angular graphics
Banned
http://www.gamekult.com/actu/zoom-dark-souls-ii-A108297.html
Horrible machine translation follows:
Q&A:
http://www.vandal.net/avances/pc/dark-souls-ii/20225/1
http://www.3djuegos.com/juegos/avances/15249/3796/0/dark-souls-ii/
edit: Actually it should be SteamWorks: http://www.neogaf.com/forum/showpost.php?p=66412481&postcount=319
Horrible machine translation follows:
The evolution graph is however obvious, and not just because the game runs on a good PC at 60 fps. Version as a basis, we are assured we, the adjustments on consoles - with a frame rate divided by two, is not changed a hardware aging. Officially, nothing is planned for the next generation consoles.
Q&A:
Q: The demo presented during the event ran on PC. This means there is also a PC version developed in-house?
A: The version shown before the interview actually ran on PC. If the first Dark Souls was adapted from consoles to PC, this time, it's the opposite. The PC version serves as a base from which the warranty is adaptations consoles. Clearly, the game is being developed simultaneously on different machines directly internally.
Q: You also mentioned a new graphics engine for Dark Souls II. Is it an engine taken from zero or an adaptation of the former?
A: Yes, we reprogrammed from A to Z. We have not included elements from the previous engine.
Q: Does this mean that the game could also be created on the next generation consoles?
A: Regarding Dark Souls II , the engine was not created with the next-generation Focus. Development of the first Dark Souls was particularly long, the engine was obsolete. It is for this reason that we wanted to start from scratch with Dark Souls II, to be able to fully express what we wanted. I know that the next generation of consoles are recurring themes this year, but the potential of the Xbox 360 and PS3 has not yet been fully exploited. This is why our attention is focused on current machines. For the moment, we do not believe in a port of Dark Souls II or in any other capacity on future machines.
http://www.vandal.net/avances/pc/dark-souls-ii/20225/1
All that showed on a PC running at 60 frames per second, and it shows that now have worked from the beginning in the PC version, which is much more polished, with better textures and lighting effects care. In consoles have set a goal to reach 30fps, and prevent serious falls in the rate of images that had some of the areas of the first Dark Souls, which were almost unplayable.
http://www.3djuegos.com/juegos/avances/15249/3796/0/dark-souls-ii/
Yet there will still distinguish between consoles and computers, as the co-director of the project, Yui Tanimura, we confirmed to our searching questions that will play at 60 frames per second on PC while the rate will remain at the 30 for consoles. Yes, FromSoftware wanted this time to be very clear about it and has promised that the frame rate will not fall under any circumstances, since it is something I have taken great care and effort.
Boxart, no GFWL in sight.
edit: Actually it should be SteamWorks: http://www.neogaf.com/forum/showpost.php?p=66412481&postcount=319