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One Piece Treasure Cruise |OT3| Zephyr any day now...

RalchAC

Member
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  • Name: One Piece Treasure Cruise.
  • Developer: Bandai Namco Games
  • Available in: App Store / Google Play
  • Free with IAP.

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One Piece Treasure Cruise is one of those Gacha-based RPGs that have become so common after the success of Puzzles and Dragons. This game has the usual structure of these kind of games, so you must be thinking, what makes this game so awesome?

The answer is that is you collect One Piece characters (which is great by itself) either by doing Event Islands, grinding, or by spending your Premium Currency on a virtual vending machine. What sets it apart from similar games (such as Puzzle & Dragons) is a focus on traditional animation during gameplay, from characters to stage backgrounds to special attacks. The production value of the art and animation is much higher than most other mobile games.

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  1. Presentation
  2. Index
  3. Frequently Asked Questions
  4. Story farming: Who, where and why
  5. Raid Boss Guides and Videos
  6. Useful Links
  7. Tier List
  8. Wall of Shame
  9. Special Thanks

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Question: Is this game pulling any F2P trappings to make me sell my house, car, wife and dog in order to be able to do everything?

Answer: Not really. The game is really fair for F2P players. You get a gem everyday, one every few stages in story mode, and one when you finish a new event island for the first time. And they love to give gems when there is stuff like typos or minor bugs, even if they don’t affect gameplay in any way. And you get 5 (or 10) gems after you finish a new story island.

The Premium Currency can be spent in various ways. On a virtual slot machine called “Rare Recruit” (and named Gacha by players), by increasing storage size by 5 and by refilling your stamina bar. This will be expanded upon later.

Finally, the game doesn’t have Pop-ups or messages with special deals in order to encourage you to spend money.

Q: Is the game fair? Would I be able to beat everything being a F2P player?

A: Yeah, but there is a bit of preparation and theorycrafting when it comes to building a team. If you don’t want it, thankfully, there are awesome resources with guides available. The Slasher class is basically made in order to allow F2P players to do most content. They have some of the best captains in the game with Mihawk and Doflamingo and others with great stats like Arlong, Crocodile or Lucci, and some good utility ones like Mr.1, Mr.3, Halloween Zoro or Brook. Slashers are balanced in order to allow you to clear most (if not all) content in the game if you use the right crew members.

The game is divided by Types and Classes. Types are “colours” and are key to the rock-paper-scissors mechanic. Classes vary depending on the weapon and fighting style used and aren’t restricted to a single colour.

Q: And what about characters other than Slashers? And what if I want to pull X or Y character?

A: Then things become a bit tricky. There are some teams that work really well without relying on the Gacha, like Slashers, DEX (Green) or PSY (Yellow) teams, some that don’t rely much on the game gambling mechanics, like Striker or QCK (Blue) teams, and others that rely quite a bit on them, like INT (Purple), STR (Red) or Shooters. Things will change as the game progresses, and you’ll get many interesting units in the long term if you keep playing.

If you want to pull a certain character, you’re probably going to have a bad time. Your pulls on the Gacha are totally random. You could get the character on your first pull or you could spend a lot of money and still not get it. Still, the F2P selection is quite large, has a lot of fan favorites and their sprites are as good as the premium ones.

Q: Is there some limitation to the amount of time I can play this game?

A: Yes, there is a stamina bar. It’s half a curse and half a blessing, since the game is a bit grinding and unlimited plays will burn people out quite quickly in the long term.

At first it’s like it doesn’t exist. You’ll level up so fast that you won’t have to stop playing, since leveling up restores your stamina to max. As you play and it gets harder to level up you’ll have to stop playing for a while. Most players play a bit in the morning and again in the evening. The current recovery rate is 1 stamina point every 5 minutes and there are 2 ways of restoring stamina. Either by spending 1 Rainbow Gem (Premium Currency) or by getting Meat in the Snail Jackpot (you can use it 5 times a day, the game sends a Tweet and you get the chance of obtaining different random rewards like boosters, stamina, beli or gems)

Q: Soooo I haven’t run away yet. You’ve said the game is quite generous when it comes to premium currency. How can I use them?

A: First of all, there is the Gacha. A pull costs 5 gems, and you can get from crap to awesome units. You can’t pull the characters from event islands and some of the farmable story characters aren’t available either.

