Dandy Crocodile
Member
I think at this point my most desired features would be the ability to zoom out while making maps and having free cursor movement with the circle pad.
I think at this point my most desired features would be the ability to zoom out while making maps and having free cursor movement with the circle pad.
While I like the look of some of the assets and the Mario Maker-esque upload system, the memory size limit for your game and lack of features compared to their PC equivalents (though understandable) makes this title a pass for me. Might check out what the community comes out with on occasion, though the quality of the titles within the first few years will probably be...well bad.
Exit Fate? To the Moon? Lisa?
The game i mentioned is called Umbral Dark Rebirth, where you play the villains instead of heroes, it has superb writing and gameplay along with a great OST.
It has even ø and Cyrillic letters.Does anyone know if the game supports Npc dialogue with special characters. Å ä and ö in particular (Swedish).
Alright, screw it, I'm getting it. I can probably work with the limited sprites in the game. I already have a silly, basic idea. Hopefully something basic like that is allowed in a limited engine like this.
About the game checking for swear words, does it give an immediate alert or does it only complain when you try to export your project? The latter would be such a hassle when things like 'Just watch' triggers it
Cool, thanks!It has even ø and Cyrillic letters.
There's really not much out there for Fes in English yet.Alright, me and a friend both picked this up yesterday he got a little side tracked playing Modern Warfare Remastered and as I was waiting for all the bloody updates to download and install for my copy of Modern Warfare I created the whole map from Game of Thrones.
I have to say I'm clueless as I start to build my RPG but I'm hoping to find some video tutorials of some kind. There wasn't much in the way of instructional help for the 3DS version when I searched last night but if anyone has links or some helpful insight they could post that would be greatly appreciated.
There's really not much out there for Fes in English yet.
I've been browsing all the GameFAQs threads on it so far and they've had some decent information.
Is there anything in particular that's confusing for you?
no, but I have still way more respect for those, who create something for the sake of creating something great (call it self-fulfilment if you will) versus those who do the same with the slight hope that they may be able to monetize it in the future.
I actually played To the Moon and while its fantastic, i dont consider it a RPG. As for the other games i never played them but im going to give it a try, thanks!
The game i mentioned is called Umbral Dark Rebirth, where you play the villains instead of heroes, it has superb writing and gameplay along with a great OST.
Can you give me a brief run down of the plot in case I'm about to rehash something "well known" 😆
I mean, I understand where you're coming from, but in my experience I've played much better and more passionate free projects from the XP/VX/Ace generation than I ever did during the 2k/2k3 one. That part of the internet will never die. And c'mon man, I love when passionate people make great projects to share with the world too but let's not look down on people looking to make money off of their projects.
Oh right, I was just listing some of my favorite games made w/RPG Maker. Don't know why I missed you clearly saying RPG. I'll have to check out that Umbral game as well. I've seen it around but never actually took the time to play it. And yeah, let me know if you like my recommendations! Exit Fate is definitely my favorite RPG made w/the engine. Just make sure you set aside 60+ hours lol. And Lisa: The Painful RPG is one of the cruelest experiences I've ever had gaming. You'd have to buy that one although I think it's only like 5 bucks on steam right now.
does anyone know of, or is putting together, an idiots guide for this?
I've managed to make an intro text and a separate conversation, neither of which end when I test the level (whichever I set as first, which I had to do by deleting because it's not going off where I've placed the event).
I can't get the event chips to work, I can't start battles, I can't move when I have the intro.
I've made an enemy, I've made a hero, the enemy doesn't show up as an option on the 'X' battle (presumably) icon, in fact I've just got a grey box
I want to like this but it's fucking idiotic they haven't included a tutorial
Right there with you on that, sounds like you've progressed a little further than I have. I second this motion tho, if anybody comes across video tutorials please share links here please.
