as one of six classes and from six different races: Human, Krogan, Asari, Drell, Salarian and Turian.

Multiplayer and other components of the Mass Effect 3: Galaxy at War system provide alternative ways for players to wage the final war against the Reapers. The new system will also connect players to their BioWare Social Network accounts to stay up to date on the latest Mass Effect 3 news and access downloadable content (DLC) and add-ons.

The Mass Effect franchise is one of the most highly decorated series in the history of games, having earned over 200 awards worldwide. Mass Effect 3 arrives on the Xbox 360® videogame and entertainment system, PlayStation®3 computer entertainment system and PC in North America on March 6, 2012 and in Europe on March 9, 2012. For more information on Mass Effect 3, please visit http://masseffect.com, follow the game on Twitter at http://twitter.com/masseffect or “like” the game on Facebook at http://facebook.com/masseffect.
It seems all six races are revealed and there will be multiple Mass Effect games.
 

Bisnic

Really Really Exciting Member!
IoCaster said:
No thanks. As a matter of fact I'm going to pass on the whole game since I don't give a shit about Cerberus. It's kind of a shame how they started off with an interesting story about Reapers in ME and rode it off the rails with this Cerberus crap in the sequels. BioWare and Mac Walters can just fuck off at this point.

?

You still have to fight the Reapers in ME3, they're the major enemy, so i dunno what you're talking about. Or did you mean you wanted Cerberus to just have a small sidequests role like in the 1st game?
 

Haly

One day I realized that sadness is just another word for not enough coffee.
That sounds like one main game (ME3) and a bunch of tie-in games for Facebook, smartphones, maybe even pen and paper, rather than Mass Effect: Turian edition and Mass Effect: Salarian edition.
 

Nirolak

Mrgrgr
Halycon said:
That sounds like one main game (ME3) and a bunch of tie-in games for Facebook, smartphones, maybe even pen and paper, rather than Mass Effect: Turian edition and Mass Effect: Salarian edition.
Yeah, I didn't mean to imply otherwise.

Presumably BioWare Los Angeles is doing the iOS game and BioWare San Francisco is making the Facebook game.
 

Wallach

Member
Halycon said:
That sounds like one main game (ME3) and a bunch of tie-in games for Facebook, smartphones, maybe even pen and paper, rather than Mass Effect: Turian edition and Mass Effect: Salarian edition.

That's what I'm guessing, yeah. There was the iOS game that unlocked... something in ME2 that I can't recall now.
 

DatBreh

Banned
So is it safe to assume that the Batarians and Vorcha wont be helping Shephard during the campaign since they arent available in MP? Also guess they didnt want to deal with making the Volus playable.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I think they might still exist as mooks, either on your side or on the reaper side.
 

Bisnic

Really Really Exciting Member!
DatBreh said:
So is it safe to assume that the Batarians and Vorcha wont be helping Shephard during the campaign since they arent available in MP? Also guess they didnt want to deal with making the Volus playable.

They know players wouldn't be able to handle the amazing power of the BIOTIC GOD.
 
DatBreh said:
So is it safe to assume that the Batarians and Vorcha wont be helping Shephard during the campaign since they arent available in MP? Also guess they didnt want to deal with making the Volus playable.
We'll never get to see the more interesting looking aliens do anything dynamic because, they've stated before, they don't fit to the human model rig for the animations and such. : (
 

IoCaster

Member
Bisnic said:
?

You still have to fight the Reapers in ME3, they're the major enemy, so i dunno what you're talking about. Or did you mean you wanted Cerberus to just have a small sidequests role like in the 1st game?

Reapers are raping the galaxy and Shep is busy fighting Cerberus. That's plain fucking stupid. I don't care what contrived idiocy they've come up with to explain it because I will not accept it as anything other than fucking stupid. The writing in the series took a turn for stupid in the first ten minutes of ME2 and never looked back.

The rest of the game sounds shit to me. Recruit allies to fight the evil invaders is DA:O and I've already played that game. An endless progression of corridors to fight through is just more of the same and I got my fill of it in ME2. It doesn't help that I don't care about any of the characters and even less about the pandering to furries/fetishists in BioWare games.