Then there is a stamina refill I already talked about earlier. If you’re bored, you may want to use it in order to play more, but, in general, they’re used during special 24 hours Event Islands called Raids. There you fight powerful raid bosses and, if you defeat them on the highest difficulty, you get a guaranteed drop. F2P spend most of their gems stamina refilling during those events, since raid bosses usually have really good skills and you want to lower them by feeding them copies of themselves.

And finally there are box space increases. You get 5 extra slots for a gem. Just upgrade your box at your own pace.

Q: You talked about 24 hour events. Can you explain it a bit more? How do they work?

A: They’re the high end content this game has to offer and they give you some of the strongest characters in the game, but they only show up for 24 hours when Namco decides it. You usually get a new boss once a month and old ones on a more irregular schedule. These characters can be acquired by defeating them, but this requires careful planning and the right set of crew members.

While these 24-hour exclusives are powerful crew members to begin with, their true potential is unlocked by acquiring copies and combining them, which can lower the time required to activate their special ability.

For example, Mihawk, One Piece universe’s strongest swordsman, is a powerful 24-hour unit that boosts all Slasher-class characters attack strength 2.5 times. His special ability damages all enemies for 30% of their current hit points, but takes far too long to activate initially. By combining Mihawk with additional Mihawk drops, this activation time can be reduced, turning him into one of the best characters in the game.

Q: Ok. I’m sold. How do I start playing?

A: There is a day once a month when a special Gacha event called “Sugofest” triggers. In this 24 hour period you may grab an especially powerful unit called “Legend” (so far
there is Whitebeard, Rayleigh, Boa and Sengoku), and there will be a higher chance that you’ll get certain units (they vary each month). Having one (or more) will drastically speed up your in-game progress. When you start playing, you’re given 2 free Premium pulls.

Q: And what if my results are bad? Can I re-roll? How?

Yes, you can. As said above, when starting a new game, you are given two free Rare Recruits. By joining the game during Sugofest, you have the best chance for these two free characters to be of the highest quality.

But sometimes luck is not on your side, so you can re-roll by deleting the entire app (or just your save data) and starting fresh. The truly savvy can manipulate the save data to reroll as quickly as possible, although the method is a bit shady. If you want to learn how to do this, there might be some GAF members willing to teach you, or even do some Sugofest re-rolls for you, if you ask nicely.

Q: Which units should I aim for while re-rolling?

A: Short answer: Whitebeard, Rayleigh, Gear 3rd Luffy, and Sengoku are great starts..
Long answer: Give a look at the Tier List in the second post.

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In general, there are 3 ways to get new characters in this game: using Rare Recruit, doing Special Islands or farming a certain mission in Story mode. Every single character you fight in the story can be obtainable, but it will probably require time, pacience and loads of stamina. For that reason, a list below will summarize which units you should farm and which are your biggest priority.
1. Crocodile:
Farming Spots: Nanohana Rainbase Ch. 15 / Alubarna Ch. 10 and 15.
Why? He probably is the best Intelligence Slasher in the game, and you will use Slashers a lot of time during the game. He has 2 Evolutions, a 4* and a 5* one. Choose the later. He has incredible stats and a quite useful special.

2. Mr.1, the Human Sword:
Farming Spot: Alubarna Ch. 8.
Why? He is cheap, has good stats and it’s easy to level up. He is one of the few STR Slashers in the game and has a good utility special which reduces damage taken and boosts your party ATK for the next turn. A nice utility unit that you will use for a long time.

3. Kami Eneru (PSY Type)
Farming Spot: Upper Yard - Ark Maxim Ch. 5, 7 and 12.
Why? He has decent stats (high ATK and nice RCV, but low HP) and a really useful skill. He is the alternative for Impact and Wolf Liar Usopp, and the type booster you’ll bring in your team in those moments when you want Golden Pound Usopp in your team.

4. Miss Doublefinger:
Farming Spots: Alubarna Ch. 9
Why? She is the DEX Class Booster. She is easy to level up (like most BW units), have decent stats and fills a niche. She can be replaced with Halloween Luffy, so if you have him at a usable CD, she shouldn’t be a priority.