How do I capture video off my 3DS? I'll make some tutorials for people if that's desired. I'm sure other people will consider it, but until more comprehensive things exist, it could be fun.
well, I've now managed to make my character move, but on rails, so I've made an onrails rpg. and every time he takes a step the 8 page intro text plays again
honestly mate, I'd take your phone camera or telepathy at this point
It's appreciated. Don't put yourself out but you would be helping a few people out 👊🏿I'm probably going to have to go that route. But I'd be happy to help out. It is a bit curious that they included nothing to help get people started.
That's right. No way that I can see either. Very annoyed by that. My game hinges on a few features Fes just doesn't allow.So, checking the list of events, it's possible to change a character's profession and name from their initial ones, but there's no way to change their portrait? I guess I'm not missing anything, though?
Haha, this was gonna be my suggestion for your problem.In my case, my concept still can work by outright replacing a character with another one, since it involved changing their abilities anyway. I'm still annoyed by this though, since it means less possible party members.
Hey guys, just uploaded a short demo of what I've been working on. It's "Black Weekend" and it's by roys2 or creator ID 27482. Let me know what you think.
Cool, I'll check it outHey guys, just uploaded a short demo of what I've been working on. It's "Black Weekend" and it's by roys2 or creator ID 27482. Let me know what you think.
I just learned there's no mid-battle events for this game. Bummer. Thought I'd be able to spice up boss battles by having them change forms, summon minions or change their attack stance and the like. Guess I'll have to do with the usual unique powerful attacks and status effects...
Way ahead of youYou can initiate battles through events, so, you could just start a 2nd battle for a boss' 2nd form.
Whenever you select that button (and the move chips option) you'll have a little tree icon at your cursor. This means you can only highlight and move/copy ground objects. By flicking the 3DS circle pad up or down you can switch between the ground objects layer (tree icon) and terrain chips layer (land icon).OK, can somebody explain how the copy chips in surrounding range work? It doesn't seem to be a copy paste function cause it does nothing. I must be missing something.
So current solution is to have a 'slot' on the screen for each item that can go into a recipe. You add items to slots by investigating the event, which triggers a menu for confirmation. When an item is added the event marks itself as full, and contributes a set value to a variable that I'm using like a bitmask - eg. adding scraps adds 1 to the mask, power cell adds 2 and a fuse adds 4. Then when you pull the go-switch, I can detect the value of the mask is 7 and add 3 grenades to the player's inventory, clear out the variables tracking slot contents and reset the mask.
"Without any programming knowledge," they said. 8D
Oh wow, I feel ridiculous for not recognizing that.Whenever you select that button (and the move chips option) you'll have a little tree icon at your cursor. This means you can only highlight and move/copy ground objects. By flicking the 3DS circle pad up or down you can switch between the ground objects layer (tree icon) and terrain chips layer (land icon).
It's pretty annoying that it automatically jumps to selecting ground objects whenever you select those options, even if you go from the move action to the copy action right next to it.
Encounter chips... I want entirely different enemy groups attacking in the same areas at different parts of the game. And short of duplicating all my maps, I don't see how to do it. At the moment I'm trying to design a new random encounter system using events... no luck yet.
Man, I made a great random encounter setup, but then I discovered the whole "can't hide the timer" detail. It was doomed anyway. You can't flee from event encounters, so a Chrono Trigger type encounter setup isn't viable. Luckily my story isn't 100% dependent on it. But these unnecessary restrictions are getting frustrating. Is the PC version like this?
Yep, there's always SmileBASIC on the 3DS. But there is no free player. But the full version only costs $9.99 (compared to $39.99 for RPG Maker Fes).
http://www.nintendo.com/games/detail/eYURHNjVdfyrnA3OJGfmlMYIrJUzgOcv
I've got a decent little no-battle game I've been working on that I might put up a partial version of soon. It's a comedic adventure that involves exploring and has a huge focus on the writing/my super weird sense of humour so I'm interested to see what people think of it. I have some super elaborate switch set-ups throughout the game as well that I feel would be made easier through the usage of variables, but I don't understand how to use them yet!
I think I'll incorporate a battle system into my next game, but it seems so complex to deal with leveling, gear, etc. I'm just having fun making myself laugh for now and seeing what I can come up with within the game's limitations.