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Splatoon 2 |OT2| From Smallfry to FlyFish in 5 Easy Steps!

Umm my matches have been going super fast. Like everyone on the map are moving really fast lol. I don't know what's going on, but it's tripping me out. Did the game mess up.
 

Ogodei

Member
I'm pretty sure it's basically this:

- A counter 0-100 for the bar (that you see directly)
- A counter 0-100 for the cracks (that is displayed partly with cracks)

Cracks appears when you reach specific parts of the second counter: something like >30, >60 and 100 (with "danger" appearing when you're above e.g. 90)

For each map, if you win, you increase the first counter, if you lose, you increase the other one.

The amount of increase each counter depend on your "score", the one of your teammates, and the ones of the ennemies, which is hidden (similar to what is displayed during splatfests... it's computed, because you have an estimation at the beginning).

This score is based on the previous win/loss, scores, possibly level, so they do have an influence, though not directly.

I believe (but I don't have proof) that if your score is above your teammates and you loose, the game will suppose you're not responsible much for the lose, and you'll fill the second counter slowly. But if you win, you'll fill the first one faster.

This way, people that are better than their current rank (think a good player still in B), they'll have a high hidden score, get paired with people with lower score, so they'll rank faster and barely ever crack.

After some time, you'll have roughly homogeneous scores in a rank. Loose a couple matchs, you'll fall below average score, and thus the crack counter will fill faster. That explain easily how consecutive lose cracks, but consecutive wins avoid cracks on an isolated loss.

It's hard to explain, but it's really, really basic to implement, so I'm convinced it's something like this.

It was basically the same in S1, I believe.

This seems likely, but S1 was pretty straightforward because you could see it. Below B+ or so, losses are worth less than wins so you'll get ahead with a 1:1 win ratio, making sure that players who put in the time and don't totally suck will get up to that point. After that it's plus or minus 10, unless the match is unbalanced by rank (if a team of A's lose to a team of A+'s, it might be -8 or -6, but beating them could be as much as +14).
 

watershed

Banned
I think Ink Blot Academy is the worst stage in the game for Tower Control. It's way too small and a good sniper can completely dominate the space. Even when I win, I find it un-fun to play.
 

AaronMT86

Member
Admittedly, I haven't been playing this month (Destiny 2 took over). What have I missed? Next Splatfest date announced? Any new weapons and maps out this month?
 

21x2

Member
Do anyone else find themselves getting matched with worse teams in Salmon Run lately? I might be tilting, but it really feels like I'm getting matched with people completely incapable of completing the special waves way more often.

/salt out
 

Irminsul

Member
Do anyone else find themselves getting matched with worse teams in Salmon Run lately? I might be tilting, but it really feels like I'm getting matched with people completely incapable of completing the special waves way more often.
Well, my teammates today were all incapable of celebrating a win properly (i.e., by squidding rapidly), which is, as everyone knows, the true measure of good teammates.

But joking aside, no, at least not for me. I just think the weapons get a bit harder to handle if you're not used to them. I had one phenomenal Goldie run today, for example, which usually is an oxymoron.
 

Kinokou

Member
So, the game suddenly seems to move faster in ranked, but the position of the rainmaker is blinking in and out of existence. I'm not so online mp savvy, so what could be going on? Is it a problem or is it suddenly working right?
 

HeroR

Member
It took awhile, but I finally finished my 'stealth' cloth set. Since I don't know how to post my picture here I will just have to say what I did:

I have a hat with Ink Resist with three Cold-Blooded. I have a jacket with Ninja Squid with three Main Ink Savers. Finally, I have shoes with Sheath Jump and three Ink Resist.

I decided to double the Ink Resist after I saw a video with someone who stacked it. I may replaced one with Ink Refill in the future, but I haven't decided yet.
 
I'm pissed.

I thought of playing Salmon run today for 30 minutes to get the special reward and the only thing I got were disconnections... I went from Profreshional to Part-timer in like 6 games...