So basically there's nothing I've heard about the game that I find interesting and plenty that I dislike. *shrug*
 

Rezbit

Member
So I'm still not clear on this. If I don't give one single fuck about all these extra features and modes, on the disk or otherwise, does that mean my single-player experience will be unable to get certain endings? Because I would find that very lame.
 

Nirolak

Mrgrgr
Rezbit said:
So I'm still not clear on this. If I don't give one single fuck about all these extra features and modes, on the disk or otherwise, does that mean my single-player experience will be unable to get certain endings? Because I would find that very lame.
You can every ending in the game solely by playing the singleplayer game.
 

Ellis Kim

Banned
I want to play as a Hanar w/ cloaking gear so I can stealth around and choke people to death D:

:p

Am I understanding this correctly? Are they essentially pulling a Demon's Souls here with a cumulative online "world tendency" thing where the global average will ultimate affect the ending you get with the singleplayer?
 

masterkajo

Member
Ellis Kim said:
I want to play as a Hanar w/ cloaking gear so I can stealth around and choke people to death D:

:p

Am I understanding this correctly? Are they essentially pulling a Demon's Souls here with a cumulative online "world tendency" thing where the global average will ultimate affect the ending you get with the singleplayer?
No. Each person playing his own multiplayer battles will affect his own singleplayer if he so chooses. Most probably, you will simple earn some sort of currency from multiplayer which you can also earn in singleplayer (e.g: by planet scanning). This currency is then used to upgrade stuff or purchase things which then can have an influence on the singleplayer ending.
 

Bisnic

Really Really Exciting Member!
IoCaster said:
Reapers are raping the galaxy and Shep is busy fighting Cerberus. That's plain fucking stupid. I don't care what contrived idiocy they've come up with to explain it because I will not accept it as anything other than fucking stupid. The writing in the series took a turn for stupid in the first ten minutes of ME2 and never looked back.

Meh, i wouldn't be surprised if Cerberus was just mind controlled by the Reapers just like Saren, Liara's mother, those soldiers in the Arrival DLC and plenty of other people. Maybe that would explain why the Illusive Man had those freaky blue eyes.

But whatever reasons they've got, you won't care anyway lol.
 
Bisnic said:
Meh, i wouldn't be surprised if Cerberus was just mind controlled by the Reapers just like Saren, Liara's mother, those soldiers in the Arrival DLC and plenty of other people. Maybe that would explain why the Illusive Man had those freaky blue eyes.

But whatever reasons they've got, you won't care anyway lol.
Yeah, wasn't that made clear right from the start?
The Illusive Man apparently got indocrinated after being exposed to Reaper technology, either from the Collector Base or some other location.
 

Bisnic

Really Really Exciting Member!
Blue Ninja said:
Yeah, wasn't that made clear right from the start?
The Illusive Man apparently got indocrinated after being exposed to Reaper technology, either from the Collector Base or some other location.

It can't be the Collector base since some players would have destroyed it at the end of ME2. I think he was indoctrinated even before the events of ME2, before Shepard got "killed". As to why he would bother to ressurect him/her and help wiping the Collectors...who the fuck knows.
 

Complistic

Member
Bisnic said:
It can't be the Collector base since some players would have destroyed it at the end of ME2. I think he was indoctrinated even before the events of ME2, before Shepard got "killed". As to why he would bother to ressurect him/her and help wiping the Collectors...who the fuck knows.


I'm sure they went
and collected bits of the base even if you blew it up. Dead reapers can indoctrinate, I'm sure parts of the base they no doubt started researching like idiots can too.
 

Stinkdog

Neo Member
Well, at least Peter Molyneux is still relevant enough that other game devs want to copy mechanics from Fable 3.

"War Assets" is really just another name for "Royal Treasury" right? And the only requirement to getting the best ending is to fill up your "War Assets" yes? Sounds pretty lame to me.
 

masterkajo

Member
Stinkdog said:
Well, at least Peter Molyneux is still relevant enough that other game devs want to copy mechanics from Fable 3.

"War Assets" is really just another name for "Royal Treasury" right? And the only requirement to getting the best ending is to fill up your "War Assets" yes? Sounds pretty lame to me.
It has been stated that with the War Assets you can "fill up" your galactic readiness. BUT galactic readiness is only one of the important aspects of saving the galaxy. Jesse Houston confirmed on his twitter that apart from galactic readiness choices and other factors influence the ending. So even if you max out your "galactic readiness" (what a stupid name...) you won't achieve perfect results if you mess up the other parts.

