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NieR: Automata |OT| "I wouldn't expect too much from this game if I were you."

EdmondD

Member
I feel like some people have this attitude of "Why do you like this thing that I don't like?" Everybody has got different tastes and certain things resonate more with them. Original Nier is a special game to me and so this game resonates way more with me that it will with others. Some could care less about these characters. I cared about pretty much every single one of them. You don't like it that's cool but don't act like were just blowing smoke up your ass. Also realize that every story has already been told. It's not the story it is how you tell it. In my opinion this story is well told.
 

VRMN

Member
charge spear attack + 9S = same shit with Original Nier with Triangle + Spear.

Translation: Overpower.
Yeah. It's a distance attack and it does so, so much damage. Once I figured out how to use hacking as tactical explosions for crowd control, spear for attacking, and Pod B for surpressive fire, it clicked.
 
Asking a question is getting defensive now?

Anyways, the gist of it is... the game resonated with a lot of people, regardless of whether or not it actually did something new.

Sorry I unfairly lumped you together with other members of the defense force. My bad.

yet still I definitely remember a post stating that the game elevates the themes it discusses. This is what actually made me m continue to play the game.
 
I feel like some people have this attitude of "Why do you like this thing that I don't like?" Everybody has got different tastes and certain things resonate more with them. Original Nier is a special game to me and so this game resonates way more with me that it will with others. Some could care less about these characters. I cared about pretty much every single one of them. You don't like it that's cool but don't act like were just blowing smoke up your ass. Also realize that every story has already been told. It's not the story it is how you tell it. In my opinion this story is well told.

It's not just 'opinion'. The game has issues with pacing and characterization. You being able to look past these issues does not suddenly make them less severe for others.
 

VRMN

Member
Sorry I unfairly lumped you together with other members of the defense force. My bad.

yet still I definitely remember a post stating that the game elevates the themes it discusses. This is what actually made me m continue to play the game.
What I liked about the game is that it expressed its themes and narrative in a way that could only be a video game. A lot of great game stories could function equally well as a film, because that's what the story is: a bunch of cutscenes.

Automata had to be a game to tell its story the way it did. And because you made those calls, because the game identifies you personally as the player, people can feel attached to that very rare trait the game has.
 

Cramoss

Member
60 hours in, finally got ending E.

Since the original NieR game is on my personal top 10, this sequel was very important to me and I'm so glad it turned out to be fantastic all around. I think I enjoyed the story, lore and characters of the first one a little bit more but man, what a great fucking sequel.
All I'll say is Yoko Taro you motherfucker did it again and of course, hats off to PG for delivering such an amazing game.

EJAWa5K.gif


Also, what happened to
Pascal
fucked me up real good, especially when
you see it selling body parts of the machines without remembering what happened there or who they were from
. That's Yoko Taro for ya.
 

robotrock

Banned
Man can this 2nd playthrough go any slower?
Combat definitely isn't the game's strongest point.

I wasn't so big on the combat either. It's a fluid and good feeling system, but most enemies felt uninteresting to fight. The way the soundtrack stays the same between non-combat and combat also may have been a factor in why the combat never felt exciting to me. Nier is obviously going for a much much different thing in tone than a Bayonetta or Metal Gear Rising, but with the game being about 3 or 4 times as long as a usual Platinum game, I definitely got bored of the combat after Route A. Thankfully Route B offers some good variation in how you can approach enemies though.

Game also has a pretty depressing atmosphere too, and I think that probably made me feel extra worse about immediately replaying it in route B afterwards. I bet I would have probably had a better experience if I didn't just try to binge it.

This was my first time playing one of these Yoko Taro games.
 
I got that glitch in the fight too, right at the beginning. Fight was pretty easy by the time I got around to his final form though

You're the only other person I've heard has been having this glitch. I've tried googling for it, but haven't found anyone else. I thought for a while there was something wrong with my PS4. Specifically, what seems to be causing the glitch is long fights where I have to go into the menu frequently to apply buff items. Pretty consistently, after around 20-25 minutes I get the glitch. My tactic for this battle is to constantly have the attack and defense boosts active. The defense boost is the only thing that will keep me from not dying in one attack. So, if anyone from Square-Enix or Platinum is reading this thread (lol) please fix
 
It's not just 'opinion'. The game has issues with pacing and characterization. You being able to look past these issues does not suddenly make them less severe for others.
And because you say they are there for you means they are issues for everyone? Some say Jaws has pacing issues, while most agree the pacing is great. Who's right? It's all opinion.
 

