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Japan going back to its roots according to Tales producer

Boss Man

Member
This makes me feel happy inside.

Level-5 CEO Akihiro Hino recently echoed those sentiments, saying Ni no Kuni attempts to recreate "the good old days" of JRPGs.
Yes please, more of these games.
 
It's hard to get more Japanese than Mega Man. Including early Mega Man.
MegaMan.jpg


normal_rollsmile.jpg


Art_Light.jpg


Now tell me that doesn't look straight out of a manga.
 

TheChaos

Member
Not exactly particularly Japanese games. But baby steps are still steps.

Since Japanese Devs are going to be making more "Japanese" games, I don't think we'll be seeing an influx of PC ports because western gamers won't be interested and therefore Japanese devs won't be interested. If Dark Souls didn't sell well in the west, do you think From would give a hoot about a PC port?
 

Yeah,I guess it's subjective. As a child, Mega Man didn't feel Japanese to me. It was no different than any Saturday morning cartoon in aesthetics and theme. But of course I didn't really know of Japan then, and it's hard to see it objectively with fresh eyes now. But the first game that really felt Japanese to me (or at least slightly foreign) was Story of Thor.

But then not too many JRPGs ever made it to Europe.
 

Eusis

Member
Riddle me this: What was the most recent "very Japanese" game that sold millions (Excluding Nintendo first-party stuff)? FF13?
Let's ask a counter question: does it matter if a game sells a million so long as it's profitable? They're competing for money, not popularity, and if you're not spending the cash you would on a CoD, GTA, or Elder Scrolls then you don't need their sales either.

That, and we're talking about PC. Most publishers period that want millions of sales are looking at consoles for that, not PC.
 
That's the issue I had with Mass Effect 2 as well. Sure the shooting was better, but Bioware completely stripped out inventory/equipment, weapon customization and a cohesive, explorable world and severely dumbed down the skill trees. They weren't great in ME1, but I'd rather see them expand and refine those systems rather than just lobotomize them.

Welcome to WRPGs this generation.
 

TheChaos

Member
Let's ask a counter question: does it matter if a game sells a million so long as it's profitable? They're competing for money, not popularity, and if you're not spending the cash you would on a CoD, GTA, or Elder Scrolls then you don't need their sales either.

Keep in mind that most of these Japanese games have Japan as their primary market. Releasing a PC version to a nonexistent market would flat out not be profitable to them.
 
Hideo Baba's got some interesting things to say about the state of Japanese gaming.



Link

So what do you guys thing? Is Japan making a return to mainstream appeal/quality without losing their identity? Can they still cater to Japanese tastes while getting some global appreciation out of it? Or will they have to try their hand at westernizing their games some more?

All I know is I am loving Ni no Kuni.

Everything Baba said in that quote is right on the money. Japanese developers that tried to imitate the west, mostly made shitty "me too" titles while totally compromising their own point of view. (Which I prefer to western games anyway.) I think it'll just be best if each region is encouraged to cultivate their own style instead of carbon copying each-other.
 

demidar

Member
Keep in mind that most of these Japanese games have Japan as their primary market. Releasing a PC version to a nonexistent market would flat out not be profitable to them.

There are very, very few games that are million sellers on the PC, especially if they have a console version. The only one I can think of is Witcher 2 and Diablo 3 (though this has caused immense damage to Blizzard's image).
 
I don't think it is so important that they sell over a million copies so much as they grab a decent portion of the market that is there. Tales of the Abyss DS likely didn't sell a million copies, but it was worth porting. Over 100,000 is pretty decent.

As long as there's a market there, people will buy it. Hardly anyone bought the PC Mega Man titles because copies were so obscure. The market is different, and thanks to services like Steam, if they did they'd sell loads of copies. Digital Distribution is starting to get a least a little somewhere for the PC, as well. Definitely smaller than the juggernaut it is in the West, but it's a slow start.

And in the West, Recettear has sold probably over 200,000 copies by now. I certainly think that the lack of jRPGs on the PC certain must have contributed to that number at least a little bit. If anything, PC sales could breath new life into multiple console titles.

And if this generation of consoles will be on x86 hardware, then that will save them a lot of money to make the effort of porting their games to the PC.
 