Compare it to ME2: even if you get everyone loyal (one part) and all upgrades (another part) there were still ways where several people died (due to bad choices). Granted you couldn't f*** it totally up anymore but still far from the perfect ending.
 
Stinkdog said:
"War Assets" is really just another name for "Royal Treasury" right? And the only requirement to getting the best ending is to fill up your "War Assets" yes? Sounds pretty lame to me.

Maybe, maybe not. I like to hate on ME2 as much as the next guy, but I wish people would stop assuming the worst about everything, especially when next to nothing is known about it.
 

Bisnic

Really Really Exciting Member!
masterkajo said:
Compare it to ME2: even if you get everyone loyal (one part) and all upgrades (another part) there were still ways where several people died (due to bad choices). Granted you couldn't f*** it totally up anymore but still far from the perfect ending.

Shepard : "We need a tech expert to go through the vent. Jacob, go ahead since you volunteered."
Shepard : "We need someone who can lead the 2nd team through leadership and experience. Grunt, you go."
Player: "Oh my god, why did my squadmates died. :mad:"
 
ThoseDeafMutes said:
Maybe, maybe not. I like to hate on ME2 as much as the next guy, but I wish people would stop assuming the worst about everything, especially when next to nothing is known about it.

Lies. We all know that if we don't get the best ending Bioware will kill all our puppies.
 

masterkajo

Member
Bisnic said:
Shepard : "We need a tech expert to go through the vent. Jacob, go ahead since you volunteered."
Shepard : "We need someone who can lead the 2nd team through leadership and experience. Grunt, you go."
Player: "Oh my god, why did my squadmates died. :mad:"
You wouldn't believe how many people picked Mordin for the vents... A friend of mine picked Mordin for the second fire team (because he was STG or something).
I know it is not the most difficult choices but I do really invest in my Mass Effect playthroughs and there were some hard choices I had to make. When you play it the first time you didn't know exactly what was important. I tried to separate Miranda and Jack so they wouldn't fight and hearing going through the vent is a suicide mission I didn't want to put Tali up to it. I didn't even know if I could get everyone through.

Hope for the same awesome feeling in ME3... also hope that I can get them all through alive again.
 
I picked Zaeed to lead the fireteam during my first playthrough. >< The fact that every time he lead a squad they died in horrible ways convienently slipped my mind.
 

Bisnic

Really Really Exciting Member!
Blue Ninja said:
I picked Zaeed to lead the fireteam during my first playthrough. >< The fact that every time he lead a squad they died in horrible ways convienently slipped my mind.

You picked a guy who would sacrifice innocent workers for revenge against a mercenary to lead your fireteam?

Worst Shepard ever.
 

Doodis

Member
Complistic said:
I'm sure they went
and collected bits of the base even if you blew it up. Dead reapers can indoctrinate, I'm sure parts of the base they no doubt started researching like idiots can too.
Indoctrination started happening much earlier in the comic book series Evolution. It's why his eyes are weird.
 

Ellis Kim

Banned
Bisnic said:
You picked a guy who would sacrifice innocent workers for revenge against a mercenary to lead your fireteam?

Worst Shepard ever.
lol wait, there's an actual effect to how many of your crew survive based on who you pick? I guess I picked smart because that last mission went buttery smooth for me, lol.

(Garrus for first team's lead, Kasumi as specialist. Jacob for leading survivors back, Jack as specialist, Miranda as second team's lead)
 

Woorloog

Banned
Ellis Kim said:
lol wait, there's an actual effect to how many of your crew survive based on who you pick? I guess I picked smart because that last mission went buttery smooth for me, lol.

(Garrus for first team's lead, Kasumi as specialist. Jacob for leading survivors back, Jack as specialist, Miranda as second team's lead)
You chose perfectly.
My first playthrough had a few deaths due some not being loyal and wrong choices.
 

Bisnic

Really Really Exciting Member!
The only weird death i had was like on my 3rd playthrough where Mordin died, i didn't choose him to lead anything, completed his loyal mission, yet he still died when he was with the team holding off the Collectors at the end of the mission. I think you might have to talk to everyone in the Normandy until they have nothing new to say to be sure they will survive and maybe i missed one with him and that's why he died.
 

