The game requires tremendous coordination, dedication, and learned skills. You'd think that's a good thing, but there are just as many (if not more) problems that negate that and frustrate me like no other Halo game has before it.
I have been playing a ton lately and no game I own even comes close to the level of server/network shitnanigans that Halo 5 does. People eating shots, teleporting, ghost melees, crashes, disconnects, power weapons/power ups spawning late, clamber being occasionally flaky, terrible spawn locations, etc.
343's solution to weapon balancing is making everything seemingly useful to the point of being obnoxiously so. The Hydra launcher's homing effectiveness is a particular sore point for me, as it's splash damage has even killed me through cover and it's aggressive chasing is laughably broken (I'll post a video). The autos are ridiculous. The grenade hitmarkers are so broken at high level play it's infuriating. The terrible map design/flow is tiring. Map clutter making navigation and strafing an occasional yet horrible burden. The power up placement sometimes favors certain teams (blue team always gets camo on Eden). The ease of running away from bad positioning and combat choices because of SA's. The OP tactic of hiding and crouching with radar and current weapon balance.
The game has a really high skill ceiling, but I'm frequently rewarded with bullshit design and bad network performance. All Halo's have had a handful of these problems, but the extreme try-hard nature of this game mixed with the plethora of these problems makes it personally insufferable. Some of the issues mentioned are remedied a bit in the HCS playlist, but I shouldn't have to play other playlists with a clearly inferior experience. I don't always want to play HCS.
Gonna have to pull the plug on the game. Halo 5, I tried to love you, but you made it too difficult to commit. It sucks, cuz I've gotten quite good at it and pretty knowledgeable of how to play it. I even started to not mind some of the SA's on occasion. I feel like I've been incredibly fair and patient with it.
I'll come back for the classic Halo 3 playlist, but I already know it's going to be plagued with some of the same core issues (grenade hitmarkers on The Pit anyone?). Hope the playlist lands before Destiny 2 and COD WW2, otherwise I won't give it space on my hard drive. Here's to desperately hoping Halo 6 is a much better game. I used to love this series...
Hydra being completely broken (My friend and I are the red highlighted spartans):
A good, humorous, example of the frequent network woes of Halo 5:
Oustanding post with videos demonstrating various issues:
Halo 5 is just a bad experience throughout. The games bad population is all the proof that is needed. When a game plays like shit, people stop playing the game.
Heres the current trend in Halo 5. Modded controllers and limetless fire rates.
Want a good spawn? Nah play something else. Hit by a grenade before the spawn animation even finishes...
Or how about spawning infront of 2 enemies because reasons
Want a good connection? Look elsewhere. And how do you think it feels to get killed by a dead players corpse punching you?
But atleast there is gunskill. Oh, wait...
Don't expect your headshots to actually do anything BTWs
And when you're finally sick of the bullshit and you can't do it anymore, wait, nope, you can't even back out of matchmaking...
Not one of those clips is a rare occurrence and if I had any motivation what so ever I would have so much more and even worse shit recorded.
At the end of the day, Halo 5 isn't even a good game let alone a good Halo game.
This is from a player who has little to no trouble getting onyx ffa/solo TS... And no, I'm never going to bother trying to get champ because it's not skill, it's a time based grind.