• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Spec Ops The Line 5 Years Later by Raycevik

KDC720

Member
I actually thought the gunplay in SO was very competent. Nothing great. Obviously the story, script, and voice acting were the main draws. Incredible game overall.

My thoughts as well, I just can't agree with the consensus that Spec Ops has bad combat. Like you said, its nothing special but perfectly serviceable for what its trying to do.

I also know that some don't like the way the game handled its big "gotcha" moment, but even then I think it should be required reading of sorts, especially if you like modern military shooters.
 

Tesser

Member
Of all the shooters in the World, regardless of the gameplay - which I too am of the camp that considered it average-to-good but not complete shit - something like killing a load of US soldiers while Deep Purple's Hush is playing, will stick with me way longer than just another bog-standard modern military corridor-shooter with none of the sprinkling of psychological warfare and perhaps self-parodying.

I actually liked the climax to the single-player campaign because by that point you've kinda accepted the fact that whatever you or the player-character is fighting for ultimately has no meaning/point/reasoning which is a nice and fitting reflection on a lot of FPS campaigns around that time. Not even trying to sound pretentious or pseudo-intellectual, I was genuinely drawn into how odd/unsettling/disorientating the narrative was and liked it because of it.

That said, the White Phosphorous scene didn't hit me as hard as it did others.
 
Spec Ops is probably one of the best military games made. Amazing narrative. The meta-narrative and its place as a response to games like COD is the icing on the cake.
 
My thoughts as well, I just can't agree with the consensus that Spec Ops has bad combat. Like you said, its nothing special but perfectly serviceable for what its trying to do.

I also know that some don't like the way the game handled its big "gotcha" moment, but even then I think it should be required reading of sorts, especially if you like modern military shooters.

If I were a philosophy professor in 20 year's I'd make Spec-Ops a requirement for the class. At least watching it.

Yeah, I feel the same way about SO combat as I do Witcher 3. Both games are masterpieces, both have combat that is serviceable. Nothing great, but it does what it needs to do. The things it does good it does them so well it makes up for that lack of shine.
 

Fuchsdh

Member
yep gameplay was like pulling teeth. had to throw in the towel by the 3rd quarter of the campaign or so

in spite of it all it was quite the trip. i think i played through it all in one sitting, very engrossing

I've always hated the argument that the gameplay is shit because it's supposed to be and that ties into the themes. If the game is an unfun slog mechanically few people are going to finish it so it's like saying that you wrote a terrible book on purpose.

Finally went back with the help of some guides that work to break the game as much as possible and beat it on FUBAR difficulty for the achievements. I still laugh at the design idea of making heavily armored enemies with a visor where their weak spot is.... their armor, and not the visor.
 

antitrop

Member
I do think Yager tried to make the most mechanically-competent third-person shooter they could, I've certainly played worse. I've never bought into the "intentionally mediocre gameplay to prove a point" theory.

I think the entire point of the game is that you're supposed to be engrossed in the moment to moment gameplay and not really questioning any of it, so that the twist actually does take you by surprise. I think Yager banked on many players not even processing that they were killing American soldiers with friendly fire for large parts of the game (they same way you can mindlessly go through an entire CoD campaign without even realising where in the world you're supposed to be or who you're shooting at for whatever reasons), even though it's INCREDIBLY obvious.
 
Got about halfway through the video, it's okay but his analysis is fairly shallow. The whole point of the white phosphorous scene is that the player has no choice, even if you know those are civvies. The game is commenting on player agency and the relationship between the game/developer and the player. But this guy is 22 based on him saying he was 17 when the game came out so I hope he keeps at it.
 

Fuchsdh

Member
Got about halfway through the video, it's okay but his analysis is fairly shallow. The whole point of the white phosphorous scene is that the player has no choice, even if you know those are civvies. The game is commenting on player agency and the relationship between the game/developer and the player. But this guy is 22 based on him saying he was 17 when the game came out so I hope he keeps at it.

And BioShock did it better and five years earlier.
 

Falchion

Member
Playing through it right now actually. Added to my watch later so I can watch it as soon as I finish later.
 

Patison

Member
The thing i like the most about this game is that you're always going down, even if going up. That and clever forshadowing which starts at the very first minute
 

Neith

Banned
Started this game but only got so far. Not really sure why people hold it up as some shining temple. Seems okay, might try and finish it one day. Gameplay was nothing special at all and I found the story to be massively overrated.

