lvl99 Pixel
Member
Smash was just a generic down throw though, lack the spin.
i believe you mean up throw, and no its not generic, at least in Project M and smash 4
Smash was just a generic down throw though, lack the spin.
i believe you mean up throw, and no its not generic, at least in Project M
whoops yeah up throw
in 4 it was the same as Kirby and MK's, honestly needs the "spin around" to make it a perfect seismic toss
Kirby and Metaknights throws are so high they leave the screen, but if that makes it the same and generic *shrug*
its probably meant to look like seismic toss without having a long animation
Until recently the developers of various Nintendo games had seemingly been fairly adament about keeping elements from adaptations out of the games, but they've loosened up on that a lot lately. Even the recent Kirby games have had anime references in them.It's ridiculous Seismic Toss is not a move that Charizard learns via level up. You either need to bring one all the way from Gen III, move one from the VC RBY release, or get an event Charizard released a few months ago. None of which would have the Alolan mark to make them legal.
In Smash Bros, Seismic Toss was not Charizard's up throw until Smash 4, his second Smash game. What the heck?
Pokken luckily realized that Charizard should probably have the throw attack everyone associates with Charizard and so it's a core move of his.
Ash's Charizard no longer knows Seismic Toss, if the anime keeps to the four move rule (which they generally do in recent years).
Until recently the developers of various Nintendo games had seemingly been fairly adament about keeping elements from adaptations out of the games, but they've loosened up on that a lot lately. Even the recent Kirby games have had anime references in them.
Smash is the oddball, though, since the Pokemon in Smash have always leaned very heavily on the anime.
On that note, Mewtwo still doesn't have Shadow Ball in his level up learn pool, despite it being pretty much his most iconic attack from the movie and Smash Bros (and also Pokken).
Again, Electric being super effective on Water is based on the harm electricity poses to organisms in the water. Just like Poison. Electricity is not causing any harm to the water itself.Yeah but water have various stuff in it, so it works out.
Also said Pokemon have water stuff from who knows where inside there system. Like I said they can pretty much detoxify themselves by washing themselves away from the inside to where ever the water comes from.
Again, Electric being super effective on Water is based on the harm electricity poses to organisms in the water. Just like Poison. Electricity is not causing any harm to the water itself.
Poison also makes sense from a gameplay perspective; Poison is only super effective against 2 types and has traditionally been a poor attacking type. Granted, Poison's already in a decent place compared to Bug, Ice, or Rock, but Ice is resisted by Water and Bug and Rock don't make any sense.
Speaking of Bug, who the fuck at Gamefreak thought Fairy should resist Bug?
The concept of dilution is using far more water than whatever you're diluting. It's like saying Fire should beat Water because enough heat turns water to steam. And you know what happens when you "wash away" pollution with water? You get polluted water. Which you have to dilute or else it's a problem for wherever you put that polluted water.I knew you'd say that hence why I made the second statement. Water Pokemon has Arceus-knows source of water in them that they can squirt out to wash away pollution.
I wish Bug resist Poison since bugs are known for surviving shit like that. Anyway Poison itself is finnicky. Steel is immune to it yet the concept of corrosion is considered Poison.
There are literally Fairy type Pokemon using plants for decoration and clothing. Do you see Fairy resisting Grass?Sprites and such have been using insects as mounts, etc. They even kill them for decoration, furniture, etc. Just go look at Okami for a visual example. Hell if we go logically, Fairy should also be super effective against Bug.
Holy shit, you learn something new every day.By the way, there's a somewhat obscure mechanic in X&Y, and only X&Y, where certain moves can hit objects in the background and drop items---you've ever noticed some really tall grass in the background of early Route battles? You can actually cut it with Razor Leaf and score one of the "Herb" items.
I knowThis talk about Water needing more weakness' is absolutely disgusting. Water is amazing and slapping Ice Beam on them to remove one of their two weakness' is so satisfying.
This thread is just reminding how bad Grass Types have it and how much Gamefreak seemingly hates the type while continuously giving buffs to fire types and water types have always been one of the best types.
It sucks cuz I love grass but the treatment it receives as one of the starters is horrible, and has been since gen 1.
If Fire is offensive (and Fire is great defensively too with 6 resistances wtf) and Water is defensive, then I guess Grass was supposed to be the annoyer/stalling/status inducing type? That's what I can imagine they were going through, but that hardly qualifies them for all the weaknesses and being resisted so badly.
Also Razor Leaf was one of my fave moves. I'll always associate it with Chikorita and the awesome gen 2 animation.
Grass types have been getting a few buffs though; Leech Seed, Spore and Powder moves no longer effect them, they got Grassy Terrain which boosts Grass type moves, a physical version of Surf in Petal Blizzard, a Grass type Draco Meteor in Leaf Storm and most recently a physical Solar Beam in Solar Blade. I'd say Gamefreak is paying some attention to Grass types, but what do you have in mind when asking for buffs?
