As an additional thought for one of my favorite franchises ever, it's that the first two games really understood what "cool" was at the time. I'll never forget the splashy fireworks, balloons, night-lit courses through the city, or the crazy air and effed up tricks you could land. And on Tricky, nothing felt better than getting the rap going, and then hitting some just giant nasty air and the music going dead, just so you could observe the beauty of the moment, then BLAMMO, landing, music goes back full blast. So bad ass.
If this dev understands "cool," good. If they think "cool" is something that includes real-time generated maps and oxygen gauges...