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Wii got Hacked for real! Homebrew now possible?

Durante

Member
wsippel said:
Maybe not. There are at least two protection schemes: discs are protected and the code is encrypted. This would allow to run unsigned code, but you'd still need a chip to get the disc to even load I think.
That's probably correct, though if you really have all the keys you could just make a signed unlocking app and put it on SD card.
 

Dachande

Member
I'm happy if this removes the region lock.

If it wasn't for the Wii being the only console this gen with this problem, I wouldn't have taken the slightest bit of notice of this news. Thanks, Nintendo. Maybe you'll learn next gen.
 

MisterHero

Super Member
Baryn said:
I don't care if people use it for piracy, this means true indie development for Wii.
WiiWare says hi.

But I guess you need an actual office space and be a licensed developer to get a dev kit. :p
 
Using these keys, they were able to create a Wii ‘game’ that ran their own code
Just those words make it sound like to play backup's someone would have to write an app that first launches up and then runs the game from the inside of that app, or something.

I would love to see homebrew with the wiimote, but to have that you basicly open doors to piracy :/
 

koam

Member
*sigh*

The Wii has been hacked since near launch. You can play pirate/imports on it. None of the firmware updates have ever bricked a modded Wii.

What these people did, is find a way to run home made games or apps on the Wii in Wii mode instead of Gamecube mode. So basically, you have access to the sensor bar, the wiimote and the wii balance board.

You can now stop with your conspiracy theories. This news has nothing to do with piracy as piracy has been alive and well for the Wii for almost a year now.
 
Diablohead said:
Just those words make it sound like to play backup's someone would have to write an app that first launches up and then runs the game from the inside of that app, or something.

I would love to see homebrew with the wiimote, but to have that you basicly open doors to piracy :/
Unless you care more about software sales than having the best possible experience with the console, why is that such a big deal? I want to see ScummVM on the Wii, and screw the consequences.
 

smurfx

get some go again
[Nintex] said:
Yamauchi will have a "meeting" with these guys. They never fucking ever learn do they?
SEGA didn't have the money to compete with the pirates. Nintendo could sue everyone and believe me, they would if this gets out of hand.

New marketing strategy for 2008:
"Ah, there are those nice Japanese folks Timmy who showed us the Wii!"
"Good evening!"
"Wii would like to kill!"

Joking aside, I highly doubt that this will hurt the Wii in the long run. I don't think that the non-gamers will know how to do this.
:lol i think you are overestimating nintendo's powers. if these guys release all the source code online then it doesn't matter what nintendo does they will never be able to stop the piracy.
 
In this age of consoles constantly connected to some central server, I don't see how hacking the machines is really possible. Won't Nintendo detect this and then ban your console? Does the Wii get updated like the 360?
 
koam said:
*sigh*

The Wii has been hacked since near launch. You can play pirate/imports on it. None of the firmware updates have ever bricked a modded Wii.

What these people did, is find a way to run home made games or apps on the Wii in Wii mode instead of Gamecube mode. So basically, you have access to the sensor bar, the wiimote and the wii balance board.

You can now stop with your conspiracy theories. This news has nothing to do with piracy as piracy has been alive and well for the Wii for almost a year now.

But if it can run without a modchip it could lead to a GCOS type application for Wii Games making it even easier to pirate games (No soldiering at all hell no cost at all)
 
ForzaItalia said:
Thanks. I'm clueless to this whole modding stuff. What benefits would the boot-up disc add then?

No ModChip needed meaning anyone with a PC could play copied Wii games for pennies much like the Dreamcast
 

wsippel

Banned
Durante said:
That's probably correct, though if you really have all the keys you could just make a signed unlocking app and put it on SD card.
The drive handles disk authentication on it's own, and I don't know whether or not you could unlock the drive firmware from a Wii application.
 
wsippel said:
The drive handles disk authentication on it's own, and I don't know whether or not you could unlock the drive firmware from a Wii application.

Don't the modchips modify the drive ram thus allow copies to boot. I don't think the firmware is modified on the Wii Drive. So surely a signed application could do the same.
 

Durante

Member
wsippel said:
The drive handles disk authentication on it's own, and I don't know whether or not you could unlock the drive firmware from a Wii application.
With this level of access you could perhaps even stream isos over the network if so inclined.
 

Tobor

Member
Tim-E said:
Because the Dreamcast sold so well it was impossible to find one over a year after it launched, right?

no, no ,no, I mean this is exactly how the DC pirating worked.

Again, if it works with no modding, then it is a serious problem.
 
Wow the VC is about to die. I have a feeling someone will hack out the VC emulators, and cook up togheter a custom menu that will allow you to just dump your own romsets onto a DVD. Just like the Dreamcast Genesis emulator.
 

FiRez

Member
PantherAttacks said:
In this age of consoles constantly connected to some central server, I don't see how hacking the machines is really possible. Won't Nintendo detect this and then ban your console? Does the Wii get updated like the 360?

I doubt it, it seems that Only MS have that policy
you can play online with DS roms
you can play online with PSP isos
you can play online with WII backups
 
Tobor said:
no, no ,no, I mean this is exactly how the DC pirating worked.

Again, if it works with no modding, then it is a serious problem.

The developers have to release the code first which they may choose not to do.

This is a wait and see sorta thing tbh.
 

theultimo

Member
Tobor said:
no, no ,no, I mean this is exactly how the DC pirating worked.