Sure sure there is a twist OMG. Yeah, that doesn't solve everything and make up for all the problems. Gameplay was bog standard gunplay. Not great at all.
 

hughesta

Banned
The thing i like the most about this game is that you're always going down, even if going up. That and clever forshadowing which starts at the very first minute
there's a scene early on where you fall through a skylight and go down throughout a building and exit it and come out on top of a skyscraper. Anyone thinking about it more than not at all should be clued in there, if not earlier, that something is amiss.
 

Budi

Member
Started this game but only got so far. Not really sure why people hold it up as some shining temple. Seems okay, might try and finish it one day. Gameplay was nothing special at all and I found the story to be massively overrated.

Sure sure there is a twist OMG. Yeah, that doesn't solve everything and make up for all the problems. Gameplay was bog standard gunplay. Not great at all.
Watching the video this thread is about could help!
 

Hektor

Member
Started this game but only got so far. Not really sure why people hold it up as some shining temple. Seems okay, might try and finish it one day. Gameplay was nothing special at all and I found the story to be massively overrated.

Sure sure there is a twist OMG. Yeah, that doesn't solve everything and make up for all the problems. Gameplay was bog standard gunplay. Not great at all.

mhmmmmm....
 

mbpm1

Member
This game was one of the few games for me that was perfect in that it gave me exactly what I was looking for in the end. Just great.
 

gabbo

Member
I actually thought the gunplay in SO was very competent. Nothing great. Obviously the story, script, and voice acting were the main draws. Incredible game overall.

I only felt one gameplay area ever felt underwhelming, the super soldier. Everything else felt like a competently designed 3rd person shooter. It didn't blow the doors off the genre's mechanics, but I never felt it was broken either. It serves the narratives just as well

And that for me was where the game shined. I don't necessarily agree with the videos assessment of some of the meta-narrative elements, but they're open to interpretation, and that alone is worthy of praise. Other shooters, whether they be jingoistic or attempt to show that war is bad (with the same gameplay for either argument, usually), everything is to be taken as face value and nothing more, move to the next firefight. SOTL is showing you several things at once and you need to put them together and draw your own conclusions.

As good as the game is, the story does make it rather hard to follow up. I suppose Spec Ops could be TakeTwo's anti-shooter franchise, deconstruct the shooter genre and the ideas inherent in going to war (it's not like the real world doesn't offer plenty to work with) different in each game, but I can't see a followup sticking with the same Heart of Darkness through-line nor do I see it working if a new game were straight military shooter either.
 

hamsjams

Member
The gameplay wasn't Vanquish but I certainly didn't find it bad or mind-numbing. Heck I found it more satisfying than any of Naughty Dog's shooters just because the basic enemies didn't feel so spongey.

I think my first playthrough was on Hard. It was compelling how my desperation and stress as a player grew as the player character's stress and viciousness grew. Those trajectories perfectly intersected at the melee kills; I increasingly needed to pursue them for ammo and this fed directly into Walker's increasing savagery. The first time that realization struck was a "Woah!" moment for sure.

But limiting the talk of gameplay to just combat with enemies is ignoring a large part of what the game does differently and interestingly. At certain points, the melee kills sometimes included, the narrative and gameplay are allowed to become one because the developers keep you in complete control during thematic events. That is really pretty uncommon and exemplary.
 

mbpm1

Member
As good as the game is, the story does make it rather hard to follow up. I suppose Spec Ops could be TakeTwo's anti-shooter franchise, deconstruct the shooter genre and the ideas inherent in going to war (it's not like the real world doesn't offer plenty to work with) different in each game, but I can't see a followup sticking with the same Heart of Darkness through-line nor do I see it working if a new game were straight military shooter either.

yeah it can't work. but it'd be cool.
 

bubumiao

Member
This guy is the best on YouTube for the content he does. I find Noah to be a little long winded for the content provided. Raycevick's videos are better condensed and edited.

Also for anyone who hasnt played it, it's $10 used at almost any GameStop for PS3/360 and worth it to spend a weekend with.

Anyone know if it runs better on 360 or vice versa?
 

Scoops

Banned
Probably a top 25 all-time game for me. I realize the gameplay isn't anything to write home about, but it kept me enthralled from start to finish.

Matter of fact, I got a new PC recently that can probably max it, so I think it's time for a replay.
 

Big_Al

Unconfirmed Member
I think I'm one of the few people who genuinely enjoyed actually playing this! I thought it was a perfectly fine shooter which was elevated by everything else. I don't think I would have liked the game half as much if I felt it was a total chore to play.

