It really sucks that we'll never get a leak of the updated NiGHTS engine build. That's the one I'm very interested about.
I wouldn't say never. That picture came from a person. We know where it is. It's just a matter of prying it from their hands
It really sucks that we'll never get a leak of the updated NiGHTS engine build. That's the one I'm very interested about.
My life long sonic fan dream is to see an early sonic 1 beta in action, either full on video or a rom leak, I still tingle thinking about such things.No, this would be the 12 layers of parallax version of Sonic 1 debuted at CES when the game was actually unveiled. This version:
There is evidence Sega still has various Sonic 1 prototypes, though. A mobile phone port in 2003 appears to be built off of a build from a few months before release, as it still includes the rolling ball object that has been deleted in the final build, and it has the sprites for the marble zone UFOs in the marble zone tiles.
That's not the early build we're discussing, though. The build in question was only 1 level, a very early proto greenhill zone. As I said, it featured 12 layers of parallax, both in front and behind Sonic.
This is exciting news! Definitely subscribed! If only someone would leak Mother64. ;-;
No, this would be the 12 layers of parallax version of Sonic 1 debuted at CES when the game was actually unveiled. This version:
There is evidence Sega still has various Sonic 1 prototypes, though. A mobile phone port in 2003 appears to be built off of a build from a few months before release, as it still includes the rolling ball object that has been deleted in the final build, and it has the sprites for the marble zone UFOs in the marble zone tiles.
That's not the early build we're discussing, though. The build in question was only 1 level, a very early proto greenhill zone. As I said, it featured 12 layers of parallax, both in front and behind Sonic.
Wasn't it at like, 30% when it was cancelled?
Didnt know this about Generations. I though that the 12 layers version wasnt really playable and just a tech demo of sorts.
Didnt know this about Generations. I though that the 12 layers version wasnt really playable and just a tech demo of sorts.
My NV1 Windows 95 build. It's by pure happy coincidence that I have this machine, too. I built it about a year ago specifically to collect Sega PC games.
That is where Sonic Xtreme will finally come back to life.
Any chance of adapting (compiling ?) the files to a build playable on a saturn ?
I'll never understand why Yuji Naka didn't want to let them use the NiGHTS engine for this.
My NV1 Windows 95 build. It's by pure happy coincidence that I have this machine, too. I built it about a year ago specifically to collect Sega PC games.
That is where Sonic Xtreme will finally come back to life.
Please contact Andrew75 at Sonic Retro Forum !!!
But Sega 30% is pretty much Square-Enix 70%.Wasn't it at like, 30% when it was cancelled?
HOLY SHIT IT'S HAPPENING
This and RE1.5 are the holy grails of unreleased games imo.
We'd have to sneak into SEGA of Japan and maybe, just maybe locate the magnetic tape storing those files or something. That's either in corporate hands or the landfill.Can you get Virtua Fighter 3 and Shenmue Saturn afterwards?
I don't care if you can only locate their PC variants.
My NV1 Windows 95 build. It's by pure happy coincidence that I have this machine, too. I built it about a year ago specifically to collect Sega PC games.
That is where Sonic Xtreme will finally come back to life.
Issue is we can't trust Sega with that kind of archiving capability.We'd have to sneak into SEGA of Japan and maybe, just maybe locate the magnetic tape storing those files or something. That's either in corporate hands or the landfill.
read my name backwards
I'm so jealous of that hideous 90s monstrocity
Likely a wrapper can be made for it.The actual NV1 games themselves look great. It's basically a supercharged Sega Saturn. I don't have Panzer Dragoon or VFRemix (although I've got a friend with these discs who is willing to rip them for me) but the PC port of Battle Arena Toshinden looks way higher resolution than either the Saturn or PSX ports. It looks like the Saturn version, running with a better framerate, at a higher resolution.
I have 3 of the 5 NV1 games released: Battle Arena Toshinden, Descent (NV1 edition), and that crappy NASCAR game. The ones I want are obviously the Sega ones.
Funny enough, even though the card was basically useless for anything with accelerated 3D outside of those 5 games, it released at a very special time when 2D graphics APIs weren't common. As such, the Sega PC port of Sonic CD originally used a rare API called DINO, not direct X. Getting the DINO version to work on real hardware is incredibly difficult as it's picky about what hardware it runs on. Most video cards can't run it because the DINO API only works with select cards.