Again, if it works with no modding, then it is a serious problem.
Exactly. Any two-bit Wii player can search Wii IZO and pick up the latest game without modding the console. If the source is released, Sega just might want to release the Dreamcast 2 to woo third party developers away from a piracy magnet.
 

Tobor

Member
MiloFoxburr said:
The developers have to release the code first which they may choose not to do.

This is a wait and see sorta thing tbh.

They also explained how they got the keys, so someone else could theoretically come along and find them regardless. Either way, the genie is starting to poke through the bottle.
 
AtomicShroom said:
Wow the VC is about to die. I have a feeling someone will hack out the VC emulators, and cook up togheter a custom menu that will allow you to just dump your own romsets onto a DVD. Just like the Dreamcast Genesis emulator.
Oh my god you are right that is perfect
 

koam

Member
Who said it works with no modding? The video doesn't mention that they aren't using a mod chip. It's basically just running a game in Wiimode instead of gamecube mode. To run a game in Gamecube mode on the wii, you still need a modchip.
 
Tobor said:
They also explained how they got the keys, so someone else could theoretically come along and find them regardless. Either way, the genie is starting to poke through the bottle.

I didn't actually listen to the video. Guess it is only a matter of time then :/

A 'hacked' Virtual Console would be pretty kick ass though. Games that we know have no chance of being released on the VC could perhaps be made to work with the emulators
 
Wario64 said:
So pretty much Wii was fucked like 5 months ago?
According to my understanding, it is a lot easier to do. This requires no modification to the Wii hardware itself. These guys extracted the encryption keys, which to my understanding, makes it possible to make discs that run on any Wii.
 

theultimo

Member
The Faceless Master said:
wtf, hasn't wii piracy been around since around a month or two after tmbinc's "wii theoretically hacked" presentation last year?

how does homebrew justify piracy when piracy already existed outside of homebrew for almost a year?
This is different. He pretty much gives step by step instructions to find the decryption keys. Then in turn, a Dark Alex of Wii can basically use these keys to allow booting of just about anything.
 

Tobor

Member
koam said:
Who said it works with no modding? The video doesn't mention that they aren't using a mod chip. It's basically just running a game in Wiimode instead of gamecube mode. To run a game in Gamecube mode on the wii, you still need a modchip.

I hope you're right.
 

koam

Member
The Faceless Master said:
wtf, hasn't wii piracy been around since around a month or two after tmbinc's "wii theoretically hacked" presentation last year?

how does homebrew justify piracy when piracy already existed outside of homebrew for almost a year?

People are idiots and don't understand simple facts even thought they've been mentioned time and time again.
 
theultimo said:
This is different. He pretty much gives step by step instructions to find the decryption keys. Then in turn, a Dark Alex of Wii can basically use these keys to allow booting of just about anything.
no, my point was that the people who were saying "OMG I BLAME HOMEBREW FOR WAREZ" are deluded as there already was piracy with no homebrew.
 

Tobor

Member
koam said:
People are idiots and don't understand simple facts even thought they've been mentioned time and time again.

Well, then we're all idiots, because else here seems to think the full encryption keys can allow for non-modded piracy. We humbly apologize if we're all wrong.

The Faceless Master said:
no, my point was that the people who were saying "OMG I BLAME HOMEBREW FOR WAREZ" are deluded as there already was piracy with no homebrew.

Modded Piracy. This is theoretically non-modded piracy.
 

wsippel

Banned
MiloFoxburr said:
Don't the modchips modify the drive ram thus allow copies to boot. I don't think the firmware is modified on the Wii Drive. So surely a signed application could do the same.
I don't know. But can you access the drive RAM from a Wii application? I have no idea...
 

Tim-E

Member
Tobor said:
no, no ,no, I mean this is exactly how the DC pirating worked.

Again, if it works with no modding, then it is a serious problem.

Oh, okay. Yes, it would definitely be a serious problem, but the thing is a pppular as shit and I don't think piracy would kill it. You can pirate games on PS2 extremely easily now, with the top loading ones all you need is this cheap disc and a little piece of plastic. No modding required. I think it would probably impact it, but I don't think it would kill it.

Anyway, I'll believe more on this when I see it.
 

-MB-

Member
As if the majority of the casual crowd that bought a wii even cares or knows about piracy.
I don't see this being as much an issue as it was for Dreamcast.
 

Zzoram

Member
FiRez said:
I doubt it, it seems that Only MS have that policy
you can play online with DS roms
you can play online with PSP isos
you can play online with WII backups

The difference between Nintendo and Microsoft is, Microsoft based it's console experience around online, so banning consoles from Live due to mod detection is actually a deterrent. That plus people are getting very attached to their gamertags and achievements. The Wii is based around local multiplayer, and there is no way to scare someone with the threat of an online ban if they don't care about online.
 
Tim-E said:
Oh, okay. Yes, it would definitely be a serious problem, but the thing is a pppular as shit and I don't think piracy would kill it. You can pirate games on PS2 extremely easily now, with the top loading ones all you need is this cheap disc and a little piece of plastic. No modding required. I think it would probably impact it, but I don't think it would kill it.
Easily now, as in 7 years after the PS2's launch, vs 1 year after Wii's lifecycle. Looking back, the first year for the PS2 was hot endless list of hoops that people tried to jump to do anything similar.
 
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