Espada

Member
I finished this game a few hours ago and it was goddamn amazing! I generally don't like open world games because their bloated size ultimately makes them tedious to play, but there more than enough good stuff to counterbalance the open world stuff. A lot of those sidequests should not be skipped.

Oh, and I think I ruined most of the game's challenge for myself. Power+Crit+Life Drain is an absurdly good combo, especially if you use a Critical+ weapon.
 

VRMN

Member
And because you say they are there for you means they are issues for everyone? Some say Jaws has pacing issues, while most agree the pacing is great. Who's right? It's all opinion.
Pacing is hard to account for in a game anyway. I went and did almost all the sidequests as they were made available to me. So Route A, by itself, took 15+ hours for me. Someone else could ignore all that and beat part one in under 10 hours. You can also skip cutscenes and advance dialog faster than characters speak. You can muck around in the menus and read all the extra material or ignore it all.

Add to that pacing being subjective and I've always found "pacing" as a critique lacking unless it's explained further.
 

LotusHD

Banned
I finished this game a few hours ago and it was goddamn amazing! I generally don't like open world games because their bloated size ultimately makes them tedious to play, but there more than enough good stuff to counterbalance the open world stuff. A lot of those sidequests should not be skipped.

Oh, and I think I ruined most of the game's challenge for myself. Power+Crit+Life Drain is an absurdly good combo, especially if you use a Critical+ weapon.

If I knew the game had such amazing chips, maybe I would've tried it in Hard mode after all.

Dammit these guys trip more than a Brawl character.

Lmao

I could've sworn someone said there was a way to make them not trip though...
 

Espada

Member
If I knew the game had such amazing chips, maybe I would've tried it in Hard mode after all.

Oh, it gets worse. I had the chips that slow down time near enemy projectiles and the other that slows time for 2.5 seconds when you dodge with perfect timing. Even on Hard you just tap dance on skulls.


Lmao

I could've sworn someone said there was a way to make them not trip though...

I know they'll trip over bushes and debris on the floor, so as long as you avoid those you can keep your speed up.
 

LotusHD

Banned
Oh, it gets worse. I had the chips that slow down time near enemy projectiles and the other that slows time for 2.5 seconds when you dodge with perfect timing. Even on Hard you just tap dance on skulls.




I know they'll trip over bushes and debris on the floor, so as long as you avoid those you can keep your speed up.

Yea Overclock. I had all of those great chips, but I was too used to Normal, so I never bothered to change it. I probably should've tried it out at least...

As for the tripping, I swear I recall saying there was a way to make sure you don't trip over stuff period, rather than you just avoiding debris and what not.
 
Pacing is hard to account for in a game anyway. I went and did almost all the sidequests as they were made available to me. So Route A, by itself, took 15+ hours for me. Someone else could ignore all that and beat part one in under 10 hours. You can also skip cutscenes and advance dialog faster than characters speak. You can muck around in the menus and read all the extra material or ignore it all.

Add to that pacing being subjective and I've always found "pacing" as a critique lacking unless it's explained further.
Route A took me 25ish hours because I did a good chunk of quests and explored every inch of the map for secrets. I loved reading all the intel, item descrptions and weapon stories. I loved the pacing as much as my friend who did it in 10hrs. I felt more connected to the world and characters because of route B and getting all the dialogue and story beats again allowed them to sink in and permeate. I liked the mystery being slowly revealed and appreciated my time spent in this game. I guess it's not a valid opinion, though, because someone said so on the internet
 

Espada

Member
Yea Overclock. I had all of those great chips, but I was too used to Normal, so I never bothered to change it. I probably should've tried it out at least...

As for the tripping, I swear I recall saying there was a way to make sure you don't trip over stuff period, rather than you just avoiding debris and what not.

Wow, really? Maybe it's a chip because I don't see how else you'd avoid tripping entirely.
 
And because you say they are there for you means they are issues for everyone? Some say Jaws has pacing issues, while most agree the pacing is great. Who's right? It's all opinion.

As long as you can argue for both sides with a reasonable argument, it's not just opinion.

I can't see an argument that illustrates why the pacing for automata works in its favor other than 'I liked it' which, as said, is just opinion. Can't argue that.
 
