Smo21 said:Will Blighttown now run at double digit fps?
knitoe said:Was the Stonesword AOE fixed? Did see it mention.
knitoe said:Was the Stonesword AOE fixed? Did see it mention.
It should have probably been this way from the beginning. The Sunlight covenant should be an easy covenant to enter considering you get the white soapstone and join it in Undead burg/parish in the early areas of the game.The amount of Faith required to join the Sunlight Covenant is now 25 instead of 50. The formula for reducing it with multiplayer remains the same.
I was excited about the master key being purchasable until I read about Domhnall selling it after he goes to Firelink shrine. The wiki says he goes either when you enter Blighttown or after you beat the Blighttown boss. If it's the latter then that doesn't really help me since the main reason why I wanted it was to take the shortcut into Blighttown in the first place. :|d0c_zaius said:wow!
input delay fixes, master key purchasable and some needed nerfs! they are listening yay!
cj_iwakura said:So wait, that's why Solaire wasn't at Anor Londo in NG+? Will he come back after the patch?
I wish more games would do this.- Fixed various English translation errors in the overseas version of the game.
Zeliard said:Antiquated Squirt needed a nerf, that thing was silly.
Crystal Ring Shield also needs a nerf. It's laughably overpowered.
Pumpkins said:Oh snap. That could potentially clear up a few story bits, couldn't it?
cj_iwakura said:I think the item descriptions tell plenty story as it is. Should be crazy if they add even MORE, but I doubt it.
duckroll said:Doesn't it require the same switch/toggle exploit as all the other infinite magic/item exploits? I'm pretty sure if they fixed that exploit at the root (the actual input bug), all the related exploits will no longer work right?
Well, you could finish the game offline before you patch if you just want to beat the game.Im_Special said:Man, I don't have an issue with this patch... if only this was on day one. But this whole thing pisses me off, first my Future Press guide is now worthless, second is the shit ton of time I invested into my character, he is now useless, all the farming to upgrade gear that is now crap, and stat builds which now needs a total do-over.
Hey From Software how about you patch in a respec option now.
a Master Ninja said:I wish more games would do this.
Kyoufu said:Not really. It needs a strong weapon in the right hand and the casting animation is long enough for you to be evaded or knocked down easily.
tokkun said:If they are nerfing pyromancy but not sorcery, then the damage output of melee weapons better get a lot stronger.
Im_Special said:Man, I don't have an issue with this patch... if only this was on day one. But this whole thing pisses me off, first my Future Press guide is now worthless, second is the shit ton of time I invested into my character, he is now useless, all the farming to upgrade gear that is now crap, and stat builds which now needs a total do-over.
Hey From Software how about you patch in a respec option now.
- Fixed the 1 second delay during certain attack animations.
cj_iwakura said:Pyro is crazy broken. Does way more damage with less cost, and less charge. The only advance to sorcery is safer distance.
The master key change is for people getting ready to take on ng+ and beyond, I think.WanderingWind said:Don't think I'll be patching until I hear how bad they nerfed pyro and how much they increased the drops (titanite slab where are you!) Having the master key so late is a pretty useless change as far as I can tell...maybe I'm missing something there? Having every vendor carry arrows makes archers actually somewhat viable now.
Everything else sounds okay, but I'm like, adjusted now ya know?
cj_iwakura said:Pyro is crazy broken. Does way more damage with less cost, and less charge. The only advance to sorcery is safer distance.
tokkun said:If they are nerfing pyromancy but not sorcery, then the damage output of melee weapons better get a lot stronger.
duckroll said:Sounds like lies and propaganda being spread by one jealous of the great flame! We will not give in! If they nerf pyros too much, I'll Occupy From.
tokkun said:More damage? Not from what I've seen.
Any time I'm co-oping with a sorcerer they do significantly more damage than a fully upgraded pyro glove + bellowing dragoncrest.
ixix said:I think Pyromancy would be fine if it wasn't boosted by the Sorcery-boosting stuff like Dusk Crown and Bellowing Dragoncrest Ring.
Maxed-out Pyromancy Flame and one or both of those are at the heart of a lot of low-level griefing.
How about crystal soul spear? (And crystal soulmass, the real star of sorcery)cj_iwakura said:I have a +12 that does more damage with Chaos Fireball than Soul Spear with Izalith Catalyst.
Dresden said:The master key change is for people getting ready to take on ng+ and beyond, I think.
And people bitching about pyros have never seen a 50int sorceror smashing everything into the ground in ng+++ with crystals and enchanted weapons flying everywhere. Pyro don't scale.
That's just soul spear, though.cj_iwakura said:I have a +12 that does more damage with Chaos Fireball than Soul Spear with Izalith Catalyst.
ixix said:I think Pyromancy would be fine if it wasn't boosted by the Sorcery-boosting stuff like Dusk Crown and Bellowing Dragoncrest Ring.
Maxed-out Pyromancy Flame and one or both of those are at the heart of a lot of low-level griefing.
Dresden said:That's just soul spear, though.
50 int + Crystal Homing Soulmass + Crown of Dusk + Bellowing Dragoncrest + Tin Crystallization Catalyst = 2k+ damage. And you get ten charges every ng.
cj_iwakura said:I have a +12 that does more damage with Chaos Fireball than Soul Spear with Izalith Catalyst.