Variante Alta (chicane) is probably the culprit, as in almost straight trough at high speed and hope you do not hit that barrier/wall on the exit.Almost feels like there's a way to cut the track somewhere, I'd love to see a video for a 1:28 lap :I . Starting to approach Dilly but I'm sure he can go faster too, heh.
I had a quick go, not to happy with the feel of the brakes and car still feels understeering at high speed, so I do think high 28 should be possible for me.
Pagani Zonda R- Bologna - 1.29.606 (youtube)
I had a quick go, not to happy with the feel of the brakes and car still feels understeering at high speed, so I do think high 28 should be possible for me.
Pagani Zonda R- Bologna - 1.29.606 (youtube)
What kind of gearing and ratios are you using? Seems much more sensible to what I last used, heh.
Also, awfully quiet in here recently...
What kind of gearing and ratios are you using? Seems much more sensible to what I last used, heh.
Also, awfully quiet in here recently...
We're all playing DayZ.
I'm waiting it out a bit until the new FFB model gets improved and some of the handling issues get resolved.
AJ said:Attached is the first draft of the FFB Setup Guide
Yeah I'm addicted at the moment. This doesn't reflect a drop of interest in CARS, just a huge increase in DayZ.
I feel your pain, pal. Not your fault. Exams are around the corner and Day Z is in the house. A bad combination >_<Since nobody needs to post times anymore I made this thread a graveyard .
Bac Mono - Heusden.
Build 216 (18/5/12, Team Member+)
New Milan HUD maps
Added new co-ord's for Milan maps
MainMenu improvements (Title area now on the left rather than the right, Profile info condensed into a smaller area now on the right, more removal of green/red buttons, Back button now placed next to the header for better balance and ease-of-use, Events screen now navigable via gamepad, Location Select screen updated, a few more icons in places)
Besos overlays textures updated
Added new Monteray map
New Besos exports
New Harrison Pike Raceway export
Build 215 (17/5/12, Senior Manager)
Added and implemented CSProtocol class, which handles generic message-based communication on top of a stream socket
Automatically unlock all tracks for Managers and Senior Managers, even if they are not available in server lists yet
Added new maps and replaced placeholder images
Animated flags - initial data for vertical flags
Animated flags - ART - export setup update
Animated flags - beach and rectangle flags added + thumbnails and ART data
BuildScript : Updated RTPatch history generation using base filename pattern
Build 214 (16/5/12, Senior Manager)
Added support for force feedback tweakers config files
Updated loading of vehicle-specific force feedback tweakers config file
Sakitto:New textures for start gantry asset
Added Milan HUD maps
Added default force feedback tweakers config file
Placeholder icon for track maps
Harrison Pike Raceway - fix tailing
Harrison Pike Raceway - add nmp texture for windows
Replaced old placeholder for track map images
New setup layout in preparation for additional setup items
Final Besos Track maps finished
New Henrico export
New Heusden export
New Sakitto exports
Build 213 (15/5/12, Manager+)
Fix for crash that could occur if AllocStreamBuffer was used
FXAA Enabled on PS3
Replaced placeholder map with finished version
Re-arranged the Trigger icons on HUD map
Harrison Pike Raceway - update textures
Added placeholder Milan HUD map
Loire track textures-Extended a bit the map and removed tents and vehicles
Badenring - Added some trees and bushes around the porsche curves area
Stockcar 90: LODA WIP
Brake squeal levels increased for audibility. React differently to temperature and wheel speed
Memphis textures intial versions
Added Memphis track
set max AI participants to 31 at Memphis oval
New AIW for Mephis oval. Supports 32 with pitlane
BAC Mono - Added AO to all LODs
BAC MONO - New liveries in
Corrected Memphis TRD - forced rolling starts, AI max set at 42
Sakitto:New Textures for Sakitto Time Tower Asset
Memphis raceline initial version
Henrico base textures initial check in
Henrico initial version of the trd file
Henrico initial version of the AIW file
Added Henrico track
3D crowd male variations:Added ingame 1st male variation: head + body.
Harrison/Memphis/Henrico - Update track TRD data for correct Long/Lat/Timezone/Race Dates/Rotation Offsets
Force rolling start at Henrico and set opponent limit to 42
Added new logos for UI
New BAC Mono export
New Loire export
Build 212 (14/5/12, Senior Manager)
Fixed build issues of the OneSock library on PC, PS3 and 360 platforms
Fixed UDP support build issue on 360 platform
Sakitto:New textures for Ferris Wheel asset
Ariel atom : fixed left hand on steeringwheel leaving too early from steering wheel while turning right
Kart02: placeholder livery replaced with new texture
Kart02: livery entries of #17,18,19 and 20 updated
F68 fixed steeringwheel lock
Stripping of legacy reverb and thining out crowds and tannoy placement
BAC MONO - Interior texture. Initial check in
Added new Northampton Hud map
Kar1,kart2: removed clutch settings from cdv as this is only 2 pedals operated vehicle.Repositioned feet on pedals
Added new Florence maps
I find it very hard to believe that the BAC understeers so much in real life.
I haven't tried it yet, but the Mono is basically an F3 car with skin, so it should feel rather pointy. In time, the pCARS version will hopefully improve.
I find it very hard to believe that the BAC understeers so much in real life.
The BAC Mono i still in Alpha 1, based on this thread: http://forum.wmdportal.com/showthre...-What-has-changed-recently-What-should-I-test
So I'm pretty sure it will improve over time. I've tried it myself today for the first time in the Sakito East event and, what can I say? It's a shitty event. I think I will try playing with gears for the event, because it doesn't feel right. Will try making second and third gear a tad longer, and sixth as well. I have never tried setting up gears, so wish me good luck.
The final gear (top one), is the one you need to set more to the right (speed) if your 6th is not long enough (or if to long more to the left (accel)).Thanks, I'll give it a go.
My config wasn't so bad (I could shave a second and half from my previous time), but it needed fixing the sixth gear. I went for a longer sixth gear, but I think I messed something, because it was still reaching its limit way before time.
Do high end race cars tend to go one way or the other while braking? I have on very rare occasions experienced the kind of alarming thing that my real life car slides somewhat (to the left?) if I have to brake very quickly while driving straight.
Tramlining. It's a common occurrence on public roads.I have on very rare occasions experienced the kind of alarming thing that my real life car slides somewhat (to the left?) if I have to brake very quickly while driving straight.
Do high end race cars tend to go one way or the other while braking? I have on very rare occasions experienced the kind of alarming thing that my real life car slides somewhat (to the left?) if I have to brake very quickly while driving straight.
BAC Mono always pulls hard tpo the right. No matter what track and condition you're in. If you brake hard, the car pulls hard to the right. It's annoying. I hope they fix it soon.
BTW, I'm the only one with delta times broken? I usually set my HUD to Session vs Personal and my lap times are compared to the previous lap, not the personal best.
I see that in yesterdays Senior Manager build there were some interesting multiplayer stuff added.
Fingers crossed for us peasants later on today