I think that's an automated dash triggered by trying to attack a target that's too far away. It happens in the demo sometimes. It'd be nice if we got a forward, forward dash upgrade, though.
It's probably because of the string he's doing. Besides, he homes into the enemy, because he's locked onto him...
Yeah me too. Sucks we have to preorder with them to get it.Just preordered at Gamestop just to get the Grey Fox skin. Can't fucking wait!
I don't think it's an automatic dash when the enemy is far away, since that's a really far dash and there's no attack after the dash. Looks like some new move, probably a double tap like what you're talking about.
There is an attack(raiden goes into the forward roll stab light attack he has) so it could be just mashing light
but who knows
Is it February yet?
I think I must have tried everything. Is there some movement that the stinger connects to? The way he just stops afterward is bugging me.
The story isn't by Platinum Games though. It's the work of Konami Productions.But, the story was not too bad, I have to admit. Good characters, decent plot. Still perfer Kojima's epic stuff, but it's good.
That demo left me more concerned than impressed... especially cause I know if revengeance tanks I'm going to have to listen to morons saying Ninja Theory beat Platinum at their own game.
Beside the point, here's hoping that demo represented a strip down load out. Really wish there was a dodge roll and a camera center though...
Also, Platinum's music direction sucks on this one... should have retained Kojima's staff for that.
But, the story was not too bad, I have to admit. Good characters, decent plot. Still perfer Kojima's epic stuff, but it's good.
R3That demo left me more concerned than impressed... especially cause I know if revengeance tanks I'm going to have to listen to morons saying Ninja Theory beat Platinum at their own game.
Beside the point, here's hoping that demo represented a strip down load out. Really wish there was a dodge roll and a camera center though...
Also, Platinum's music direction sucks on this one... should have retained Kojima's staff for that.
But, the story was not too bad, I have to admit. Good characters, decent plot. Still perfer Kojima's epic stuff, but it's good.
I used a Halo 4 LIVE card to go gold for 2 weeks, but still no demo is showing up. WTF?
Since unlike games like Arkham it isn't random. The move you get depends on positioning in relation to the target.(I.E at that distance Raiden will always hop forward to meet the enemy, where as if you shift focus to an enemy behind raiden he'll always do the under-the-shoulder backwards stab)
Zone of the Enders style!
How the hell do you start with twin snakes? This is sacrilege. You start with the original.Me and a friend are looking forward to Revengance so much, we're doing playthru's of all the MGS games starting with Twin Snakes. Not looking forward to 2, but we will probably skip codecs.
YoVideogames Metal Gear Solid: The Twin Snakes - Part 1
http://www.youtube.com/watch?v=9gCf0NzTVDE
Me and a friend are looking forward to Revengance so much, we're doing playthru's of all the MGS games starting with Twin Snakes. Not looking forward to 2, but we will probably skip codecs.
YoVideogames Metal Gear Solid: The Twin Snakes - Part 1
http://www.youtube.com/watch?v=9gCf0NzTVDE
Think of a lot of those specials (stinger, dive kick, palm strike, breakdance) as combo enders or situational things. The stinger is best used in the demo as a way to close the gap between you and your enemy quickly.I think I must have tried everything. Is there some movement that the stinger connects to? The way he just stops afterward is bugging me.
Yay! The DMC ones were lovely, btw.Me and a friend are looking forward to Revengance so much, we're doing playthru's of all the MGS games starting with Twin Snakes. Not looking forward to 2, but we will probably skip codecs.
YoVideogames Metal Gear Solid: The Twin Snakes - Part 1
http://www.youtube.com/watch?v=9gCf0NzTVDE
Whyyyy!!?!?!?
Yay! The DMC ones were lovely, btw.
Haha, this actually was my plan for comparing both versions. I had some 48-hour code from 2008 stashed for emergencies, but it didn't work. The PS3 version is fine, though, so whatever.You're still a Silver member, it's like a 48-hours code.
Thanks a ton dude. Personally, I'm gonna try to get us to blast through Bayonetta before MGR as well seeing that's the closest game to the style of it.
The story isn't by Platinum Games though. It's the work of Konami Productions.
That's what I've mainly been using it for. When say the gekko hops away I'd use it to get closer. But then that animation afterward just slows me down. I'd be great if every game had animations that flowed into each other.The stinger is best used in the demo as a way to close the gap between you and your enemy quickly.
Really doesn't feel like it, reminds me a lot more of Anarchy Reigns[although much more subdued]. I think they just over saw it, not actually wrote it... or it's some staff so far out from the Kojima circle, they haven't the same touch.
I still believe things were changed to fit in with platinum's style. Sombrero Raiden man.No the Lead Writier on the project is Etsu Tamari from Kojima Productions
Who was a writer for MGS4 and Peace Walker and also the writer of the original Rising scenario
Is that attack automated though? It looks like the forward dodge to me.
And I really hope the dash is not automated in the final game, this is pretty stupid
I still believe things were changed to fit in with platinum's style. Sombrero Raiden man.
We were gonna do the old NES/MSX titles, but didn't have enough time till MGR comes out. I also argued the fact that the PSX version is superior due to the music, however his argument was that the gameplay changes/action sequences in Twin Snakes would make for a more enjoyable/funny playthru.
No the Lead Writier on the project is Etsu Tamari from Kojima Productions
Who was a writer for MGS4 and Peace Walker and also the writer of the original Rising scenario
Hmm... well then obviously directing has much more effect on the story than the actual writing, I'd say.
Sadly no move support.
I quite enjoyed the demo, it left me wanting more. I did find it hard to get to grips with parrying, wouldn't a dedicated button be better (R1)?
I'm still salty that David Hayter did so much to bring the original cast back for twin snakes, only for the international characters to become American.
I think that's an automated dash triggered by trying to attack a target that's too far away. It happens in the demo sometimes. It'd be nice if we got a forward, forward dash upgrade, though.
They sound better in the original.Naomi and Mei Ling sounded hilarious in the PS1 version though.
Naomi and Mei Ling sounded hilarious in the PS1 version though.
Yeah, the acting is pretty laughable.As silly as they were (being from the UK made me spot some inconsistencies in Naomi's accent), it gave the games a nice 'a specialist team recruited from all over the world' feel. Also, considering the characters' back-stories american accents are even weirder.
Anyway, what to people think about Rising's voice acting? Reminds me of an Anime for some reason.
Sadly no move support.
Head for refinery!
I think MG:R's voice acting is shit. But I don't really care.
Head for refinery!
I think MG:R's voice acting is shit. But I don't really care.
I used a Halo 4 LIVE card to go gold for 2 weeks, but still no demo is showing up. WTF?