Thats what Link was. Then people complained how repetitive it was doing the usual .hack gameplay loop for 60+ hours lol. Breaking the games up gave people and the gameplay serious breathing room.
I can't believe they keep trying and failing to continue this series when all they should really be doing is remastering the PS2 quadrilogy into a single HD title.
How much time did ya spend raising a Grunty or even using it? Doesn't take all that long ta raise one once ya got all the needed items an then what're they good for? Usually its quicker to pop a Speed Charm at the start of a field an run straight for the dungeon. The bike in Vol.1 was utterly worthless, slow, clunky. It got better from there but still useless outside of a quest/campaign. The time it takes ta load into/out of it never got any better. Anyways instead of raising or getting new bike equipment you build up your bases facilities in Link.That's not quite fair. The other games had ways to mix things up. The original had grunties and Goblin chase events, G.U. had you maintain a freakin motorbike and allowed you to customise it
Link has players in Towns and Areas ya can talk to.both had players roaming around so you could talk or barter with them for rare goods, both had large hub towns with fantastic music and atmosphere.
That was replaced with the fskits which are often comical but also show some more about a character / group of characters.You could also email your team members and talk with them in both games too. ( y'know discover their hidden depths and interests.)
Fighting was more well done then G.U. in that battles don't take ages. Link took after IMOQ in that respect.It was just fighting and the fighting wasn't done well at all.
How much time did ya spend raising a Grunty or even using it? Doesn't take all that long ta raise one once ya got all the needed items an then what're they good for? Usually its quicker to pop a Speed Charm at the start of a field an run straight for the dungeon. The bike in Vol.1 was utterly worthless, slow, clunky. It got better from there but still useless outside of a quest/campaign. The time it takes ta load into/out of it never got any better. Anyways instead of raising or getting new bike equipment you build up your bases facilities in Link.
.Link has players in Towns and Areas ya can talk to
That was replaced with the fskits which are often comical but also show some more about a character / group of characters.
I'm sorry, but I must respectfully disagree. G.U. had a nice flow to it in combat.Fighting was more well done then G.U. in that battles don't take ages. Link took after IMOQ in that respect.
Once ya take 1st place in the race the rewards go downhill so unless ya feel like goofing off / improving your times its a once an done thing. Dun remember having ta seriously explore for Grunty Food since almost all of its thrown at you in bulk an ya don't need terribly many to raise each new set of grunties.There's races that you can enter with your Grunties to win items to raise your max HP and SP as well as art. I combed entire areas to get different fruit for grunties so I could see all of the types.
The presentation is one of the things I feel like they failed at in Link but that wasn't the point? The players are there for better or worse.This doesn't excuse the fact that they are menu based now and you can't even walk around. You're missing that MMORPG feel if you can't see people walking around and seeing snippets of their chat above their heads as they run by you.
I think the skits are a nice twist since they can add depth to multiple characters at a time. Instead of their relationship with main character as was in the previous series, we get interpersonal scenes between up to 4 characters. Besides since we played/watched/read the previous .hack stuff we already know these characters so seeing how they interact with others provides new takes on 'em.I guess this is a personal preference thing but I'd rather have that in tandem with the email system past games had. I really like how they immerse you in the player character's shoes that way. Like it was really cool to find out Wiseman/was intoYataand seemed pretty realistic for something like that to come out via a one on one discourse than in a skit.digimon cards of all things
Underleveled, same-leveled, slightly above the areas level are all times battles go slowly in G.U. When it takes multiple rengekis to bring down a single monster out of a possible 3 max, a bunch of which can call in backup, ya gotta admit things are slow. The cooldown time on skills/items also makes things drag out. Not to mention excessively high SP costs on every skill/spell causing your allies to run out and get stuck in basic attack mode just a short ways into an area. In IMOQ ya could be underleveled and still blow through baddies in short order if ya know what you're doing. In G.U. its all about your level compared to theirs.I'm sorry, but I must respectfully disagree. G.U. had a nice flow to it in combat.
The only time fights took forever in G.U. was when I was under-leveled IMO. Like thetook forever when I was rushing through but I beat him quickly once I stepped back leveled up for a bit.fight with Ovan in Vol 3
The fact we don't have remasters of IMOQ and GU is one of gaming's biggest crimes right now.
I refuse to accept SAO as the only MMO simulator. Kite is an actual character!
While G.U. made me lose the love I had in the series for essentially being the Shadow The Hedgehog of action RPGs, its still sad that CC2 refuses to give fans what they want
I began to watch some of the cutscenes on youtube to refresh myself with how the characters in the game moved and such and... you know. It really would work in VR now. Like it could function just like the games did, granted not as much over the body (mainly head movement and maybe mouth movement based on either text (like FFXIV) or based on your mic), but I really feel like you take the general systems of G.U. and just make it exactly that but actually online and with VR.
Hell, it doesn't even need to be super realistic, in fact I'd love for it to be an HD version of that art style.
I... I just find it funny that we're now at that point where we have set ups that look just like the anime did and yet we still don't have our 'The World'.
Like we're there! Finally! Can they at least try? Please?
Edit: Hell look at this...
Even G.U. took place in 2016.
Can they remaster .hack GU trilogy please?
They are suppose to be making an open-world game and an VR game currently so there that....but dunno how those will go.
VR's becoming a thing. Why not just make The World already?
Give everybody a chance to go into a game-induced coma.
And you can't say the same about .G.U.? G.U. has better combat and a better Altimit/ BBS but IMOQ had a better story, characters, atmosphere, etc. I'd go as far to say that the story about The World R:2 would have made for a better story than the actual one. G.U.Anyone suggesting you can just re-release the quadrillogy... F- off. Those were god awful games that were intentionally stretched and filled with busy work to force you to buy 4 games in a horrible failed episodic way on ps2. Also so much X mashing!
No, it's start to get repetitive within the very first few hours of Rebirth, it has less variety than IMOQ.GU holds up better, but even it's third disk starts to fall into this as well with repeated virus fights...
It doesn't even have t o be a VR specific game honestly since the camera might be a problem. Just make a PSO2 competitor, that's all they need to do.I began to watch some of the cutscenes on youtube to refresh myself with how the characters in the game moved and such and... you know. It really would work in VR now. Like it could function just like the games did, granted not as much over the body (mainly head movement and maybe mouth movement based on either text (like FFXIV) or based on your mic), but I really feel like you take the general systems of G.U. and just make it exactly that but actually online and with VR.
Hell, it doesn't even need to be super realistic, in fact I'd love for it to be an HD version of that art style.
I... I just find it funny that we're now at that point where we have set ups that look just like the anime did and yet we still don't have our 'The World'.