You're the only other person I've heard has been having this glitch. I've tried googling for it, but haven't found anyone else. I thought for a while there was something wrong with my PS4. Specifically, what seems to be causing the glitch is long fights where I have to go into the menu frequently to apply buff items. Pretty consistently, after around 20-25 minutes I get the glitch. My tactic for this battle is to constantly have the attack and defense boosts active. The defense boost is the only thing that will keep me from not dying in one attack. So, if anyone from Square-Enix or Platinum is reading this thread (lol) please fix
I assumed it was some dumb status effect from one of his attacks because it was like he swung at me right as the fight started and my character froze for 5 seconds

Didn't know it was an issue until I read your post lol
 

robotrock

Banned
As long as you can argue for both sides with a reasonable argument, it's not just opinion.

I can't see an argument that illustrates why the pacing for automata works in its favor other than 'I liked it' which, as said, is just opinion. Can't argue that.

No matter how well you argue something, it's still going to be an opinion. Unless you have some science or something to back it up. I'm not sure you're going to be able to scientifically prove to us that Nier has bad pacing or characterization.
 
No matter how well you argue something, it's still going to be an opinion. Unless you have some science or something to back it up. I'm not sure you're going to be able to scientifically prove to us that Nier has bad pacing or characterization.

That's not what I was getting at. Opinions are not (necessarily) arguments. I am looking for the latter. Of course it is impossible to back that up scientifically.
 

Mailbox

Member
I only ever felt that the game had pacing issues in route A, but i also felt like that was intentional.
I expected a full route-plotline, but what I got was an introduction to the concepts, characters, and events of the story. There's a reason the game goes over those same events with new context. You know when you play a game once, and play it again and notice all those little moments of foreshadowing and symbolism, different perspectives on scenes and extra little things because you're already familiar with events? This game purposefully does that, makes it a story mechanic and enhances the original viewing. Hell, I honestly think that I'll think the pacing for route A will feel better because I now know what I know now. Originally in Route A I was questioning the pacing and structure the game was handing me, now I fully understand what they were going for and appreciate it all the more. I also see no pacing issues with route B, and I definitely see no pacing issues with C, that route is paced wonderfully.
 
We'll just call you 2B for now

FUUUUUUCK. Finished up to ending E last night, and slept on it. Truly a magnificant game, probably one of the best interactive narratives I've ever experienced, and one of the strongest thematically I've experienced full stop. From the top down, from the big epic moments to all the little small touches that made each facet linger. Definitely got that pang of depression this morning, that you get when you finish a truly great book and know that it's done for now, that you've had that first experience. I think these characters will stay with me though. A very bleak tale at times, but in accepting it's truths, you see the light inherent to it as well.
 
I wrapped up my first run, and eager to start the B route this evening. Definitely loving the game thus far. There's several things I'm already suspicious of, so I'm eager to if they go any where.
 

Shahadan

Member
Eve's voice actor is the one who voiced Noctis? Lol I didn't even notice.


I wrapped up my first run, and eager to start the B route this evening. Definitely loving the game thus far. There's several things I'm already suspicious of, so I'm eager to if they go any where.

I wish I could see your reaction to Route C
 

MoonFrog

Member
Yeah, just wish I'd gotten a satisfying combat conclusion.

I think I hacked too much as 9S, it sounds. I started him by turning it up to hard and got scared of being near enemies/didn't realize spears were the answer. Hacking is fun and all, but there was too much 9S for me. (Also doesn't helped that A finished quicker than I anticipated so I did most A/B sidequests on B as well as a wealth of B sidequests.)

I feel that after route B they needed more 2B style content and the bosses in route CDE were pretty underwhelming, when I'd found some of the early bosses cool and challenging on route A/early route B.

I mean, I had much better chips and I understood the game better after A, but I wish the game had had more interesting encounters later on.
Hegel was just kind of odd and the tower boss was simply nothing. 9S was cool to fight.

I feel that 9S, even in my gimped usage of him, was an interesting character and perspective. I liked hacking but...the above. Beyond that there were moments of B where I was very glad B happened and where it really enriched the story. Others where I was a little...eh, I don't need this again.

C was an interesting route with a strong narrative and it was cool to have a second beginning, so to speak. I just wish it'd hit the gameplay highs A had hit for me again.

....

