Originally Posted by Captain Zyrain
Well then. This sounds promising for you!
I'm excited to continue working on games and communicating with Xbox about how games can be more accessible all around. I've also become an advocate of sorts for Construct 2, since most CC games (and official Xbox support) are Unity. Considering publishing a guide about porting Construct 2 games to Xbox through Creator's Collection.
Originally Posted by JeffG
I just join a couple of months ago when they first talked about it. In some of the small print it read like the full power was allowed, but when I went to actually do it I saw the cut down resources.
I am glad they are doing it, otherwise I would have to go through ID@Xbox (which isn't a bad thing...but I might not ever finish)
My Unity game requires the full power and would never run in the smaller footprint.
I'm amazed any Unity games can run with the current constraints on Creator's Collection. I've admittedly not tried any on Xbox myself, but gameplay footage seems to have framerate issues all around. Which makes sense given my small games couldn't even maintain a solid 60FPS. The extra power is so necessary and I hope every game gets updated once the update drops. Construct 2 doesn't have any way of adding achievements along with other deficiencies for ID@Xbox cert, so I knew it wasn't a future for my games unless the engine gets a big update. Which it won't, as Construct 3 has most of the focus for new features.