It's definitely a problem with the Switch. Everything was working fine the last time I played. I just checked my connection and the only device that tells me my connection is unstable is the Switch... arghhhhgfhjgfgjf
 

Almyn

Member
Deal with the small fry during griller rounds! God-fucking-damn


I hate griller rounds so much! Its just got to the point where if I lose a few matches in a row I just give up on salmon run for that day, I'd prefer to keep the rank... I don't get how people can get to higher ranks and still not understand the basics of some of the special rounds, Or how to aim a f'ing sniper at the steelhead!
 

Ogodei

Member
I hate griller rounds so much! Its just got to the point where if I lose a few matches in a row I just give up on salmon run for that day, I'd prefer to keep the rank... I don't get how people can get to higher ranks and still not understand the basics of some of the special rounds, Or how to aim a f'ing sniper at the steelhead!

TBH grillers can be hard at any level. It really depends on the weapons and very specific stuff about who on the team is targeted (in a loadout where only one weapon is really good at popping the griller, that player being targeted is trouble).

It's also a slower mode for accumulating Golden Eggs. Worse than anything except Mothership.
 

BenN

Member
So, the game suddenly seems to move faster in ranked, but the position of the rainmaker is blinking in and out of existence. I'm not so online mp savvy, so what could be going on? Is it a problem or is it suddenly working right?

Have not seen this faster movement issue personally...but something is definitely wrong with ranked matchmaking for Rainmaker specifically at the moment....It's the only mode for me now where I get constant time outs/empty lobbies.

As soon as the ranked game mode swaps to a different one, I can get into games again.

If only Nintendo Australia/NZ had a support email to send issues to...
 

adroit

Member
I'm getting this game tomorrow and, after reading some posts in this thread, I'm afraid to try any of the multiplayer (co-op or PvP). I wish players could identify as being either "Filthy Casual" or "Try Hard" so both groups could be happy playing their own kind.
 

McArkus

Member
I'm getting this game tomorrow and, after reading some posts in this thread, I'm afraid to try any of the multiplayer (co-op or PvP). I wish players could identify as being either "Filthy Casual" or "Try Hard" so both groups could be happy playing their own kind.

Don't worry about the multiplayer, the starter weapons are ok and I'm sure you will get the hang of it in some games, also, you need to be level 10 I think to get in ranked so use those first games to check the maps and develop a feel of the battle.
 

Needham

Member
Dat trolling with the weapon loadout.

They're not so bad. Got my first 100 egg haul with them.

MNt5Q4M.jpg

Helps that my team was really good too. Leading scrappers and maws to the basket, using specials at opportune times, shooting things on the way to the basket.

Of course, my next team just barely scraped by.
 
I'm getting this game tomorrow and, after reading some posts in this thread, I'm afraid to try any of the multiplayer (co-op or PvP). I wish players could identify as being either "Filthy Casual" or "Try Hard" so both groups could be happy playing their own kind.

Don't worry about it, it's not as extreme as folks here make it out to be (aside from Ranked)
 

Jims

Member
This Salmon Run set is amazing. Didn't drop a single game up to 1200p. The combination of having 2 Gal weapons gives the team so much damage output.
 

bonesquad

Member
This Salmon Run set was a lot of fun. No chargers meant I wasn't useless one of the rounds... I didn't come close to a 100 egg round (wow!) but I did complete 3 griller rounds. Completing 1 in a day is unusual. Though we struggled with goldie rushes.
 

ss-hikaru

Member
Just played a Manta Zones match where one RG used 10 baller specials. What the fuck.

I had a turf match on Shipyard where a baller rolled up towards our spawn, I came up behind them with my heavy splatling and shot the baller but kinda miscalculated and only landed 3 shots on the actual player before running outta charge and got killed. When I respawned the player already had baller again LOL. They only had one main of special charge up...

I was a baller main before all the buffs and had a gold Aerospray set with 3x special charge up for fun but I don't wanna use it anymore, there are way too many gold Aerosprays everywhere now.
 
