Onimusha's backgrounds.
I can't seem to find a screen but that game has the best water effects on the PS2.
I think Onimusha 2 used real-life footage for the water. If not then it was just crazy good looking. Sadly I couldn't find any good gifs.
Onimusha's backgrounds.
I can't seem to find a screen but that game has the best water effects on the PS2.
Yup.. also Halo. Though that's not exactly photo realismChronicles of Riddick on OG Xbox blew my mind
I remember thinking Wreckless: The Yakuza Missions looking downright amazing and filmic when I first saw it:
If I still had the game I would play it.First 100 hours of Gran Turismo 3, I was sure a game could NEVER look any better:
My most standout experience with graphics early on in gaming is Journeyman Project.
A glimpse into the future from 1993.
No, they had better picture quality that is not being able to be reproduced in new TVs.
One reason you see all those screen filters in emulators of old consoles and computers.
They are not objectively better, people just like them.
A square pixel is a square pixel, running a scan line between them does not equate to a better picture.
One question though: You were playing as that cockroach, right? xD
You might be thinking gt4. That stage actually looks pretty awesome.
I remember being shocked that this was even running on my original Xbox. Insane.Chronicles of Riddick on OG Xbox blew my mind
I remember being shocked that this was even running on my original Xbox. Insane.
They are not objectively better, people just like them.
A square pixel is a square pixel, running a scan line between them does not equate to a better picture.
I remember playing Morrowind on the OG Xbox feeling like a pretty impressive feat. The loads were insanely bad and it crashed constantly, but I still played it for hundreds of hours.The Xbox was literally a generation ahead of the PS2 and still much beefier than the Gamecube. It really did some amazing things all said and done.
Getting worked by pre-release Ubisoft footage in 2017.
lol
EDIT: To actually contribute something useful to the thread. Max Payne 1 blew me away when it first came out. One of the first games I can recall that actually used photographs for the textures.
When I first saw GT3 at Best Buy at the demo kiosk I had to get my dad and he jokingly said, "looks better than real life" hahaha I also thought nothing could look better.First 100 hours of Gran Turismo 3, I was sure a game could NEVER look any better:
Links LS 1998 Edition. Left an impression back in the day, the 90's PC aesthetic is strong.
It made me say wow when I first saw them standing next to the anime boy and the cartoon duck with all the zippers.I was going to say Rogue Squadron, but also. The PotC world made me say wow when I first saw played through Kingdom Hearts II.
It made me say wow when I first saw them standing next to the anime boy and the cartoon duck with all the zippers.
There was a specific TV advertisement for GT 3 that I thought was literally just real life. Until some game element appeared on screen (I think not was a 'wrong way' indicator maybe?) I honestly thought it was video. GT3 blew me away.
Yep, absolutely astonishing. Starbreeze had some crazy talent back then. Some of the best guys are my colleagues now, and I truly can't match their legacy in any shape or formChronicles of Riddick on OG Xbox blew my mind
Until you saw them jiggling like Jell-o. Game looked good in screenshots and ugly in motion.
Kingpin: Life of Crime had some moments that i thought were extremely realistic to my young eyes
I'm a very cynical person (or just someone who feels admiration is a form of weakness and weakness is terrifying... Yes, I'm in therapy for that) so I don't recall much making me go "wow". Mostly technical things like Total Annihilation having anti-aliasing. Also I wasn't terribly impressed by 8-bit computer games because the previous owner of my C64 loved the demoscene and there were loads of demos on those diskettes which of course blow anything actual games do out of the water.
Earth Defense Force 2 made me think "this looks properly cinematic". Mostly due to style choice though, the big, billowing explosions are so much closer to what you'd see in a movie than the flashes or expanding circles of the era. Even today it's fairly rare to see a dynamic explosion (i.e. outside of pre-scripted events) actually create black smoke in a game.
Company of Heroes was super impressive as well with blasts actually conforming to the buildings and terrain and how much detail was in RTS units up close.
I think the explosions are just animated sprites, not actual particle simulations...
This is more a "looking back at how silly we were for thinking these games looked realistic" thread, not a thread about finding actual photorealism.
I think Onimusha 2 used real-life footage for the water. If not then it was just crazy good looking. Sadly I couldn't find any good gifs.
Ok that looks pretty fantastic.I made one real quick. Not the best quality but it gets the point across
I made one real quick. Not the best quality but it gets the point across
I remember being shocked that this was even running on my original Xbox. Insane.
.. now.A third of these games in this thread barely qualify as photorealism. .
I wish there was a pixel perfect CRT filter for photoshop or something so we could morph the emulated screenshots into how they really looked at the time. Examples like the one above me in which "They looked better at the time" would be better understood.