Grass types have been getting a few buffs though; Leech Seed, Spore and Powder moves no longer effect them, they got Grassy Terrain which boosts Grass type moves, a physical version of Surf in Petal Blizzard, a Grass type Draco Meteor in Leaf Storm and most recently a physical Solar Beam in Solar Blade. I'd say Gamefreak is paying some attention to Grass types, but what do you have in mind when asking for buffs?
I'm not asking for buffs. The type has issues ranging back to Gen 1 based in design.
I think a resistance to Fairy would've been nice. Fire didn't need another resistance. That would've given it equal resistances and weaknesses. It's also the type tied with the most resisted offenses (Bug was actually better off before Fairy).
Well as I have said in the past. Maybe not letting Water Types (One of the few types they are good against) have very easy access to Ice Type moves might have been a good starting point.
I'd ask for Ice to not be Super Effective against Ice, but man, Ice is the one type that is worse off than Grass in the game and taking anything further away from them will be rubbing salt in the wounds.
(Does grass really need 5 weaknesses though? It has 3 types it's good against like Water, even sharing beating Rock and Ground, but Water only has 2 weaknesses compared to the 5 Grass has).
At the end of the day, Grass (Along with Bug, Ice, Rock, and to a lesser extent Normal and Poison) suffer primarily because of the type chart.Grass types have been getting a few buffs though; Leech Seed, Spore and Powder moves no longer effect them, they got Grassy Terrain which boosts Grass type moves, a physical version of Surf in Petal Blizzard, a Grass type Draco Meteor in Leaf Storm and most recently a physical Solar Beam in Solar Blade. I'd say Gamefreak is paying some attention to Grass types, but what do you have in mind when asking for buffs?
On that note, Mewtwo still doesn't have Shadow Ball in his level up learn pool, despite it being pretty much his most iconic attack from the movie and Smash Bros (and also Pokken).
I wonder if Grass and Ice have a lot of weakness party due as some form of balancing them as Ice has the freeze status whereas Grass types tend to learn moves that deals with status and draining the foe's HP.
I wonder if Grass and Ice have a lot of weakness party due as some form of balancing them as Ice has the freeze status whereas Grass types tend to learn moves that deals with status and draining the foe's HP.
Same with Pikachu and Iron Tail, learnt it in the animé since Hoenn and as of Alola it still can't learn it via level up within the game.
The grass draining moves are largely terrible though (Leech Seed being an exception). Only Giga Drain hits the effective >=90 BP competitive use sweet spot and it's still somewhat held back because it's better to do one thing well than two things poorly. And Grass types don't tend to have the broad bulk to setup properly (also official competitive play is generally anti-stall and that gets reflected in game because effective stall is boring to watch)
Fire types also benefit more from Sunny Day than most types do from Weather which is a knock to Water / Grass comparatively but Water is actually good. Fire type Solar Beam users were a thing on Sunny Day teams to clean up Water / Rock / Ground types.
AKA Poison really sucks offensively, even after the Fairy type's introduction.A lot of Grass types get Chlorophyll which lets them sweep under sun. The problem is Grass is bad offensively and none of them have a decent secondary typing. Tsareena should have been Grass/Fighting and gotten Chlorophyll instead of Leaf Guard. Lurantis should have gotten it too so it could make better use of physical Solar Beam but Contrary might still be better anyways.
A lot of Grass types get Chlorophyll which lets them sweep under sun. The problem is Grass is bad offensively and none of them have a decent secondary typing. Tsareena should have been Grass/Fighting and gotten Chlorophyll instead of Leaf Guard. Lurantis should have gotten it too so it could make better use of physical Solar Beam but Contrary might still be better anyways.
Boomburst is limited by super limited distribution and being Normal type (so no super effective coverage). I honestly am glad Gamefreak made it, Pokemon like Exploud and Wigglytuff deserve to be thrown a bone.The charge moves (both charge up and recovery) really need to be reassessed in comparison to modern moves like Boomburst too, it really makes Solar Blade look sad despite it being pretty much the best Charge move.
AKA Poison really sucks offensively, even after the Fairy type's introduction.
The concept of dilution is using far more water than whatever you're diluting. It's like saying Fire should beat Water because enough heat turns water to steam. And you know what happens when you "wash away" pollution with water? You get polluted water. Which you have to dilute or else it's a problem for wherever you put that polluted water.
This entire conversation feels like you're being contrarian for the sake of it. People asked what would be a good weakness for Water. Poison is the most intuitive neutral matchup that could be turned into a weakness because pollution poses a clear real life danger to aquatic life, and a clear danger to drinking water. That's what type matchups are supposed to be: Intuitive. Fire beats Grass because plants are generally thought of as kindling. "Oh but what about prairie grass and serotinous pine cones that thrive after forest fires?" Those don't matter because intuitively, fire burns grass.