I really need to play it again, adore its art style.
 

Moff

Member
lmao, I absolutely refuse to believe they made the gameplay dull and boring to somehow convey a message, they are just not good at making games
 
lmao, I absolutely refuse to believe they made the gameplay dull and boring to somehow convey a message, they are just not good at making games
It's this. Spec Ops is pretentious as hell. A lot of its set-pieces are hackneyed and forced and it actively loathes getting the player involved in its proceedings. It just feels super amateur. Iji, a freeware game made by one guy, was a far better critique of violence in video games and it came out a few years before. And now when you have games like NIER, LISA, and Undertale it makes Spec Ops look even worse.
 

Raitaro

Member
Never heard of Raycevik but this sounds right up my alley. Loved the let's play of Spec Ops I watched some time ago because of the story and dialogue.

Thanks for sharing, OP!
 

Budi

Member
Help what? Convince me the gameplay is not mediocre as hell? What?



The point is what is a story twist going to do to fix the mediocre gameplay?

I'm all up for finishing it at some point, but I have better games to play in spades and way too many of them as it is.
Help to understand what people appreciate about it. And no, it's not the mediocre gameplay. This isn't Tetris, much more goes into games like these than the basic gameplay loop. There's plenty of shooters with better gameplay, but not really that many with better narrative and actually mature themes.
 

Neith

Banned
Probably the most overrated game of all time. It's a huge pile of shit.

I find people overrating this game like no tomorrow because of some story that would barely make C-tier in Hollywood. IDK. Seems kinda weird all told.

I played about half of it, and never found the time to continue. Insisting this as a top 25 game of all time is so laughable as to be crazy unless you have only played 25 games.

I'm not saying it's bad. And if I go back to it maybe I will end up liking it more. But so far ehhhhhhhhh.
 

mbpm1

Member
I find people overrating this game like no tomorrow because of some story that would barely make B-tier in Hollywood. IDK. Seems kinda weird all told.

That's true, but Hollywood is also trash, so as a compass doesn't mean much.

It's definitely a thing that depends on what games you really like though.
 
Call of Duty: Black Ops II's sequence where the game tries to trick you -- successfully, in most cases, if achievements are to be believed -- into
shooting Mason
was a lot more effective than the extremely hamfisted attempt Spec Ops makes at guilt tripping you for firing the white phosphorus and magically hitting the civilians even though your shells landed nowhere near. I saw that twist coming a mile off, and tried to avoid it, but nooooo, the game had a MESSAGE it needed to convey, logic be darned. Spec Ops is definitely a game worth playing, but it really would have benefited from the player truly being responsible for their actions, instead of being railroaded into almost every "DO YOU FEEL BAD YET?" scenario.
 

TheDanger

Banned
tried 2 times so far playing this last time I even got 2 hours in or so but I don't exactly remember much so if it's about story I have to restart again which dooms it I will never finish this
 

Xe4

Banned
Great game. I had my problems with it to be sure, but it's one of the achievements in video game storytelling along with TLoU, TW3, and a few other games. The art was similarly amazing.

The downsides were it could be a bit obvious at times, and the gunplay was pretty meh.
 
Call of Duty: Black Ops II's sequence where the game tries to trick you -- successfully, in most cases, if achievements are to be believed -- into
shooting Mason
was a lot more effective than the extremely hamfisted attempt Spec Ops makes at guilt tripping you for firing the white phosphorus.

You're out of your mind
When I first played that sequence, I KNEW it was Mason. My first instinct was to shoot the guards and allow him to escape, but no, the game considers that a failure. Instead, the way to save him is to...shoot him in the leg? What? That makes no damn sense at all. If you don't kill him, then what's to actually stop the guards from doing so? It was some 90's adventure game logic bullshit.
That sequence in Black Ops II has way more holes and pure bullshit. It tricked people because it relied on shitty game logic.
 
Easily one of the best blind rentals I have ever played. Went in for easy trophies, came out a changed gamer. Dat Phosphorus scenes had me like...
ac5b7fab089cf435c7a561b10db67a1b.gif
 
This guy is the best on YouTube for the content he does. I find Noah to be a little long winded for the content provided. Raycevick's videos are better condensed and edited.

Also for anyone who hasnt played it, it's $10 used at almost any GameStop for PS3/360 and worth it to spend a weekend with.
Do you know Matthewmatosis? He's at least as good. I personally think he's even a tiny bit better at dissecting the games, especially in regards to the gameplay and game design.
 
Top Bottom