5. Mr.2 Bon Clay
Farming Spots: Alubarna Ch. 3 and 4 / Kimono Strawhats / Rare Recruit.
Why? He is Garp’s partner in crime, the best orb manipulation combo for PSY type. However, he is available in a Fortnight (that hasn’t been released yet in Global) and is available in the Gacha Pool. Keep that in mind.

6. Mr.3
Farming Spots: Little Garden Ch. 11 and 15 / Nanohana Rainbase Ch. 14. / Rare Recruit.
Why? He is a turn delayer for Slasher and Intellligence teams, which is quite useful. Keep in mind that he is in the Gacha Pool, so you may get him anyway.

7. Ohm
Farming Spots: Upper Yard - Ark Maxim Ch. 1 and 10.
Why? He is a interesting STR lead (2.5x if HP is below 50%), has a good special, nice stats (outside recovery) and it’s easy to level up. He isn’t a must have, but is an interesting unit to bring to Doflamingo’s raid.

8. Cheff Zeff.
Farming Spots: Baratie Ch. 3
Why? He has bad stats, but a powerful captain skill (2.5x ATK to Fighters) and a decent special, which can be used along Kalifa for full DEX orbs. If you don’t have Izo… you could try farming him, but if you want him as your captain… don’t use him. You’ll get Mihawk soon enough, and in the meanwhile there are decent Slasher alternatives like Arlong, Mr.1 and Slasher Crocodile.

9. Dorry (PSY) and Broggy (INT)
Farming Spots: Little Garden Ch 7 (Dorry) / Little Garden Ch 6 (Broggy)

They are decent enough, but there are better (or at least easier to get) alternatives to them. Farm them if you have nothing else to do with your stamina, but don’t farm them otherwise.

This guide doesn’t include units that can be farmed in Fortnights (well, outside Mr.2, but we don’t know when the Kimono Strawhats will launch in Global). The antagonists of the East Blue islands have their own Fortnights, and Laboon is a rare encounter in the Kraken Fortnight Island.

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Mihawk (released):

Monster Chopper (released):

Garp (released):

Zephyr (MIA):

Ivankov (released):

Donquixote Doflamingo (upcoming):

Useful Links:


1.- Guides

  • One Piece Strategy site: In-deep site that focuses on raid bosses, the hardest content in the game.
  • One Piece Treasure Cruise Blog: A more jack-of-all-trades site. You can follow the game news here and they usually review new batches of units. It has guides for both Raid Bosses and Fortnight Islands, but they aren’t as deep as the previously linked site.
  • One Piece TC Blog - Japan version: Same as above. A jack-of-all-trades sites, with a lot of useful information, even though it's not being updated anymore. In the Event Archives you can see what content awaits Global players. Don't pay attention to the release order. Bamco has been trolling us for months.
  • One Piece Underdog Gaming Section: Yeah, they’re fairly new, and I’m not sure which is their focus so far, but I’ll link them anyway. It seems they have a solid roster, which includes some former OPTC blog writers.
  • OPTC subReddit: A community of players hosted in this site. The top bar has a “Guides” section that covers different event islands and much more.
  • Gamewith Japanese: Really useful Google translated source of information in you want to see which teams can beat a certain boss.
2.- Youtube Channels

  • Takashi’s One Piece Channel (JP)
  • Zeenigami (English)
3.- Other useful sites

  • Github Database: My favorite database. It’s updated quite fast, it doesn’t have many mistakes and it’s quite light. It’s mobile version could be a bit more optimized for tiny screens. A lot of nice filters and you can mark which units are on your Pokedex… I mean, Voyage Log.
  • Github Damage Calculator: From the creators of the awesome character database we have this jewel. This way you can predict exactly how much damage your units can deal for a turn. An invaluable tool once you want to start trying to build your teams by yourself instead of blindly trusting guides.
  • Turtle Time Calculator: This is your best friend. There is a special Turtle island that appears on Mondays in two 30 minutes periods. Knowing when they’re appearing so you can do a few runs and level your units a bit would be really important.

