This is the PlayStation Sharpshooter from the PS3 Move days. No, it does not work with PSVR Aim supported games. The Aim is an entirely new peripheral with added sensors for better accuracy.
Now on to the OT(s)!
Publisher: Sony Interactive Entertainment
Developer: Impulse Gear
Release: May 16, 2017
MSRP: $49.99 standalone/$79.99 bundled with the Aim
PS4 Pro Enhanced
Features: 4-6 hour cinematic campaign, unlockable high score Arcade mode, and four maps specifically designed for 2 player co-op. You'll be doing your fighting with weapons ranging from plasma rifles to railguns.
Farpoint is a riveting VR space adventure set on a hostile alien planet. On a mission to pick up scientists studying an anomaly near Jupiter, a sudden rupture nearby sends you and their station crashing onto an unknown alien world.
Separated from your colleagues, you must use holographic logs scattered throughout the landscape to reunite with the scientists and escape the planet. Explore and discover the secrets of the planet, blasting your way through hordes of indigenous and alien life as you keep moving to survive.
1) Is using the Aim the only way to play Farpoint?
No. A standard Dualshock 4 works just fine, and you can even use the controller's lightbar for aiming.
2) What about using two Moves?
Farpoint heavily relies on moving and strafing, so since the Moves do not have analog sticks, they will not work for Farpoint.
3) Co-op?! Will there be a GAF group?
Depending on interest, I will set one up. Keep your eyes on this space.
4) I've beaten Farpoint and want to shoot some more in VR! Any recommendations?
I'll take this opportunity to plug RIGS from dearly departed Guerrilla Cambridge. While there is no motion aiming it is still a very fun experience. I'll add other recommendations as suggested.
70 on Opencritic
72 on Metacritic
Farpoint is a game that does it's job well, showing off PlayStation VR and the PlayStation VR Aim Controller. The act of shooting feels great and intuitive in the game thanks to the controller. Unfortunately, while VR adds to the experience, it doesn't hide what's a fairly rote and basic shooter from an earlier era of gaming.
Farpoint may seem basic in a few years, but it nails stuff a lot of VR games haven't figured out.
PSVR Aim Controller
Publisher: Sony Interactive Entertainment
Release: May 16, 2017
MSRP: $59.99 standalone/$79.99 bundled with Farpoint
PlayStation®VR Aim Controller heightens the experience of any compatible shooter for your PlayStation®VR. Precise motion tracking, ergonomic design, and deeply intuitive controls keep your shots lightning fast and deadly accurate. Together with vibration feedback, the Aim Controller lets you feel the action as you are transported to incredible and unexpected gaming worlds.
- Precise and intuitive aiming for compatible PlayStation®VR shooter games
- Advanced motion sensing and light tracking technology
- Ergonomic two-handed control
- Easily-accessible DUALSHOCK®4 controls
- Immersive vibration feedback
- Rechargeable battery
Creator Taichi Nokuo:
(Video) Developing the PlayStation VR Aim Controller
I tried to make the design of the Aim Controller as simple as possible. It was important that the player can use it safely and comfortably with the PS VR headset on, and that the controller can be used as any type or form of weapon inside the game.
I made the intentional decision for the controller to not resemble an actual weapon, so that anybody, from children to adults, feel comfortable playing with it.
List of Confirmed Titles that Support the Aim
Farpoint (May 16)
Dick Wilde (May 16)
The Brookhaven Experiment (Available now, Aim patch coming June 6)
Arizona Sunshine (June TBA)
ROM: Extraction (TBA)
A little off topic but since this is Aim controller thread.
Just played maybe 20 minutes of Dick Wilde. With Move of course.
Tracking is very solid, sound is really great. One special thing is the simulated recoil, haven't seen this in any other games.
Main attraction is how chaotic it is, every enemies spit and jumps in your face. Reminds me House of the Dead a lot actually. It's a static shooter where you sidestep, duck and some minor movement, didn't have any tracking issue so far.
Edit : Just played another 20+ minutes, tried the bow and other gun. Okay if you are a fan of bow game, this game handles bow pretty good. Arrow emits electricity to chain enemies, every shot is really cool. Really liking this game more and more, my favorite thing is how busy you are at all times, there's no pause time in between of enemies, they just keep coming.
1) So the Aim supports more than just Farpoint?
Yep. In addition to the five titles listed above, there are also a couple of unannounced internal Sony titles that will make use of the Aim.
2) Isn't the design dorky? It looks awful! Why can't it be camouflaged as a lamp when not in use?
News flash! You look like a complete dork already when using VR. The Aim is designed in a utilitarian way so that it can easily be used with only touch, as well as opening up the possibilities for more than using it as a gun. As for the lamp bit, c'mon.
Sony has made a big deal in its marketing of the PSVR Aim controller about the “precision,” but the irony is that, while the shape of the device offers a good platform for a VR weapon, it doesn’t feel any more precise than the Move controllers. And that makes sense as it’s fundamentally based on the same tracking tech. And while I’d venture to guess that there’s some improved IMUs inside the Aim controller compared to the 7 year old Move controller, it doesn’t seem to be helping.
I’d say the Aim works reasonably well about 90% of the time. 8% of the time the virtual gun will drift several degrees in horizontal rotation compared to the real controller. The result is that the barrel of the virtual gun and the real controller are misaligned, which leads to the player needing to hold the gun at slightly awkward angles to compensate for the drift in the midst of combat. The remaining 2% of the time is prone to extreme drift where the gun rapidly drifts out of place and doesn’t stop.
(From PlayStation Universe)
An excellent PlayStation VR peripheral that enhances first-person shooters. Feels comfortable to hold and the superb button layout means it's intuitive to use. Just got to hope that more games will support it.
Sangetsu-II, for the incredible work he has done on the PSVR launch threads.
MattAces, for being proactive in bumping Farpoint/Aim related threads. This OT would be much smaller without you.
Please let me know if there are any mistakes or changes I need to make. Thanks for checking out the OT, and remember- survivors keep moving.