Tbh, I get asking for a post game is a bit silly in a game of post games, but I found myself not wanting to put the game down after I finished it, looking for a strong fight somewhere or more insight into 2B who is really the most opaque of the characters, despite being the initial protagonist. I've done all but the archive and bestiary sidequests now (doing the escort missions when the monsters are low level is so much more tolerable than trying to get that little boy safely home with level 40-50s gunning for him, and that speedy guy can die
not that, of course, he hasn't already :p
)

Still missing a fair few hidden trophies, the pod program, and all weapon trophies. IDK, I was kind of emboldened by the 6.9% platinum rate, but I might be done at this point tbh.

...

It was a damn fine game, though. Liked it a lot. Just left me missing something, while also giving me a pretty unique gaming experience.
 

Ennosuke

Member
This game is truly magnificent. I already was interested in world and story in route A and got even more excited in Route B. But Route C so far is a game changer.

We need more Games like this!
 
Glad to see people are still playing this and the OT is still active.

While I love PlatinumGames and this is my favourite game of the generation, there is not a lot of replayability (for me), sadly.

I hope if that there is another Drakengard/NieR game by P*, it'll be more action focused. More extensive combat system, grades, etc.

Not petty, though. I really appreciate this game's existence.
 
As long as you can argue for both sides with a reasonable argument, it's not just opinion.

I can't see an argument that illustrates why the pacing for automata works in its favor other than 'I liked it' which, as said, is just opinion. Can't argue that.

Of course it is still an opinion, because underneath you are making assumptions about what actually constitutes good pacing. Sure you can better justify and evidence your opinion, but I am not sure you can make that claim. I don't have any problem with your opinion by the way, but I have a problem with your claim, because it is false. A reasonably argued opinion is still an opinion, and never will be anything more or less than opinion. An empirically evidenced statement can be more than opinion, but I don't think I have seen any such data suggesting a consensus with this game. Can you point me in that direction?
 
It's not just 'opinion'. The game has issues with pacing and characterization. You being able to look past these issues does not suddenly make them less severe for others.

Just shows how people take to things differently. Never mind looking past it, Imo the pacing of the game and the characterization are it's strengths. The themes and message of the game are not entirely unique, but the delivery of their exploration as a video game and how that rolls out, and the subtleties of the characters is entirely the compelling part to me. If this game had been delivered in another way it would lose what I loved about it, and I did initially feel skeptical about the general structure of the game during Route A.

That's not to discredit your opinion btw,just to underline how much we all take different things from these experiences. I respect some people would feel that this stuff didn't work where others would feel quite the opposite.
 
It's not just 'opinion'. The game has issues with pacing and characterization. You being able to look past these issues does not suddenly make them less severe for others.

Characterization, I agree. It's lacking in key parts, and the rest of it is too backloaded.

The pacing, however, I think is deliberate, and it accomplishes what it intended.
You are supposed to think that the game is following Nier's route formula, with a straightforward playthrough and then a "no you are the demons" playthrough showing the enemies' backstories. Then route C starts and Taro throws a bucket of ice water on you and yells "WAKE THE FUCK UP" and you ride the train until the wheels come off.

This is why I think it's important that people don't know
that route C is a whole nother ballgame, even if they're getting worn out.
 

WITHE1982

Member
Finished up all endings last night and
sacrificed my save at the end of ending E
. What a simply breathtaking game. I'm still trying to wrap my head around everything and it'll take a few days for it all to sink in.

For me it falls just short of the original (which is in my top 5 GOAT so that's no bad thing) but is still up there as one of the best games I've ever played.

* route C unlock spoiler* Just nit picking but I'm still a little irked that the ability to
buy trophies was put in there. kinda takes away any sense of achievement you get from unlocking them all legit.

Off to the spoiler thread now.
 
Eve's voice actor is the one who voiced Noctis? Lol I didn't even notice.

Woah, what the fuck?! I missed this completely, he's done a fantastic job. Between Eve, Noctis, Edgar in WoFF, and KH's Back Cover, Chase has been doing some great work with a lot of recent releases. All four voices are quite distinct from each other, too.
 
I'm still trying to wrap my head around everything and it'll take a few days for it all to sink in.

Haha yea, I actually decided to sleep on it last night before posting thoughts on finishing, but in all honesty, I think I'll be unpacking this game in my mind for awhile. I'll be resisting replaying until then.
 
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