setting the bar much too high. lolTeetris said:Looks nice, tho they'll only surprise me if we ever get a game worthy of the demo
StevieP said:UE3: Everything is still covered in vaseline and lube.
Sipowicz said:i didn't really find it very impressive tbh. the aesthetic is very nice but battlefield 3 impressed me a lot more
_tetsuo_ said:UE 3 is the worst.
louis89 said:Still has that crappy UE look about it.
StevieP said:UE3: Everything is still covered in vaseline and lube.
louis89 said:Still has that crappy UE look about it.
professor_t said:As someone who understands the technology about as well as Charlie Sheen understands "moderation," my principle concern isn't about the hardware, it's about the money.
Can anyone with a decent tech background explain why a full 8-10 hour game that looks like this (with the requisite online mode) *wouldn't* cost an absolute fortune to make?
Does the tech avail new strategies that let developers do more amazing things with less time, manpower, and money? Are there tricks/shortcuts that would make it possible for a developer without an exorbitant budget to produce something this impressive?
Put it this way, setting inflation aside, if you look at the most visually-striking game from one generation to the next, does it require more resources to reach the pinnacle in a subsequent generation? Or do increased computing power, built-in graphics card capabilities, and better software solutions allow developers to do more with the same resources?
StevieP said:UE3: Everything is still covered in vaseline and lube.
You could possibly achieve this with a 460 level card in a closed architecture, tightly integrated with a multicore CPU and edram etc.Blackvette94 said:I don't think so... next gen systems having a more powerful GPU the the gtx 580? So do you want $700-$800 systems? That is just not going to happen. It will be at best gtx460 level type stuff.
That's what makes it not suck. If it was just 'Hulk smash' it'd be pretty lame. I have no idea it's even a game, let alone a gameplay mechanic, but I could envision it being similar to an organic take on power suit options in Crysis.WrikaWrek said:Why is the guy morphing so much?
Can't he just stay morphed and kick ass?
Another thing thats awesome is that the engine now scales all the way from an iPhone 3GS up to next-generation hardware. That means you could theoretically make a game thatd run on every single one of these devices. Mobile phones to tablets to set top boxes, said Rein.
mrklaw said:You could possibly achieve this with a 460 level card in a closed architecture, tightly integrated with a multicore CPU and edram etc.
How much of that 580's power are you spanking on windows 7 overhead, poor drivers, flexible but not optimal engines etc?
PSGames said:If that's the case surely 3DS can run this engine as well despite what Rein said earlier about it not being powerful enough?
CliffyB said:Uh it's a rainy scene dude.
It's showing off the incredible tech because it's a tech demo. In a game it probably wouldn't be that crazy with changing every two seconds. But goddamn does it look amazing with the tesselation.WrikaWrek said:Why is the guy morphing so much?
Can't he just stay morphed and kick ass?
FoxSpirit said:A tad late reply:
The things demoed in here for the most part won't reqire a big addon to the existing workflow. Games are already made in Full quality and then you have to generate all the bumps, normal maps, displacement etc from that.
Having spectacular real-time light or reflections or Bokeh DoF or high quality shadows is as far away as a few mouseclicks.
The only real additional work to be done will be implementing the tesselation, maybe some game desginer could educate us further on the difficulty of that. *wink, wink*
And yeah, UE3 hate. As people have demoed, you can make TF2 looking stuff with it. And I think the vid looks spectacular :-D
Probably a little of both. I think the "UE3.0 look" is a combination of Gears asset reuse, flat lighting, bad normal mapping and shiny detail texture abuse. Games that don't do this don't have that look.StuBurns said:There is a certain reflectiveness to a lot of UE3 games, you can often tell if a game uses the engine just looking at it, but I don't know if it's really inherent in the technology or people just ripping off the Gears aesthetic.
CliffyB said:Uh it's a rainy scene dude.
marathonfool said:Maybe it's just me, but I always found the animation to be jarring in UE games. I played some Mass Effect 2 and the animation transition just looks so abrupt. Is there a reason for it? Maybe I'm not playing the right UE games. I wonder if UE3 addresses it.
