Good writeup OP.
I'm the inverse - BotW is one of my favorite games of all time, possibly #1. I bought it at release day and am still playing it. I don't consider it flawless, but it's rare that any game can make me want to just explore, experiment, and experience the universe it's created.
I'm curious how old you are - I'm in my mid 30s and played the first Zelda back on the original NES and have played almost all of them to this point. Cutscenes to me are still a novelty at times, a break in the actual game that need to enhance the gameplay in some way. Combat can be a myriad of different things, even within the Zelda series there have been a few varieties and I find BotW's just as fun as say Arkham Asylum's, for completely different reasons.
I love strong storylines, but I enjoy something that's almost 100% story driven like The Longest Journey just as much as something where story is entirely through the environment and backstory like Metroid Prime, or something totally devoid of story that is just pure gameplay.
Oh and I found the Gannon fight amazing, as well as the run up, in BotW, but I took a different path - I first beat him with the Gerudo and Rito beasts still up, so the fight was pretty damn challenging and epic. I didn't really find the progression lacking - I'm comically overpowered with the gear and four divine abilities now. Not many stats to raise up besides defense, but I did feel progression.
I guess short version is it's interesting to read the opposite take on the game from someone who still respects it for what it is. You might want to stick to a rent for Odyssey - it should be amazing, but given your criteria it could leave you with the same feeling as Zelda.
OP, I want to thank you for articulating the problems I have with this game so well' because I've had difficult conveying these problems well in the past.
One point I'd like to add is that I feel at times like this game is intended to be played with someone in the room watching and yelling suggestions of stuff to try. The game would play totally differently if I played it like I played as a kid, with my little bro yelling at me to throw bombs at stuff or grabbing the controller to take over. Played alone I just fall back on tactics I know work, run from shrine to shrine and get bored.
Thanks for the info! I will say I found Hyrule Castle and Calamity Ganon hype as fuck. If the whole game felt like that...well, it probably woulda been Zelda Souls, so not my type, but still, it was closer to my style than a lot of it was. I think the more 'structured' parts of the game were my favorite, if that makes sense.
Bit of history since you asked:
I'm 27, started gaming seriously when I was 8. I had played a few games before that but I was too young to really do much in them. Unreal Tournament and Starcraft were the games that truly got me into gaming and shaped my tastes. I still prefer fast-paced, wild shooters with no 'hipfire aim penalty' mechanics and I love strategy/tactics.
From there I got really into Pokemon, wrestling games, and the occasional random game, but when I was 10, life events stopped me from being able to play games for two years. When I resumed gaming, the Xbox had just come out. We got Brute Force [ugh] and Halo [yooooo] and the latter definitely was a gamechanger. Then we got Morrowind on Xbox which remains a top 5 game for me. [That's three, wanna guess the two others? Hah] Horrible load times, but man, so much freedom in its way. I got really into Gears of War and other Xbox/360 exclusives.
I loved Oblivion, but not as much as Morrowind, and Skyrim outright disappointed me. I realized what I craved was the capacity to 'fuck with' the game, to create insane tools that let me do stuff - but while having story/structure, too. Mass Effect was great, and around 2011 I built a gaming PC. This gen, I didn't buy a new console so I went fully PC after my 360 finally died/they stopped making games for it. So that's where I am now.
Yeah, that makes perfect sense. I tend to cycle in the mood of game in I want, going from very strict linear plot heavy to open fuckabout types week to week. If you haven't played Wolfenstein: New Order, that sounds right up your alley for taste.
Yeah I can understand that (I saw you reply immediately after I posted mine), totally fair stance.When I say I wanna feel powerful, I don't just mean that I have more Hp and do more damage.
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Yeah I can understand that (I saw you reply immediately after I posted mine), totally fair stance.
Again, I do not necessarily agree with what you said (I'm the exact opposite infact for many of the points you make) but I still wish more people would be able to express their criticism the way you did.
To be honest I think this issue has bugged me on a larger scale for so long I almost forgot it bothered me. I've always kind of been irked by the idea of "increasing numbers" when it comes to combat because I feel they're an ill representation of the true variety of how people fight. Not just in the direction you mention (more powerful/experienced looking and feeling more so) but also the opposite: I just don't feel people who are crud at fighting should fight he same way as someone who's good should but with weaker results. It never made sense to me. I always hated the wizard who'd run out of spells softly tapping at someone with a stick, it should feel more desperate to me.Yeah exactly. It's about the kinaesthetic development. How it looks and -feels- to kill. I don't care if I'm ten times stronger if I don't -feel- ten times more badass.