I had a turf match on Shipyard where a baller rolled up towards our spawn, I came up behind them with my heavy splatling and shot the baller but kinda miscalculated and only landed 3 shots on the actual player before running outta charge and got killed. When I respawned the player already had baller again LOL. They only had one main of special charge up...

I was a baller main before all the buffs and had a gold Aerospray set with 3x special charge up for fun but I don't wanna use it anymore, there are way too many gold Aerosprays everywhere now.
Yeah even with every hit connecting from a full charge heavy breaking the baller is just too much to ask. Now, throw on some object shredder and watch the poor sap just stand there when it goes away lol.
 
This Salmon Run loadout has definitely made me more interested in the Nozzlenoses than I ever was before. Like most people, the way those guns fire has always been somewhat of a turn off for me - but Salmon Run has forced me to develop some skill with these things.

Anyone here use either Nozzlenose as their main in ranked? Or at least have enough experience to drop a little knowledge on me? Tips, tricks, just basically describe the differences between them and their kits and how their playstyles differ?

I'm not sure which it is, either the L3 or the H3 - but one of those things is a goddamn BEAST and easily destroys basically all of the Salmonid bosses in one pull of the trigger! That has been a pleasant surprise.
 

SM239

Member
Anyone here have the Squidvader Cap with Run Speed Up main?
39KcgMF.png
ynVOafq.png


It was up on Annie's shop at one point but I can't find anyone who has it.
 

Branduil

Member
Wow I actually won a 3 vs. 4 match. I mean it helped that the other team was 2 chargers and 2 rollers, but it still took a last-second push to actually make it happen.
 

Doorman

Member
I really appreciate how for the salmon band pictures, they went with a completely different art style compared to the characters and bands they've shown as part of Inkopolis pop culture. Just further driving home how unusual the salmonids are.
 

HeroR

Member
As a birthday gift to myself, I finally got my Inkling to level 50, something I didn't even do in the first Splatoon. Granted I only won that last game because the other team had a D/C, but I'll take it.
 

Vinci

Danish
So, five things:

1) Nintendo, for all the times I've defended you... you deserve to get kicked in the teeth for the horror that is the matchmaking in this game. It's unbelievable how many times I've been consistently, lobby-after-lobby put on the most massively out-leveled team imaginable. It's gotten to where I can actually call it: "They're going to put me with that guy, that guy, and that guy versus those four." I swear, I'm like 75% right. You should be embarrassed about this: Matchmaking is a very old practice. Read about it sometime. Even a rudimentary, stupid methodology would come up with more balanced teams.

2) Figure out how to let people switch weapons without exiting their lobby. It's just ridiculous. Further, allow people to switch their weapon after revealing what map they'll be on. Some weapons work better for some stages, others for others. Don't lock someone into taking the lowest common denominator.

3) If someone were to make a petition to reset the version to before Kelp Dome was introduced, I would sign it in a heartbeat. It's a gunner's paradise. If you happen to prefer short- or mid-range weapons, you're at a massive disadvantage - to a level that no other stage takes it.

4) The bombs. Seriously? Is this what you want the game to be about? Diminish the number of bombs from launchers.

5) Some additional non-gun options would be nice. How about a little more diversity?
 

Ogodei

Member
So, five things:

1) Nintendo, for all the times I've defended you... you deserve to get kicked in the teeth for the horror that is the matchmaking in this game. It's unbelievable how many times I've been consistently, lobby-after-lobby put on the most massively out-leveled team imaginable. It's gotten to where I can actually call it: "They're going to put me with that guy, that guy, and that guy versus those four." I swear, I'm like 75% right. You should be embarrassed about this: Matchmaking is a very old practice. Read about it sometime. Even a rudimentary, stupid methodology would come up with more balanced teams.

2) Figure out how to let people switch weapons without exiting their lobby. It's just ridiculous. Further, allow people to switch their weapon after revealing what map they'll be on. Some weapons work better for some stages, others for others. Don't lock someone into taking the lowest common denominator.