If you have a better suggestion for an intuitive Water type weakness, provide it.
There are literally Fairy type Pokemon using plants for decoration and clothing. Do you see Fairy resisting Grass?
Certain types appear to be based on specific moves and everything else is just put into place. Like stuff in the air doesn't notice there's an earthquake. Birds don't like flying on blizzards. Smog wouldn't matter, because sludge, gunk shot, etc exist, and that's all that matters. They obviously didn't care that Ice Punch existed when making flying types weak to Ice.I still disagree on rock on flying because you're flying and it's actually pretty hard to hit a bird with a stone, and we haven't gotten to Dark and Fairy even
and it's not simple as that - pollution is never simple since we get shit like smog, is it flying?
Certain types appear to be based on specific moves and everything else is just put into place. Like stuff in the air doesn't notice there's an earthquake. Birds don't like flying on blizzards. Smog wouldn't matter, because sludge, gunk shot, etc exist, and that's all that matters. They obviously didn't care that Ice Punch existed when making flying types weak to Ice.
Dark seems pretty easy, other than Dark vs Bug. Dark is both dirty fighters, but also the concept of shadows and darkness. It makes Psychic types too nervous to attack (psychic's other two weaknesses are also fear based). Honorable fighters are better than cheaters, so Dark is weak to Fighting.
Ghost vs Dark is kind of weird, but I think it's pretty much entirely based on Gengar being a shadow and total darkness doesn't have any shadows.
I guess most bugs don't really care if it's dark out or not. Ehh...
Smog isn't a huge problem for birds in the same way water pollution is for fish and amphibians (and for our own water sources).I still disagree on rock on flying because you're flying and it's actually pretty hard to hit a bird with a stone, and we haven't gotten to Dark and Fairy even
and it's not simple as that - pollution is never simple since we get shit like smog, is it flying?
Smog isn't a huge problem for birds in the same way water pollution is for fish and amphibians (and for our own water sources).
Again, you're taking a fairly intuitive matchup (chemicals in the river=dead fish) and overcomplicating it.
but then Pokemon didn't turn it like that, in spite of being "intuitive"
hell, the Kamen Rider reference I stated feels more in line with their reasoning (yeah, Pokemon loves references like that)
Boomburst is great. It's very powerful, but it's distribution makes it so that it's a useful tool for Pokemon that don't really have anything else (it made people very briefly take notice of Chatot of all things), and that's what makes it balanced.Boomburst is limited by super limited distribution and being Normal type (so no super effective coverage). I honestly am glad Gamefreak made it, Pokemon like Exploud and Wigglytuff deserve to be thrown a bone.
But yeah, I totally agree. People don't even use Hyper Beam in the single player because the drawback is so significant for the attack power.
Boomburst is great. It's very powerful, but it's distribution makes it so that it's a useful tool for Pokemon that don't really have anything else (it made people very briefly take notice of Chatot of all things), and that's what makes it balanced.
It's everything that Scald, Knock Off, etc fail to be. The Knock Off buff's impact on the metagame was amazing before the move tutors got released and everyone and their dog could learn it.
If anything, I'd see more logic in Ice being super effective against Water.I'd ask for Ice to not be Super Effective against Ice, but man, Ice is the one type that is worse off than Grass in the game and taking anything further away from them will be rubbing salt in the wounds.
But rock vs flying isn't that simple though. And also most of those variations of poison are already water in some cases. And again you get shit like Acid even though Steel is immune to Poison. Ice Punch fundamentally is still an ice move, so that's that.
And I argue ghosts can do jack shit on pure evil. Why spook evil.
Also dark vs bug is obvious, come on.
Pokemon wasn't exactly complex in either mechanics or thematics in Gen I. Like the whole thing where the Ghost resistance to Psychic was never implemented , meaning that the Poison/Ghosts took double damage and the hilarious thing where Psychics were immune to Ghost moves in RB. I don't think anyone at the time expected competitive type or move matchups to matter much, nor where they much worried about weaknesses / strengths between a quick scribbling of some thematic justifications and making sure their were "enough" defining features.
Gen II's two additional types were like Fairy primarily focused on meta-correction (primarily of the ridiculously OTT Psychic dominance in Gen 1 , but Steel also resisted Dragon, which was more necessary in the light of Gen II actually producing real Dragon type damage), the rest of it was just a quick check of thematic consistency.
Boomburst is great. It's very powerful, but it's distribution makes it so that it's a useful tool for Pokemon that don't really have anything else (it made people very briefly take notice of Chatot of all things), and that's what makes it balanced.
It's everything that Scald, Knock Off, etc fail to be. The Knock Off buff's impact on the metagame was amazing before the move tutors got released and everyone and their dog could learn it.
How is "kill two birds with one stone" being a very common saying, even in Japan, not a simple reason flying types are weak to rock? Seems pretty straightforward to me.