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petran79
Member
(08-12-2017, 07:24 PM)
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Originally Posted by Dario ff

Cemuhook supports those kind of cheats automatically on graphic packs now. Extremely simple to use. Basically if a file called "patches.txt" exists on the graphics pack folder, it will apply the memory modifications necessary inside of it. No fiddling around with Cheat Engine or memory searcher needed.

This change is welcome.
I wasnt able to use Cheat Engine for 21:9 aspect ratio. Depending on the game version it requires to put separate addresses manually. Am not that proficient. Cheat Engine crashed too
Nerrel
Member
(08-13-2017, 12:00 AM)
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Is there any way to verify dumps from Wii U games yet? Both the Wii and 3DS dumping software had verification built-in, and Dolphin can reverify an iso anytime. I haven't found any way to do this for Wii U titles, which bugs me since I had to transfer a lot of titles using the online/batch file method. I've read that it wasn't even the up-to-date method, which sucks since it's still pinned on cemu's reddit page.
Dirk Benedict
Member
(08-13-2017, 02:20 AM)
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Originally Posted by Dario ff

Cemuhook supports those kind of cheats automatically on graphic packs now. Extremely simple to use. Basically if a file called "patches.txt" exists on the graphics pack folder, it will apply the memory modifications necessary inside of it. No fiddling around with Cheat Engine or memory searcher needed.

Dude, that's fucking sweet. They really are doing a fantastic job on this emu and putting in the things we care about.

Originally Posted by blly155

i'm trying to play BOTW but CEMU keeps crashing.

i have downloaded the shader cache and i got a warning saying my system was low on memory and asked if i wanted to close it. i have 16GB of DDR4 at 2666. ram usage was about 15GB.

when i load up BOTW the shader cache gets close to the very end and just crashes. i can't even get the game to start. i'm using cemu 1.9.0c. any tips?

I have 16GB too(8GBx2 under a CPU bottleneck of dual channel, 2666). I use a 12k Cache. After I get a new one when a new version CEMU comes out, it takes a shitton to load then it loads fast the forever after. Typically, what should happen is it should use most of your ram at first then the ram usage drops after a while. Usually my rig churns out about 6-8gb while streaming BOTW in 4k 30fps almost locked, output to 720p60fps

I hope this helps in some way. I had to fiddle with CEMU to get everything working the way I wanted it, for about 4+ hours.

also FWIW: My game crashes maybe once every one or two hours. It depends. It used to be every 30 mins. lol...... WIP.
Last edited by Dirk Benedict; 08-13-2017 at 02:30 AM.
blly155
Member
(08-13-2017, 09:03 AM)
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Originally Posted by Dirk Benedict

Dude, that's fucking sweet. They really are doing a fantastic job on this emu and putting in the things we care about.



I have 16GB too(8GBx2 under a CPU bottleneck of dual channel, 2666). I use a 12k Cache. After I get a new one when a new version CEMU comes out, it takes a shitton to load then it loads fast the forever after. Typically, what should happen is it should use most of your ram at first then the ram usage drops after a while. Usually my rig churns out about 6-8gb while streaming BOTW in 4k 30fps almost locked, output to 720p60fps

I hope this helps in some way. I had to fiddle with CEMU to get everything working the way I wanted it, for about 4+ hours.

also FWIW: My game crashes maybe once every one or two hours. It depends. It used to be every 30 mins. lol...... WIP.

The game won't load at all with the 8K cache installed. I made sure to name it properly. It took forever to load them but when it gets near the end Cemu just crashes every time. should I try increase ram speed? I used to have it at 2933.

Without the cache the game loads up fine.
texhnolyze
Member
(08-13-2017, 10:01 AM)
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Originally Posted by blly155

The game won't load at all with the 8K cache installed. I made sure to name it properly. It took forever to load them but when it gets near the end Cemu just crashes every time. should I try increase ram speed? I used to have it at 2933.

Without the cache the game loads up fine.

Just play without the cache. Maybe you downloaded the wrong version of the game cache.

Also, I've heard that it's better to create and load your own cache anyway.
jediyoshi
Member
(08-13-2017, 10:53 AM)
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Originally Posted by Dirk Benedict

After I get a new one when a new version CEMU comes out, it takes a shitton to load then it loads fast the forever after.

