Haven't they had issues with not supporting games past launch in the past? As well as some bad PR interaction with fans? Maybe I am confusing them with someone else.
Yep!
Cluster Truck: game ships with no invert Y option. When people question them about it, they say patches are too much effort so they're waiting to bundle a bunch of updates together. The PC version got a Halloween update, which Tinybuild advertised, but when questioned if it was coming to console they went silent. The PC version also got a fix to the boss, whom was ridiculously unbalanced, but when questioned Tinybuild said to play it on PC if the boss was too hard. Several months later they were again asked if an invert patch or the Halloween stuff was coming, and then said "we thought it was already out". They "checked with Sony", who "said the patch was out". When several people advised they didn't get the patch, either by trying to force an update on the game or entirely deleting it and re-downloading, they again went radio silent.
Mr. Shifty was released with glaring slowdown issues. The devs caused a bit of trouble when they blamed it on Unity and told people to get the PC version, and Tinybuild stepped in to do damage control and advised there'd be a patch very soon (After downplaying how many people were effected). After a month of radio silence, they blamed Golden Week, Unity's Exporter, and Nintendo for the patch not being out in the timeframe they'd advised. Now, almost two months later, They're still saying it's on Nintendo.
SpeedRunners was just released on Xbox One, but apparently it has major multiplayer connection issues and some DLC isn't properly working. Tinybuild said they're investigating the former and blamed Microsoft for the latter.
General Tinybuild game plan:
1) Locate PC indie and advise you'll publish it on consoles.
2) Post about it a bunch on Twitter, making people think YOU made the game.
3) Do a slapdash port without really checking if anything works.
4) Release it as-is.
5) When people complain that something doesn't work, downplay the severity of the situation and complain about how hard it is to patch.
6) Joke around with Twitter children who drew Hello Neighbor art.
7) Blame the issues on the console manufacturer.
8) Say the patch is coming, but never give a timeframe.
9) Talk about another indie game as if you're making it yourself.
10) Just go radio silent about patches to your last game.
11) Repeat.
I realize this may seem obsessive, but it really gets my goat that they keep doing this, all while portraying themselves as the "good guy" indie publisher.