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Heroes of Newerth |OT| Free-To-Play [PC /Mac /Linux]

IceMarker

Member
Version 2.5.17
------------
- Free Hero Pool has been updated. The list is as follows:
- Scout
- Night hound
- Fayde
- Nomad
- Tremble
- The Madman
- Valkyrie
- Revenant
- Keeper of the Forest
- Magmus
- Evelynn
- Twitch
- Goblin Techies
- Emerald Warden
- Parasite

- Added new Early Access Hero: Blitz
- Added new Limited Edition Early Access Alt Avatar: Celeris

- Added new non-Early Access Hero: Lycanthrope

- Mid wars now a pickable mode in Matchmaking
- Friendly fire is now an option in Matchmaking. Fire away!

- Merrick has mysteriously disappeared - his typo's will be forever missed. He has been replaced by Pimp Maliken.

- Added a new Ophelia Alt Avatar: Brophelia

== Items ==

- Runed Cleaver
* Having multiple cleaver will exponentially increase the cleave % damage

- Bound Eye
* Now disappears after 5 minute

- Dust of Revelation
* Reveal radius down to 300 units

- Ward of Revelation
* Reveal radius down to 300 units

- Puzzlebox
* No longer reveals invisibility

== Heroes ==

- Empath
* As One now takes control of target hero instead of riding inside of them. Become the carry!
* New Staff of the Master effect
* Can now target enemy heroes

- Rampage
* Now can charge over cliffs and through trees

- Hammerstorm
* Mighty Swing removed
* Replaced by Might Leap

- Rhapsody
* Renamed to Diva

- Scout
* Marksman Shot no longer breaks invis at level 3
* Electric Eye removed
* Replaced with Xedoc's Blade
* Ranged single target nuke

- Blacksmith
* Whenever he casts a spell with multicast a dice appears to make randomization more visual

- Night hound
* Invisibility now grants 10/20/30 Agility and 5/10/15% chance to dodge

- Demented Shaman
* New effect for Staff of the Master
* Causes enemies to take bonus damage from lightning when cast

- Pestilence
* Impale radius increased to 500 radius
* Swarm no longer reveals invisibility

- Kraken
* Reverted to Old Ultimate. You asked for it!

* Accursed
- Flame Consumption can now target allied buildings.

- Legionnaire
* Decapitate now has a 600 cast range

- AmunRa
* Ashes to Ashes gains charges from creeps again
* Ashes to Ashes does not gain charges from creeps anymore

- Emerald Warden
* Hunter's Command wolves will now travel up to 5500 distance

- Engineer:
* Changed to be an intelligence hero
Happy Fools Day!
 

dommynick

Member
So Korea is getting the SEA treatment for HoN. Once the beta testing period for the local version finishes, I'll be IP blocked from playing on the normal servers. What a load of shit.
 
Fnatic officially gone to Dota 2, feels like there's no real competitive HoN teams left

I mean the scene is pretty much
TDM
Fray
ItsGosu
Jah & Friends
 

Anbokr

Bull on a Donut
ladies and gents i present freakinchair

5qdAi.jpg
 

bzm

Member
So I can't get viewers for hon but I get a bunch wohen I draft

no one plays hon anymore unfortunately, s2 didnt make the right decisions to stop dota2 from leeching a bunch of the playerbase.
MTG, on the other hand, has a bunch of 35 y/o manchildren like freakinchair (see pic above) that would love to watch you draft.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Wait wait you're drafting?

Why was I not informed of this.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Swift, what do you think of AVR?

Hot or superhot?
 
I still log on every other day or so to patch and check out what absurdly-priced alt avatar they have. Haven't played a game for a long time though.

Maybe one day if I'm bored of LoL I'll run through my support heroes again. Sub-1500 solo MMR is so fun.
 

IceMarker

Member
Man, why did HoN have to die... It feels the best out of all the MOBA games.

And everyone agrees that it plays the best, but S2 has a bunch of shitty incompetent employees with very few actually helping to make HoN innovative like it used to be (Idejder comes to mind.).

After I'm done with my last batch of gold coins from the 50% extra deal and get my moneys worth, I'm done with the game unless they return to form.
 

Anbokr

Bull on a Donut
HoN 2, lol I seriously hope that's not true. S2 had some good momentum and everyone agrees HoN's mechanics are generally better than Dota 2's (although I now concede Dota 2 has better and more diverse heroes and balance). Just ditching all that HoN had for a pointless rerelease seems... I can't describe it, just insanely stupid. Should've built on what they had, released 1 hero a month, and focused on balance instead of some savage game nobody cares about or this hon 2 if it really exists...would also explain why they scrapped HoN 3.0--probably just to move over all the features to their sequel -_-.
 

IceMarker

Member
Version 2.5.20
------------
- Free Hero Pool has been updated. The list is as follows:
* Emerald Warden
* Monkey King
* Nomad
* Aluna
* Wildsoul
* Gemini
* Kraken
* Pestilence
* Magmus
* Rampage
* Torturer
* Artesia
* Gravekeeper
* Jeraziah
* Nymphora

== New Content ==

- Added new Limited Edition Magmus Alt Avatar: Magmoose
* This will be enabled later today

== General ==

- Fixed FMOD on Lion OSX
* This fixes all sound, music, and voice chat issues as well as recent performance issues

- Fixed an exploit that allowed players to avoid stats recording
- Plated Greaves: Marchers are now correctly above Shield of the Five in the shop
- Blitz: The voice of the alt was redone
- Predator: Xeno Alt's death sounds and animation reworked
- Tempest: Elemental Void now uses the simple cast indicator since it's more accurate

- The following heroes have had their pick sounds updated:
* Artesia
* Artillery
* Berserker
* Blitz
* Draconis
* Gunblade
* Gravekeeper
* Kinesis
* Lord Salforis

== Hero Balance ==

- Melee heroes health regen reduced from 1.25 to 1

Artillery
- Bunker Down: No longer removes other nearby Bunker Downs when cast
- Bunker Down: Now gives Mana Battery charges

Electrician
- Cleansing Shock: Cooldown increased from 14/12/10 to 20/15/10

Lord Salforis
- Mors Certissima: Health regained from 40/60/80/100 to 20/40/60/80
- Mors Certissima: Mana cost reduced from 100/110/120/140 to 90/100/110/120
- Life Tap: Mana cost rescaled from 70/60/50/40 to 60

Soulstealer
- Soulsteal: Loss of souls on death decreased from 50% to 33%

Swiftblade
- Starting Intelligence increased from 14 to 17
- Intelligence Growth decreased from 1.4 to 1.3

Torturer
- Impalement: Now does only 50% damage to buildings

== Optimizations and Bug Fixes ==

- Invisibility rune now acts like Assassin's Shroud in terms of what breaks it and what doesn't
- Geometer's Bane: Tweaked so the locations of the spawned illusions is more random
- Artillery: Hid a misplaced LRM buff
- Artillery: Sound tweak on LRM at the beginning
- Behemoth: Fissure now properly displays for the actual duration of the block
- Berzerker: Chain Spike fixed so it can no longer go off after he dies
- Chipper: Sawblade Showdown 'refresh' time upped to 3 seconds to avoid taking the initial damage twice if a Stormspirit is used
- Emerald Warden: Overgrowth can now be placed in trees without it being off-center
- Moraxus: Fixed the Alt so he plays footstep noises for 2 feet instead of 4
Some nice balance changes this week.
 
They've been nerfing Torturer hard lately but it's needed.

The other changes are pretty good, rebalancing Swiftblade's mana to the early game, slightly lowering melee heroes regen all seem good
 
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