Eusis

Member
Keep in mind that most of these Japanese games have Japan as their primary market. Releasing a PC version to a nonexistent market would flat out not be profitable to them.
CarpeFulgur's been doing OK and XSEED seemed to do pretty well with Ys on Steam. Why insist on being so pessimistic?
 

Coxy

Member
CarpeFulgur's been doing OK and XSEED seemed to do pretty well with Ys on Steam. Why insist on being so pessimistic?

those are not game developers, they are localisers, Falcom were one of the staunchest supporters of PC for years, decades even, PC is not some new amazing opportuinity they have never heard of before, it's a platform they already had to leave because it couldnt support them.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
It's hard to get more Japanese than Mega Man. Including early Mega Man.

Megaman is basically Astroboy: The Videogame. Sometimes we forget that. And Astroboy was a quintissential foundation of anime.


That's definitely not what people saw in America when they bought Mega Man ...

Even as a small child, we all knew the box was kind of a mismatched sham of what was actually in the game. Not only the actual sprite looked cartoony, but the face on the character select screen, weapon get scenes, etc.
 

TheChaos

Member
I don't think it is so important that they sell over a million copies so much as they grab a decent portion of the market that is there. Tales of the Abyss DS likely didn't sell a million copies, but it was worth porting. Over 100,000 is pretty decent.

Are the 100,000 sold US or Japanese sales?
 

grandjedi6

Master of the Google Search
Riddle me this: What was the most recent "very Japanese" game that sold millions (Excluding Nintendo first-party stuff)? FF13?

Is this the game where you discount any examples people bring up because you don't find them "very Japanese" enough? Or that they don't reach your arbitrary "millions" definition?
 
those are not game developers, they are localisers, Falcom were one of the staunchest supporters of PC for years, decades even, PC is not some new amazing opportuinity they have never heard of before, it's a platform they already had to leave because it couldnt support them.
The Ys coming to a handheld exclusively is a strange thing.

However, it's hard to believe that now, of all times, would be worse than ever to develop for the PC. As currently, the platform seems more popular than it has been in years.

Is there a statement by Falcom themselves about this? I think if so they might start to change their minds when they see sales numbers the Ys: Oath in Felghana and Ys Orgins localization by XSEED has surely gotten them.


I hear claims all of the time that the PC is now "dead" in Japan, as if it is suddenly less popular there than ever before. Because of Falcom's decision to make their first handheld exclusive title ever. But I've never come across a statement from them claiming they think the PC is now less popular in Japan than ever or anything like that.

And to the counterexample of Falcom, several (formerly)handheld exclusive titles like ClaDun X2 and Half-Minute Hero have been ported to the PC.
 

Teknoman

Member
People keep asking me to repeat the same shit. Not much else to add to it.

No I meant i'm sounding like one :p I think alot of people missed the part where you said a shrunken overworld (Blue Dragon, classic FF, Tales, Ni no kuni) wouldnt fit XIII, and thought you just meant a normal overworld wouldnt fit.
 

TheChaos

Member
Is this the game where you discount any examples people bring up because you don't find them "very Japanese" enough? Or that they don't reach your arbitrary "millions" definition?

"Millions" was a bad word to use, but if the devs do make a PC version, it would need to sell enough to justify the PC port. It would need to sell enough overseas because the PC market is pretty much nonexistent in Japan.
 

Eusis

Member
those are not game developers, they are localisers, Falcom were one of the staunchest supporters of PC for years, decades even, PC is not some new amazing opportuinity they have never heard of before, it's a platform they already had to leave because it couldnt support them.
Whoops, misinterpreted that. Still, the original statement was about western interest, and the PC market isn't nonexistent there. Plus if a port's easy it's extra money, I don't really expect them if it's an absurd pain or takes special advantage of the native platform.
 

grandjedi6

Master of the Google Search
"Millions" was a bad word to use, but if the devs do make a PC version, it would need to sell enough to justify the PC port. It would need to sell enough overseas because the PC market is pretty much nonexistent in Japan.

All of which is true. But there are at least 4 publishers of japanese games (Capcom, Sega, Namco, Xseed) that are trying to broaden the level of pc support. So I say "baby steps" was an appropriate appraisal of the situation.
 