Well thank you! And of course, I'm glad BOTW's target audience exists and is so big, because it's obvious the game was made with a lot of love. I don't have to enjoy the game itself to appreciate that.
I found it mediocre. Gets boring after a few hours because you're essentially doing the same old crap. And the combat and general gameplay wasn't interesting enough to keep me hooked.
Good thing is you can basically "finish" it when you're ready to. But even that's an afterthought because the game is clearly built to serve you screwing around everywhere which leaves the ending to be underwhelming too.
It's a game for a very specific type of player.
To be honest I think this issue has bugged me on a larger scale for so long I almost forgot it bothered me. I've always kind of been irked by the idea of "increasing numbers" when it comes to combat because I feel they're an ill representation of the true variety of how people fight. Not just in the direction you mention (more powerful/experienced looking and feeling more so) but also the opposite: I just don't feel people who are crud at fighting should fight he same way as someone who's good should but with weaker results. It never made sense to me. I always hated the wizard who'd run out of spells softly tapping at someone with a stick, it should feel more desperate to me.
As an example of how much it's irked me over the years and what my own ideas are I actually included a character who's a non-combatant in one of my board-game combat prototypes and all their actions are based around getting across the sense that they're not a fighter at all.
It was funny watching the testers react to them as they'd often be genuinely surprised when the player in charge of the non-combatant started doing things like throwing shoes at them, clambering up walls, kicking them in the shins or the like rather than tackling them straight on, because why would they? Why should they? Instead of just weak versions of normal punches and kicks I'd instead filled their movelists with the kinds of daft and surprising things someone who isn't a seasoned fighter would resort to because if you're rubbish at fighting, know you are and have some sense you'll likely seek less orthodox methods to try and battle. Stuff a 'real' fighter would probably have too much pride or not be desperate enough to do :3
It's something I still feel games really fail at and I'm glad you posted this thread and we had this discussion now, because it reminded me that this had been something that'd been bothering me for so long XD
...I really need to finish that combat prototype someday ¬.¬
OP the biggest problem is that you never played a Zelda game with stellar dungeons. Those have been the meat of the game for the last 30 years and are one of the main reasons why people love the series so much.
I think BotW is genius but I see where you're cming from. It's a shame that you couldn't experience the thing that makese these games unique though.
Man that's some levelheaded approach. Kudos to you.
Hey OP, that was a great read. I completely disagree with your overall opinion on BotW (it's one of the best games I've ever played), but you gave your thoughts and criticisms in a cohesive, respectful way and I very much commend you for that. More users on GAF could learn a thing or two about criticizing a game beyond "it's overrated". So, great work.
Thanks for the info! I will say I found Hyrule Castle and Calamity Ganon hype as fuck. If the whole game felt like that...well, it probably woulda been Zelda Souls, so not my type, but still, it was closer to my style than a lot of it was. I think the more 'structured' parts of the game were my favorite, if that makes sense.
Bit of history since you asked:
I'm 27, started gaming seriously when I was 8. I had played a few games before that but I was too young to really do much in them. Unreal Tournament and Starcraft were the games that truly got me into gaming and shaped my tastes. I still prefer fast-paced, wild shooters with no 'hipfire aim penalty' mechanics and I love strategy/tactics.
From there I got really into Pokemon, wrestling games, and the occasional random game, but when I was 10, life events stopped me from being able to play games for two years. When I resumed gaming, the Xbox had just come out. We got Brute Force [ugh] and Halo [yooooo] and the latter definitely was a gamechanger. Then we got Morrowind on Xbox which remains a top 5 game for me. [That's three, wanna guess the two others? Hah] Horrible load times, but man, so much freedom in its way. I got really into Gears of War and other Xbox/360 exclusives.
I loved Oblivion, but not as much as Morrowind, and Skyrim outright disappointed me. I realized what I craved was the capacity to 'fuck with' the game, to create insane tools that let me do stuff - but while having story/structure, too. Mass Effect was great, and around 2011 I built a gaming PC. This gen, I didn't buy a new console so I went fully PC after my 360 finally died/they stopped making games for it. So that's where I am now.
I guess you could say I love freedom, but only when it's given context by restrictions. If a game is built entirely around 'do what you want', I get bored. I need structure to both deviate from and come back to, a confident 'main quest' I can ignore or pursue at my leisure. A thread to pull, as it were.
Fair criticisms OP. Since LttP, Zelda has usually been less about story and combat than almost every other adventure game. It's more about the sense of "discovery" and making a game world as interactive and charming as possible. Story and combat take a back seat to navigation, environmental interaction, and charm. They are still there in the background, holding the entire game world together, but merely serve as foundations for the exploration. In contrast, other games put exploration as a background foundation for story and combat (basically the opposite).