Eventually, sega re-released the port using direct X, which is what the Sonic Gems port is based off of, but in the process several effects were broken, like the water is no longer tinted in the direct X port because it used weird DINO-specific calls.
The Sega PC NV1 card was released at juuuuuuust the right time to support DINO, making it fully compatible with that old, rare release of Sonic CD, which I have in big box form.
Also, if anyone can get the source code for that "NiGHTS Engine boss scene" on the OP, you'd have a boss battle engine and the original plan back on track, just to spite Yuji Naka I guess.
Likely a wrapper can be made for it.
Can you get Virtua Fighter 3 and Shenmue Saturn afterwards?
I don't care if you can only locate their PC variants. But Sega 30% is pretty much Square-Enix 70%.
Joking aside, there are lots of ways to estimate progress. Some devs reckon the complete game before beta testing phase is only 50% for instance.
70% for this one is discussable, levels were admittedly thrown together for appearance sake, but engine is probably 70% implemented alright. Further changes would be optimisation and bug fixes.
Many of these builds look a lot like Mario Galaxy. Wonder if they were inspired by any of this.
Now about that Panzer Dragoon Saga source code...
You're looking at it. It was only ever an animation running on a Commodore Amiga, to my recollection.Has anyone ever found The final build to this scrapped SONIC SAT AM game?
It was a stealth action platformer with Sonic, Sally and others and new powers like ringtossing, buzzsawing through spikes and jumping up and shooting spikes in all directions.
Has anyone ever found The final build to this scrapped SONIC SAT AM game?
It was a stealth action platformer with Sonic, Sally and others and new powers like ringtossing, buzzsawing through spikes and jumping up and shooting spikes in all directions.
Has anyone ever found The final build to this scrapped SONIC SAT AM game?
It was a stealth action platformer with Sonic, Sally and others and new powers like ringtossing, buzzsawing through spikes and jumping up and shooting spikes in all directions.
Well, exciting times ahead then. If the engine allows for it one could try to achieve both, that seems like a good recurring gameplay "section" to have. I do think Tiara Bobowski should be dropped though, it's "sony and shitty friends" before shitty friends began.Well there are bits of the original game that were never properly worked on that we couldn't get back. For example, Knuckles and a new character, Tiara Bobowski, were playable characters in the game. A knuckles sprite from the days when this was planned to be for the 32X, done in CGI from every angle like Sonic, has been unearthed. And a pitch video of Tiara Bobowski's gameplay has also been found, but her game was never actually started:
Tiara Bobowski would have played like a classic 2D Sonic game.
I assumed one could wrap one call into multiple ones.There aren't equivalent calls to wrap, hence why such a wrapped has never existed.
Ah, sorry.I was refering to Mother 3 in its original Nintendo 64 version. -.-
Please read the quote i'm quoting :/
There was never a build of that in the first place. That's not a game. It's a pitch animation. It was never picked up, development never started. What you see is all that ever existed, it wasn't a game nor was it ever playable.
So now I'm in a negotiating phase of all of this. The guy with the source says he needs an NV1 to prep this for release, which makes sense. He wants to buy my NV1 but, as a collector, I don't want to sell.
So the arrangement I'm trying to make with the guy is to loan him my NV1 for as long as he needs, for the good of this project, on the condition that I see some proof of the existence of this before sending it out. So this might take a while.
read my name backwards
The Sega PC NV1 card was released at juuuuuuust the right time to support DINO, making it fully compatible with that old, rare release of Sonic CD, which I have in big box form.
Is....Well there are bits of the original game that were never properly worked on that we couldn't get back. For example, Knuckles and a new character, Tiara Bobowski, were playable characters in the game. A knuckles sprite from the days when this was planned to be for the 32X, done in CGI from every angle like Sonic, has been unearthed. And a pitch video of Tiara Bobowski's gameplay has also been found, but her game was never actually started:
Tiara Bobowski would have played like a classic 2D Sonic game.
There aren't equivalent calls to wrap, hence why such a wrapped has never existed.
I'm still shocked that Naka was so overprotective of the Nights engine. Big deal, they were all Sega employees, how can you get pissed that another team is using an engine that your game used?