Despera

Banned
"We feel that Western developers are good at certain things, while Japanese developers are good at other things. Rather than us trying to copy Western developers, we really try to look within ourselves and try to improve ourselves.
This is what I like to hear. Good on ya, Baba, Japan.
 

Arksy

Member
We have the West. We don't need Japan trying to emulate it. The fact that Japan tried to follow the West was one of the great tragedies of this generation.
 

TheChaos

Member
All of which is true. But there are at least 4 publishers of japanese games (Capcom, Sega, Namco, Xseed) that are trying to broaden the level of pc support. So I say "baby steps" was an appropriate appraisal of the situation.

Hmm, Namco? Do they have anything on the horizon for PC other than Dark Souls 2?

And Xseed, bless their souls, but they can really only localize what's already available so their options are very limited.
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
We have the West. We don't need Japan trying to emulate it. The fact that Japan tried to follow the West was one of the great tragedies of this generation.
Yup. It's like French film trying to be Hollywood.
 

Dunan

Member
Final Fantasy's recent problems actually have to do with a stagnant development culture.... Trying to make HD games and modern stories with a rigid corporate structure that evolved in the 8 to 32-bit eras. ... They used it as an after-the-fact excuse for their coincidental linearity, no doubt in my mind. It was spin for the western journalists.

Sounds like a cop-out to me. ...
A lot of poor management decisions were made this generation, and several japanese studios were caught unprepared to enter HD game development. Those two factors alone were responsible for a lot more damage than this myth that Japanese developers crippled their own games for the sake of garnering appeal from a western audience.

This is it right here. The "West" serves as a convenient scapegoat and punching dummy any time a Japanese organization with any kind of international presence needs an excuse for failure. Even today, in 2013, you still hear Japanese companies blaming the "Lehman shock" of several years ago for totally unrelated problems that persist to this day. Baseball teams will heap blame on their foreign import players so as to paper over the other problems that, if pointed out honestly, would put important people in difficult positions.

Doubling down on "Japaneseness" isn't going to accomplish much if you're tying to solve problems that aren't problems while ignoring things that are problems.

In many ways, it seems that Final Fantasy XIII-2 is more Japanese than XIII.

I haven't played it so my perspective is pretty embarrassingly limited, to the point I maybe shouldn't be making commentary on it. But I did see lots of gameplay footage.

And what I saw was a theme-park of Japanese-ness. And I feel the game would have done a lot better were it not... well.... XIII-2.

No, you saw it correctly. There are plenty of Japanese game designers who can integrate native and Western concepts to create something that pulls from the strengths of both -- Matsuno games, Demon's Souls, and Nier come to mind -- but SE isn't doing that now. They have a "Western" section (Eidos/Deus Ex, plus they publish Ubi stuff like AC) and a "Japanese" section (Toriyama), with fanbases that barely intersect.
 

zeelman

Member
How exactly did Japan try to emulate Western developers? I look at the most popular JRPGs this generation, and I don't see the similarities.
 

RedSwirl

Junior Member
To be really honest, other than badly-written emo storylines (which aren't unique to Japan), the only reason I ever called Japanese games "stale" in this day and age was because so many of them lack certain basic UI and control elements common to western console games these days. Back during the PS2 era it took a while for Japanese developers to grasp how to implement a controllable 3rd person camera, much less one with an inverted Y axis. Being stuck with things like tank controls, fixed camera angles, stationary save points, and other relics of the SNES era I think are mainly at the core of what pissed off myself and others about Japanese games.

When you look at most Japanese console games this gen, they seem to have pretty much figured that shit out. With the exception of earlier games, most current gen console JRPGs have abandoned turn-based battles. Most Japanese console games I've played in the last few years have controls not all that different from most western 3rd party games. Even incredibly niche games like Yakuza figured this stuff out with the HD leap. More importantly, so many Japanese console games did this without losing the identity in their games.

I haven't played it beyond the demo but look at Siren Blood Curse. It's as much a Japanese survival horror game as any of its predecessors as well as all their brethren on the PS2. Yet, it's controls aren't that dissimilar from today's 3rd person shooters. That's really all I've wanted through the years -- game design that Japan is good at with controls and UI that actually feel appropriate for modern 3D console games.