They're very "toy-like" in execution which may or may not be a good thing depending on one's tastes. Good on you though for trying something new and criticizing it fairly, cogently, and not in a mean spirited way. Given your write up, even though BotW is unlike any other Zelda games, the series is likely not for you in general. I wouldn't worry about trying the other games in the series.
OP, the reason I recommend buying an older Nintendo console like the Wii on the cheap is because, frankly, Switch is too new to serve as one's only gateway to Nintendo games.
With Wii you can experience most of the best NES, SNES, N64, GameCube and Wii games in addition to Sega Genesis, TurboGrafx 16, etc, for less than $50, easily. And if you do a little looking into it online you can also add Game Boy and Game Boy Advance to that list.
Thanks! And yeah I mean, the Divine Beasts were very fun, so if the Zelda dungeon standard is even higher than that, I expect I'd be impressed.
Problem is I don't have a TV. Switch only works for me 'cause I can use its own screen.
NahIf this is your first nintendo might as well give Mario odyssey a shot.
But yeah even as a bit Zelda fan, I quite disliked the progression in botw. It was....
unsatisfying.
If you want a Zelda with a good long story and progression play skyward sword if or when a switch port comes out.
Potentially! I don't have a PS4 though so I'm out of luck. I'm a PC gamer primarily, Switch is my first console this gen.
So it is still a brilliant game that doesn't give the OP exactly what they expect out of it. I actually think that's still very high praise, and it's good that it further solidified your convictions about the types of games you enjoy and what you want to get out of them.
For me, it gave me exactly what I wanted, and what it made me realize is how shallow the vast majority of open-world games have been, disguised under glitz, long cutscenes, follow-the-line quests/exploration, and perhaps most importantly for me, BOTW removes the artificial gating of the player with things like invisible walls, impassable terrain, and gives them time to reflect and think about their journey between key events. Each play session was an adventure that I was excited to share with my friends the next day. Our journeys were all different, but we were speaking the same language.
I love this thread because of OP's learning experience.
A proper 'this is my opinion, the game just doesn't give me what I want'.
Thanks OP.
I understand your criticisms but don't personally feel the same way.
Great write up about BotW and pretty much encompasses how I feel about the Zelda series as a whole. It's nice to see someone else share a similar view on the series since I always felt like I was missing something that everyone else wasn't. The Witcher 3 is one of my all time favorite games as well.
I'm surprised at your disdain for the Souls series however, as I feel that it's lack of story is made up for by its atmosphere, combat, and boss encounters. You mention that if a game's combat is good, it can make up for the lack of story/cutscenes for you, so I was taken-aback that the Souls series didn't click with you.
I am in the process of contemplating getting a switch so I have no games to recommend for you since I am still waiting for more of them to come out. Have you played Nier:Automata on PC yet? Seems like right in your wheel house
The mystery of BotW holds strong and sustained my playthrough for at least 50 hours, which is no small feat for sure.
But the length and size of the game could not sustain itself, and I lost interest once I felt like I had seen it all, even though there was much of the map I had not yet explored.
After later looking in guides and walkthroughs, I found that my inclination was correct.
I remember playing Skyrim and meeting the Falmer in an underground elven ruin over 80 hours into the game. I completed the game at 270 hours and still felt like I was experiencing new things.
I need the mystery to push myself forward through games of this length. More encounters, new spaces or story beats, or enemies to fight.
BotW slaps different colors on the same enemies and calls it a day.
It's a fantastic game in so many ways, but it would have greatly benefited from more enemy variety and more unique locations to warrant its massive size and length.
Underground and underwater areas were sorely, sorely absent.
Well as I said this is my first Nintendo console so I don't even know if any other Zelda games are available on it yet. If they are I would definitely be willing to check them out since I feel like a lot of my problems with breath of the wild are unique to it and not the series as a whole. I might check out snake pass but in general I'm not really big on Platformers because they tend to be light on both story and combat which as I said are my two big draws to a video game.
Sadly, Skyrim was disappointing for me. I'm a big fan of Morrowind and Oblivion, but with Skyrim I wound up having problems with how constrained I was. I felt like it was an 'open world on rails', without nearly as much freedom as the last two games. It really shows I have kind of a happy medium of structure vs. freedom.
It's a well-done game but I would have preferred a much smaller world with more detail and depth. And real dungeons please, the dungeons in BotW are easily the weakest of any modern Zelda.