RecRoulette
Member
Honestly you guys are way too hung up on Smash Bros. anyway, most of my example was about ARMS - Smash Bros. is more traditional and has some of the things I complain about, just not to the same level.
People who try to sell noobs on fighting games often talk about the importance of fundamentals and spacing and timing, and ARMS makes that its bread and butter and cuts out the input barrier for special moves.
Sure, I like my Nintendo games, but I literally asked in the post if anyone's done anything similarly. Dead or Alive or BlazBlue just are not doing the same thing. Something like Nidhogg is also on a different level than those.
You're wrong on Arms too, once you factor in curving punches it becomes way more technical than a a lot of games.