Laypeople not understanding the process is a huge problem. Like... people want me to include first person character models in the game I'm working on, but the amount of effort required to actually do that is nuts. We'd need to sync up our first and third person animations across the network, our first person animations wouldn't actually be based on a human skeleton (see the crysis 2 bendyguy gif for what that actually looks like), and we'd need to get our entire cosmetic system attached to that. Which, hey, this is totally doable when your team numbers in the hundreds, but ours is less than 10 people. So it's an incredibly challenging process.
Being able to explain that to laypeople is a big issue.
We're like... maybe two weeks out from showing the game to publishers, but I think if we tried showing it to Kickstarter backers, a lot of people would be like "what? this looks bad," because most people don't know what greyboxing is. So I'm hesitant to do a Kickstarter because the reason we need money is, in large part, because we need to hire artists. Fans will just look at the game and go "oh, no demo? Mighty no 9 happened so no Kickstarter can be trusted. no buy."
There's all sorts of crazy stuff out there that laypeople don't really get. Look at all the people who don't understand that content sometimes gets cut from games. Back in the day, that meant it was just gone (KOTOR 2 Droid Planet, for instance), but that's changed now thanks to DLC. But nooo. Fans gotta get all conspiracy theoried about how stuff got cut for nefarious purposes.
I think talking about the realities of game creation is important. Some folks may think we all know about it, but that's demonstrably untrue.
Sounds like someone didn't read the article. Extra Credits is a joke. At best.
Being able to explain that to laypeople is a big issue.
We're like... maybe two weeks out from showing the game to publishers, but I think if we tried showing it to Kickstarter backers, a lot of people would be like "what? this looks bad," because most people don't know what greyboxing is. So I'm hesitant to do a Kickstarter because the reason we need money is, in large part, because we need to hire artists. Fans will just look at the game and go "oh, no demo? Mighty no 9 happened so no Kickstarter can be trusted. no buy."
There's all sorts of crazy stuff out there that laypeople don't really get. Look at all the people who don't understand that content sometimes gets cut from games. Back in the day, that meant it was just gone (KOTOR 2 Droid Planet, for instance), but that's changed now thanks to DLC. But nooo. Fans gotta get all conspiracy theoried about how stuff got cut for nefarious purposes.
I think talking about the realities of game creation is important. Some folks may think we all know about it, but that's demonstrably untrue.
So they made a worse piece then extra credits about the exact same topic? Either rather unlucky or uncreative writers.
Sounds like someone didn't read the article. Extra Credits is a joke. At best.