Shader caches are forward compatible, you don't need to do anything when Cemu updates. Whenever Cemu or your video card drivers update, they recompile, that's the part that takes time.

Originally Posted by texhnolyze

Just play without the cache. Maybe you downloaded the wrong version of the game cache.

Also, I've heard that it's better to create and load your own cache anyway.

Right, looks like most caches that get shared are just bloated with multiple game versions' worth in them to get their "count" higher so they look more complete. You're just increasing the loading time (and probably decreasing stability) whenever they need to compile.
Unreal
Member
(08-13-2017, 03:21 PM)
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Originally Posted by Dirk Benedict

I use a 12k Cache.

12K cache for BOTW ?
blly155
Member
(08-13-2017, 04:39 PM)
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Originally Posted by texhnolyze

Just play without the cache. Maybe you downloaded the wrong version of the game cache.

Also, I've heard that it's better to create and load your own cache anyway.

i've tried it without the cache and the game constantly freezes and drops frames. not gonna bother with it if i cant get the shader working.
texhnolyze
Member
(08-14-2017, 01:41 AM)
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Originally Posted by blly155

i've tried it without the cache and the game constantly freezes and drops frames. not gonna bother with it if i cant get the shader working.

That's your Cemu compiling new caches, it's the way it is at first.

But after it has completed compiling most caches, the game will run smoothly.
UrbanRats
Member
(08-14-2017, 08:18 AM)
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Originally Posted by texhnolyze

That's your Cemu compiling new caches, it's the way it is at first.

But after it has completed compiling most caches, the game will run smoothly.

How long does that take tho?
KingpinZero
Junior Member
(08-14-2017, 08:24 AM)
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Originally Posted by UrbanRats

How long does that take tho?

It doesn't really take a specific amount of time. The cache gets built into time, as long as you play the game.
There's no pre-cache system, if that's whay you're asking.
texhnolyze
Member
(08-14-2017, 08:28 AM)
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Originally Posted by UrbanRats

How long does that take tho?

A few seconds in most cases, depending on the caches. For example, when you run into the open world view at the first time, the game will be freezing for a while because Cemu is compiling them. Then you smack a bokoblin for the first time it'll freeze again for a second to compile the 'smack' cache. Then in another instance, you're pulling your fire arrow for the first time, and it freezes again to compile the effect. But after playing for a couple of hours or so it'll be mostly freeze-free in my experience. Of course it'll be compiling again when you reach a new zones with new buildings/enemies/etc.
jediyoshi
Member
(08-14-2017, 03:36 PM)
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Originally Posted by texhnolyze

That's your Cemu compiling new caches, it's the way it is at first.

But after it has completed compiling most caches, the game will run smoothly.

Originally Posted by texhnolyze

A few seconds in most cases, depending on the caches. For example, when you run into the open world view at the first time, the game will be freezing for a while because Cemu is compiling them. Then you smack a bokoblin for the first time it'll freeze again for a second to compile the 'smack' cache. Then in another instance, you're pulling your fire arrow for the first time, and it freezes again to compile the effect. But after playing for a couple of hours or so it'll be mostly freeze-free in my experience. Of course it'll be compiling again when you reach a new zones with new buildings/enemies/etc.

This has been explained multiple times to this poster, I just don't think the concept is getting through :p
UrbanRats
Member
(08-14-2017, 04:30 PM)
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Originally Posted by jediyoshi

This has been explained multiple times to this poster, I just don't think the concept is getting through :p

To me? My point was to say that if it takes a long time to build a cache, you may not want to spend X hours of your playthrough dealing with micro freezes, to each their own though.
Personally, the second package of cache i found seems to work just fine. :P
jediyoshi
Member
(08-14-2017, 06:02 PM)
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Originally Posted by UrbanRats

To me? My point was to say that if it takes a long time to build a cache, you may not want to spend X hours of your playthrough dealing with micro freezes, to each their own though.
Personally, the second package of cache i found seems to work just fine. :P