Blizzard said:Honest question, for you four or anyone else. If you feel this away about UE3 and/or the demo video, and/or last year's demo video (http://www.youtube.com/watch?v=h5XahF-3DWo, it's a different style than this year's, might be worth watching), then could you help me to understand this:
I know it may be difficult to quantify or describe a "feel" or "look", but can you try to objectively list which exactly which elements bother you about most/all UE3 games?
I'm trying to learn how to do things with the UDK, and I would like to see if it's possible to avoid the things that always look the same. For instance, if you feel all surfaces are always shiny, say so. If you feel all marines are always bald and fat, then say so. Some things may be engine issues and some things may be design issues, but I am curious what things you strongly dislike even about this year's and last year's tech trailers, that would be in common with both. If I make a UDK game, what would have to be different about it for you to like how it looks?
That's just the overuse of specular mapping. It's not engine-specific.StuBurns said:There is a certain reflectiveness to a lot of UE3 games, you can often tell if a game uses the engine just looking at it, but I don't know if it's really inherent in the technology or people just ripping off the Gears aesthetic.
I don't know, but if anyone is more knowledgeable I'd like to hear. If anything is TOO fine (like wires) I suspect it might not look very good without anti-aliasing. Side note, with Epic's mention of MSAA and new support for DX11, does this mean we may finally have default anti-aliasing support in UE3/UDK? That'd be nice!God's Beard said:Does the Unreal Engine have any particular problem with small or thin objects? I'm not very familiar with how it works, but it seems like everything people make in UE3 is chunky, like the chains the guy was using the blow torch on. Is it to emphasize the bump mapping or just that most UE3 games happen to have that sort of aesthetic?
I -think- the effects you are talking about are the result of post-processing effects -- depth-of-field and bloom, and the bloom is certainly very obvious in the first shot. Thanks for the input. I loved the clarity in Mirror's Edge even though I had to play with contrast/brightness, since some areas (rooftop surfaces for instance) were so bright that the texture detail got completely washed out.scitek said:I don't dislike UE3, but most games I've seen have this hazy look to them that almost immediately makes me think "UE3". I guess it has to do with the bloom maybe? The only game I can think of off the top of my head where this isn't prevalent is Mirror's Edge, and I know they did some custom stuff to the lighting in that game.
scitek said:I don't dislike UE3, but most games I've seen have this hazy look to them that almost immediately makes me think "UE3". I guess it has to do with the bloom maybe? The only game I can think of off the top of my head where this isn't prevalent is Mirror's Edge, and I know they did some custom stuff to the lighting in that game.
vio said:Battlefield 3 with it`s gameplay looks already more impressive than this... tech demo.
So much wrong to contain in such a small paragraph.vio said:While it has some nice effects (morphing and...reflections), to me it is not that impressive. Nextgen will look way much better in my opinion. Battlefield 3 with it`s gameplay looks already more impressive than this... tech demo. And Cryengine 3 does most of the stuff you see can here, and then some.
Someone mentioned that it has unreal "look" and i have to agree 100%. It`s just artists at epic i guess. I am very surprised people are impress so much with this i guess.
Epic made some cool games..but i hope they don`t define Nextgen, like they did this one.
It's dat lighting. I still think Mirror's Edge is the best looking UE3.0 game.subversus said:lol another one.
Stallion Free said:I love how in every post hating on the video, the person also brings up Battlefield 3.
the game actually looks pretty remarkable on PC.StuBurns said:I think Bulletstorm looks pretty terrible, maybe it's awesome on PC though.
Rez said:the game actually looks pretty remarkable on PC.
After playing Enslaved on 360 -- which I didn't mind, all things considered -- it was really nice to look at Bulletstorm in motion on PC and feel like I'd just jumped forward in time five or so years.
yeah, it certainly has its moments. but it often falls back into flat-bland-terrainsville.Miri said:Somebody was tossing out some incredible shots of this on in the Screenshot thread a while back. How? I have no idea. But this game needs a PC release, badly. Get it on Steam and I would buy it again, with the quickness.
StevieP said:UE3: Everything is still covered in vaseline and lube.