Derrick01

Banned
Stinkdog said:
Well, at least Peter Molyneux is still relevant enough that other game devs want to copy mechanics from Fable 3.

"War Assets" is really just another name for "Royal Treasury" right? And the only requirement to getting the best ending is to fill up your "War Assets" yes? Sounds pretty lame to me.

If you boil the idea down to its most basic components then it's probably similar but I'm lead to believe if you get 100% in the single player you'll automatically have a full bar, but you still have to make (likely stupid easy) choices at the end or throughout the game.

At least we can be sure that even Bioware can't execute the idea any worse than Fable 3 did.
 

Ellis Kim

Banned
Bisnic said:
The only weird death i had was like on my 3rd playthrough where Mordin died, i didn't choose him to lead anything, completed his loyal mission, yet he still died when he was with the team holding off the Collectors at the end of the mission. I think you might have to talk to everyone in the Normandy until they have nothing new to say to be sure they will survive and maybe i missed one with him and that's why he died.
I shall keep that in mind for my second playthrough.
Woorloog said:
You chose perfectly.
My first playthrough had a few deaths due some not being loyal and wrong choices.
I guess the pro-tip for anyone playing ME2 is to do every mission available before picking up the IFF?
 

nel e nel

Member
Wallach said:
That's what I'm guessing, yeah. There was the iOS game that unlocked... something in ME2 that I can't recall now.

Mass Effect: Galaxies. I picked it up since it was on sale at the time for $0.99. It was cool, but no where near as good as the Dead Space iOS game. It was more of a backstory akin to the Liara/Shadow Broker comics than anything else. Explained how Jacob joined up with Cerberus and what his relationship with Miranda was before coming under Shepard's command.

It claimed it would unlock a special reward in ME2, but all it really unlocked was some additional dialogue that referred to the events in that game, but only if you had Jacob and/or Miranda in your party when talking to the particular NPC in ME2.

If you remember from chatting up Jacob on the Normandy, he makes reference to stopping a terrorist attack with Miranda. That's what Galaxies is, you playing through that storyline.
 

Woorloog

Banned
Ellis Kim said:
I shall keep that in mind for my second playthrough.

I guess the pro-tip for anyone playing ME2 is to do every mission available before picking up the IFF?
That is a safe way, yes, might want to check Mass Effecti wiki guides for details.
Or BW ME forums.
 

nel e nel

Member
Derrick01 said:
If you boil the idea down to its most basic components then it's probably similar but I'm lead to believe if you get 100% in the single player you'll automatically have a full bar, but you still have to make (likely stupid easy) choices at the end or throughout the game.

It'll probably also be like planet scanning in ME2. People complained about it, but there was way more than enough elements to buy all the upgrades needed for the 'perfect' ending.

It's just that folks didn't really grasp that 'scanning' isn't the same as 'go over every single planet with a fine tooth comb until you get the DEPLETED indicator'.

So what's my point? There will be more than enough missions/quests to get your readiness up to capacity in the main game, and if you want to flesh out some sidestory missions, you can.

And I'm in line with the folks saying they'll wait and do it on a 2nd playthrough. It's just options to create a different experience and encourage replay.

The Dragon Age and Assassin's Creed facebook games were pretty cool with how they integrated into the main games, so if they are at least that good, I won't be mad.
 

Ellis Kim

Banned
SpacePirate Ridley said:
No geth and quarian in multiplayer?
FUCK THIS SHIT

Im not going to touch this shit until I havent beat the game at least once.
Wait, what? I missed this. No geth or quarian?
 

masterkajo

Member
Bisnic said:
The only weird death i had was like on my 3rd playthrough where Mordin died, i didn't choose him to lead anything, completed his loyal mission, yet he still died when he was with the team holding off the Collectors at the end of the mission. I think you might have to talk to everyone in the Normandy until they have nothing new to say to be sure they will survive and maybe i missed one with him and that's why he died.
A lot of people had Mordin die during the hold the line. Most don't realize that it matters who you send back with your crew and who you pick for the last boss fight. Because all people staying back defending the door do have a rating and if you leave weak ones behind defending the door people die. Mordin is the first on the list of people to die when they fail to perfectly hold the line.

You don't have to talk to any of them other than their loyalty mission quests for them to survive. You don't even have to talk to all of them and still get everyone through.
 
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