My bad, I just meant the first quote lol

Funny enough, RPCS3's next big graphics end update includes a shader cache system. On booting a game, it displays a loading bar with the shader count



and you'll have the similar 'stutter every time you run into something new' experience. More over, it's currently affected by the same Nvidia specific bug that Exzap's reported to Nvidia.
jediyoshi
Member
(08-17-2017, 12:44 PM)
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Cemu 1.9.1 Patreon news out

Optional window for GamePad screen



The BOTW camera rune news was already shown, but WWHD picto pox is fixed as well

Other performance/audio/compatibility improvements
Soren01
Member
(08-18-2017, 03:59 PM)
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Thanks!
KniL
Junior Member
(08-18-2017, 05:35 PM)
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Originally Posted by KingpinZero

It doesn't really take a specific amount of time. The cache gets built into time, as long as you play the game.
There's no pre-cache system, if that's whay you're asking.

What? there is a pre-cache system. You can even download "transferables" ready caches that other users sharing. I will take long to compile the first time tho.
Mifec
Member
(08-19-2017, 12:38 PM)
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Originally Posted by Have a Nice Day

Someone made a patch that makes BoTW runs at 60fps.

http://www.neogaf.com/forum/showthread.php?t=1420958
Have a Nice Day
Member
(08-19-2017, 01:41 PM)
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Originally Posted by Mifec

http://www.neogaf.com/forum/showthread.php?t=1420958

I've definitely missed that thread, my bad.
Mifec
Member
(08-19-2017, 02:08 PM)
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Originally Posted by Have a Nice Day

I've definitely missed that thread, my bad.

It's fine just wanted to direct you to the discussion so you don't miss out if no one replies here.
SunBroDave
Member
(Today, 07:37 PM)
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Cemu 1.9.1 out now for backers. Changelog highlights:

Camera rune in BotW working
Picto box in Wind Waker HD working
Screenshot save labels in BotW and Super Mario Maker working
Second window for GamePad screen
CoD Ghosts goes ingame (instead of softlocking at boot)
Trine 1 now booting (again? Might have worked in a previous release)
Fixed a crash in Pikmin 3 during the last boss fight
Less stutter due to texture loading (only really noticable on lower end CPUs)
Trine 2 no longer broken in recompiler mode
Some graphic bugs in DKC Tropical Freeze fixed
Fixed axes being mirroed/offset for some controllers
Adventure Time Explore the Dungeon multiplayer now working

Vuze
Member
(Today, 08:24 PM)
Okay, I'm out of the loop and just wasted an hour with this. How do I update my BOTW properly? I wiped the whole Cemu folder with the previous update and DLC and then used MapleSeed to download everything as I used to before. But I still can't select the voice stuff and see the Master Difficulty option so I guess it downloaded an old patch for whatever reason? (The update is in the correct location and everything, I verified that)

Does the tool still work properly?

Guess I'll just grab the stuff via FunKiiU and see if I can get it to work the manual way
Last edited by Vuze; Today at 08:30 PM.
SunBroDave
Member
(Today, 08:28 PM)
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Originally Posted by Vuze

Okay, I'm out of the loop and just wasted an hour with this. How do I update my BOTW properly? I wiped the whole Cemu folder with the previous update and DLC and then used MapleSeed to download everything as I used to before. But I still can't select the voice stuff and see the Master Difficulty option so I guess it downloaded an old patch for whatever reason?

Does the tool still work properly?

Silly question, but are you sure you pointed MapleSeed to the correct Cemu installation? I don't think I've updated to 1.3.1 yet, but for 1.3.0 I had no problems with downloading the update to the correct Cemu folder, and then when you boot up Zelda in Cemu you get the "Thanks for buying the DLC" prompt and new options for voice language, Master Mode, etc.
Vuze
Member
(Today, 08:32 PM)

Originally Posted by SunBroDave

Silly question, but are you sure you pointed MapleSeed to the correct Cemu installation? I don't think I've updated to 1.3.1 yet, but for 1.3.0 I had no problems with downloading the update to the correct Cemu folder, and then when you boot up Zelda in Cemu you get the "Thanks for buying the DLC" prompt and new options for voice language, Master Mode, etc.

Ha, I just added that I verified the update location and everything. I just picked the highest version in MapleSeed (v33) and it seems that's outdated, so yeah, for some reason it simply doesn't show the latest updates.

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