Chrono Helix
Member
I remembered a major difference between TB1 and 2 that contributes to how all over the place the game's difficulty levels are. In TB1 your access to metal zones was restricted based on your progress in the story and they each stopped providing experience to characters above certain levels. This made it such that story battles were usually a decent challenge even after you've hit your latest metal zone experience cap.
But in TB2 if you rolled good equipment or had a friend to carry for you it's quite easy to rush through everything. I'm curious what plans they have to make content that can be relevant to all power levels.
But in TB2 if you rolled good equipment or had a friend to carry for you it's quite easy to rush through everything. I'm curious what plans they have to make content that can be relevant to all power levels.