While the intention is good, neighbour scaling a modern game to 320x240 doesn't exactly make it a PSone game. You forget the texture and model limitations of that thing.
While the intention is good, neighbour scaling a modern game to 320x240 doesn't exactly make it a PSone game. You forget the texture and model limitations of that thing.
Feel free to correct me, but wasn't 256x224 the standard resolution for the PS1?
I know some games ran on higher resolutions than that, but I remember reading somewhere that 256x224 was the standard res for most PSOne games.
The PS1 hardware supports several different modes, the width can be one of: 256, 320, 384, 512 or 640. The height can be 240 or 480(interlaced) for NTSC, PAL supports 256 or 512(interlaced).
Modes with width=256 are very rare in PS1 games, but I know of at least one game that uses it (Dragon Warrior 7). The others are quite common, with 320 being probably the most common (a lot of games use 512 or 640 for their menu screens though).
The way the PS1 GPU works means that games have to draw the entire frame buffer in interlaced modes, so pSX displays these as if they were progressive scan (this is not true for PS2 where apps can request the GPU to only draw the lines for the next field).
Not sure if I have posted this here yet
The Phantom Pain. Why do I scale down the amount of polygons and details? Because I try to keep the sense of scale and game content.
Not sure if I have posted this here yet
The Phantom Pain. Why do I scale down the amount of polygons and details? Because I try to keep the sense of scale and game content.
Not sure if I have posted this here yet
The Phantom Pain. Why do I scale down the amount of polygons and details? Because I try to keep the sense of scale and game content.
Another great demake, how do you make these?
This is fantastic
haha, reminds me of the glory days of friggin Driver for PS1 lol
There's a PS1 rhythm game that looks like this wonderful work here and I'm stumped. He looks just like the two on the cover.
VAGRANT SOULS: TWO GREAT TASTES THAT TASTE GREAT TOGETHER!
Mirrors Edge 64 was to be a revolutionary first person game well ahead of its time. Taking advantage of the awkward 64 controller, developers intended to give the players the most realistic immersion possible on the 64. The control set-up allowed for independent control not only the head and body, but also manually aim faiths eyes for greater range of view.
The character model of Faith too was an achievement in itself as well: she had real time articulated and animated fingers! Sadly, due to too many technical and financial constraints, Mirrors Edge 64 was scrapped.
It looks really authentic. The guy that did it sure knows his game.
He/she should have gave the buildings some textures. Otherwise, it looks like a SNES game, not PS1/N64.
He/she should have gave the buildings some textures. Otherwise, it looks like a SNES game, not PS1/N64.
thanksThat came out great!
thanks
did you do the mass effect demake?
it's amazing!
I do, but I have zero talent, so I cheatedYeah, I'm not sure you understand the concept here...
let's just call it a stylistic choice, cause it doesn't look too bad with flat textures lol
It actually was a stylistic choice. I was going for something similar to how the cut scenes in mirrors edge looked, minimal detail.
Also, wow, neogafs finally approve my registration after 3 months :/
It actually was a stylistic choice. I was going for something similar to how the cut scenes in mirrors edge looked, minimal detail.
Also, wow, neogafs finally approve my registration after 3 months :/
D'awww.cute dark souls re-imagining
http://polygoncherub.tumblr.com/post/82126098268/while-im-posting-dark-souls-fan-art-i-did-this
Very authentic looking. How cool!With one day still left, I wanted to do something special for the 20th anniversary of Playstation.
So, I recreated the original Playstation, complete with all its jagged and low resolution glory!
I always wanted to make an entire PS1 theme level, though it wont be ready till next year. All I can show for now is one car.
Well one of the Dark Souls YouTube channels just put This video out.
Aww I was hoping for some janky-ass PS1 third person action.