On XIII:

The "linear" maps are nothing new to the series. See FFX. The fact is if you make a linear game, it is easier to make it pretty. Given how long it took them to make the game as it is, I can't imagine them handling even more areas like Gran Pulse.

It is a pretty empty association altogether. Linearity in Call of Duty =/= linearity in FFXIII. In CoD linearity has a very strong effect on the combat, whereas it doesn't matter much at all for XIII. XIII doesn't even have set pieces.

The difference is that FFX had what felt like an actual RPG world. You could travel back and forth throughout it. The game had actual NPCs you could talk to as well as towns, inns, side quests, etc. FFXIII was literally a battle corridor. The problem with the game mechanically was that its battle system, as good as it was, couldn't hold up the entire experience on its own. It was light on gameplay.

I don't even think we can call out FFXIII as some kind of future evolution path for JRPGs. Just looking at the game's postmortem reveals how fucked up its development cycle was. FFXIII is barely a fully-formed game, much less a fully-formed Final Fantasy. XIII-2 is probably closer to Square Enix's vision for RPGs in the future.
 

kayos90

Tragic victim of fan death
Props to Baba. Honestly, I felt like he always knew what he wanted to do with the Tales series. The article was interesting and I really hope Japan does what it does best. The industry can use more diversity.
 

zeelman

Member
Props to Baba. Honestly, I felt like he always knew what he wanted to do with the Tales series. The article was interesting and I really hope Japan does what it does best. The industry can use more diversity.

Going back to making the same old games is not going to make the industry more diverse.
 
Going back to making the same old games is not going to make the industry more diverse.

Who said anything about making the same old games? Look back at what Japan was doing, particularly in the PSone and PS2 generations. There was a ton of variety, and with a lot of quirky and genuinely great titles like Parappa, Incredible Crisis, Chulip etc. It's hard for games like that to be developed when a publisher is just chasing certain genres.
 

SparkTR

Member
Hmm, Namco? Do they have anything on the horizon for PC other than Dark Souls 2?

And Xseed, bless their souls, but they can really only localize what's already available so their options are very limited.

Namco are porting that Ace Combat game, and I assume other titles from their backlog if that's successful as well. Dark Souls seemed to open to door for them.
 

Eusis

Member
I don't even think we can call out FFXIII as some kind of future evolution path for JRPGs.
I think we can. But it's an evolutionary dead end, I believe Jeremy Parish remarked before that it was the logical endpoint of the cinematic driven JRPG, and I think after standing at that point it's time to back pedal as far away as fast as possible, and look at alternative routes. If you want to be generous perhaps something like Ni No Kuni could be viewed as a reset, going back to that sort of game design of 16-bit and 32-bit RPGs with a new battle system tacked on, a point to look and see how it can be grown from.

Incidentally, I think this is part of why something like Skyrim was HUGE: I expect a lot of people were drawn into RPGs like FFVII-IX because they were massive games with lots of stuff to do and with an engaging story, even if it was on a generally linear path that eventually opened up. I think Kitase and Toriyama felt the last point (engaging story) was more important than the others (massive with lots of stuff to do), so when they focus on a narrative driven adventure in favor of almost any semblance of being open (until you get a bunch of hunts to do in a giant field) it blows up in their faces, while Skyrim provides a HUGE world with lots of stuff to do that ends up appealing to a lot of people way more, even running away with the 40/40 in Famitsu that XIII couldn't quite reach. Come to think of it, I think GTA may be suffering a similar problem, except it knows the giant open world is integral at the very least.
 

ThreeSixty

December 16, 2009. 4:00 AM. THE LIGHT FIELD is the force. The mind. That guides. Controls.
It would be amazing to see if Japan can rise like a phoenix and return to their former glory. Even if only partially. I used to worship games from Japan (particularly in the SNES/Genesis era). I still think they're producing quality games. They're just in the shadow of super successful Western developers at the moment. Here's hoping Japan can rise again.
 

Walshicus

Member
This is the same thing that the director of Puppeteer said. He mentioned that he's talked to several game makers in Japan and they all mentioned moving away from chasing the west and just getting back to what they're comfortable with. Should be a great sign for the upcoming generation.
I suppose that depends on whether you thought what they were producing *before* was worthwhile.
 
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