Tales games actually have a lot of menu text. And it just happens we tend to be OCD/perfectionist about what we do. We don't like translating literally either, so multiple passes at the text to spruce it up happens all the time.MechaX said:The Tales fan-translators do good work, but are notoriously slow/understaffed. Says something when games like Dragon Quest V, Front Mission 5, and even Namco X Capcom can get fan-translations quicker than a Tales game even despite how all three probably have just as much text as a Tales game. Personally, I always wondered why they never just get the menu/item stuff out of the way first for their projects like they did with Destiny 2.
The current menu patch out for Destiny 2, considered a pre-alpha, still needs to be finished and more refined. The vast majority of it is translated, and maybe well enough for most people...but my standards are higher than that.
Anyways, after Phantasian Productions (me) finishes Phantasia PS1 and Absolute Zero finishes Innocence most likely within this year, strides will be made on Destiny 2 and the Destiny remake. Complete menu patches for both of those games should follow within a few months once full attention is brought back to them. I want to work on new script tools for those games to help streamline things more.