3) If someone were to make a petition to reset the version to before Kelp Dome was introduced, I would sign it in a heartbeat. It's a gunner's paradise. If you happen to prefer short- or mid-range weapons, you're at a massive disadvantage - to a level that no other stage takes it.

4) The bombs. Seriously? Is this what you want the game to be about? Diminish the number of bombs from launchers.

5) Some additional non-gun options would be nice. How about a little more diversity?

1) Their matchmaking once they reach the stage of setting teams usually relies on balance, though there's still an element of randomness to it. It's not about balancing levels, but on weapon choice, like you'll rarely see the only two chargers in the room be on a team together.

2) Learning how to use different weapons in different scenarios is part of the skill curve. Some stages are going to suck for long-range weapons and you just learn to deal, or switch to a more diverse weapon. Yes it means that all-arounders are a lot more popular than they might be in other games, but you still see plenty of specialists at all levels of play.

3) What? Kelp Dome is insanely tilted towards spray-and-pray style on turf war. It's the stage built for the aerosprays.

4-5) these two i could agree with.
 

Vinci

Danish
1) Their matchmaking once they reach the stage of setting teams usually relies on balance, though there's still an element of randomness to it. It's not about balancing levels, but on weapon choice, like you'll rarely see the only two chargers in the room be on a team together.

This is flat-out incorrect. I've frequently been on a team with almost all rollers and there were none on the other side. Doing it based on weapon choice is idiotic even if that were what it's doing, quite frankly. What does the weapon choice matter if you're stuck on a team with people who barely know how to use it against people who have 40+ levels on them?

Again - I don't think that's what it's doing. But even if that's what they were intending, it's completely ignorant to the difference levels make. They can worry about weapon choice when the levels are fairly balanced otherwise.

2) Learning how to use different weapons in different scenarios is part of the skill curve. Some stages are going to suck for long-range weapons and you just learn to deal, or switch to a more diverse weapon. Yes it means that all-arounders are a lot more popular than they might be in other games, but you still see plenty of specialists at all levels of play.

You're ignoring that I'm agreeing with you. I said they should allow people to select their weapons based on the stage selected, rather than walk into it without a clue which of the two is going to be chosen. In the end, people will veer towards the meta, rather than experiment or tailor towards specific stages (since they cannot select the stage that comes up).

3) What? Kelp Dome is insanely tilted towards spray-and-pray style on turf war. It's the stage built for the aerosprays.

I'm arguing it basically invalidates brushes and rollers, when no other stage does to the same degree. The catwalks act as a dramatic counter to these playstyles, and it's silly to create a stage that simply makes certain weapon types useless.

4-5) these two i could agree with.

In other news, I'm going to put this game down for a long stint. Seems like everyone is rocking the various launchers and ballers, and I'm done with the nonsense of dodging a dozen bombs at a time or having a baller that can hit me as far away as these seem able to. In general, I think special powers are far too easy to charge: I spent a good half of my last few matches dodging Tenta Missiles, Bombs, and Ballers, and it's honestly just a drag.

And these matches invariably had me in match-ups roughly like the following, time after time:

TEAM 1

Me (35)
??? (10)
??? (15)
??? (2)

TEAM 2

??? (46)
??? (34)
??? (18)
??? (22)​

At times, I'd do well and pull off maybe a dozen kills against the onslaught, but it didn't matter because of the sheer amount of ink they could lay down by comparison to a relative team of newcomers.

I know. Learn to play, right? The truth is, I'm fine losing a hundred times a night, if it feels legitimate or earned, but the vast, vast majority of the time it comes down to the bullshit I've been discussing. Hell, if it were easier to talk to people in the game, you'd hear me give people props for an awesome move or a good shot. It's cool to see people do amazing things and surprise you - it keeps things interesting. But I see less and less of that, and more of... this... and it's just a bit depressing and tiresome.

So yeah, enjoy the game.
 
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