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1.- Tier 0 (aka Independent Frigging Awesome Captains)

This are the best captains in the game. They can boost every single unit you may have, regardless of colour or class. For people re-rolling, these guys should be your top priority

Whitebeard:

  • Captain Ability: Boost attack of all characters by 3x if HP is under 30%
  • Skill: Cuts the current HP of each enemy by 30%
The Strongest Man in the One Piece world honors his name in this game. His captain ability is really strong, giving a 9x boost to every character regardless of its color or class if you choose another Whitebeard as friend captain. The HP requirement is there, but it’s a minor annoyance considering you won’t really need many turns to beat your opponent. Especially because with 2 Whitebeard specials, your enemy’s HP bar will be at 49% before you start attacking

Gear 3rd: Luffy

  • Captain Ability: Boost ATK by 3.5x after hitting 3 Perfects in a row.
  • Skill: Deals 15x character’s ATK in STR damage to all enemies.
Here is another awesome option, which some people may even tell you is the best. Why? First, because you can pull him outside the 24 hour monthly period called Sugofest. Second, he is cheaper than the Legends, so you’ll be able to unleash his full potential sooner than with the other units. And, finally, because you’ll have zero problems looking for Gear 3rd Luffy friends, since everybody besides me has him.

The biggest problem you may have with him at first is that Luffy can be a bit stressful for new players, since missing one of those first 3 Perfects will seriously reduce the amount of damage you’ll be able to do in the current turn.

Gear 3rd teams rely on the last 3 units in order to go all out when it comes to damage, so it’s recommended to bring some utility units, like damage reducers. He can clear most of the content in the game, outside a few islands that lock units for a long time like Blackbeard’s.

Monkey D. Luffy Voyage Dream: Strawhat Pirates (Log Luffy)

  • Boost ATK by 4x after a chain of Good > Great > Perfect
  • Deals random typeless damage to all enemies. Changes own orb to Strength
The new and upgraded version of Gear 3rd Luffy. As the captain above, Log Luffy teams are usually made of 3 heavy hitters, while the remaining spots are used for support units. The main difference between the two, is the fact that Log Luffy can heal himself without sacrifying any damage. While in theory the Good > Great > Perfect requirement would translate into a lose of raw damage due to the lower chain multiplier, the increase in the damage boost counters it. On top of that, the average Gear 3rd Luffy skill is changed for a much better one, that gives you self orb manipulation and a decent amount of damage. A beast that outclasses Gear 3rd Luffy and which many consider the best captain available.

Rayleigh:

  • Captain Ability: Boost chain multiplier by 4x.
  • Skill: Deals 20x character’s ATK as INT damage and reduces bind duration by 5 turns.
Some players call Rayleigh the “forgiving” version of Gear 3rd Luffy. Instead of forcing you to hit three consecutive perfects, Rayleigh increases the overall combo damage bonus provided when landing a Great or a Perfect. With dual Rayleigh Captains, each Great adds a 1.6x damage multiplier instead of the stock 0.1x, while Perfects provide a whopping 4.8x bonus multiplier. His Special also comes in handy in certain situations, such as when fighting bosses that lock up random crew members.

As with Luffy and Whitebeard, he can clear most any content in the game. And, like Luffy, the units at the end of the combo are the ones dealing most of the damage, which leaves some room in the team for weaker units with useful special abilities.

Sengoku the Buddha:

  • Captain Ability: Reduces cooldown of all specials by 2 turns at the start of the fight and boosts ATK of characters that cost 20 or less and units called Sengoku the Buddha by 3x.
  • Skill: Deals random PSY damage to all enemies and boosts ATK of all characters by 1.5x for 1 turn.

An incredible captain for newcomers and F2P players in general. Sengoku boosts his own attack by 3x (only the evolved version) and most of the free units the game offers to its players. He doesn't have a Health requirement (like Whitebeard does) and his skill, which bosts the attack of every unit (regardless of type and class) by 1.5x for one turn should make him both an useful captain and sub. At this point, you may be thinking that it looks to cool to be cool, so which is the drawback?

The main problem is that Sengoku doesn't boost the attack of any Raid Boss (be it evolved or unevolved), other Legends and most Rare Recruits are only boosted in their base form. That could lock him out of some of the most complicated content as a captain, but it isn't a problem most of the time, and no matter how bad your luck is, you will always have a big pool of characters to make your teams (characters from Story Mode, Fortnights and the free Strawhats are boosted: a really solid package all around) and you will be able to reliably kill most if not every raid boss released.
 

RalchAC

Member
2.- Tier 0,5 (aka Must Have subs that you should not keep if you re-roll)

This spot is for absolutely awesome units that are available via Rare Recruit, as well as by other means, such as Story completion and farming. You should probably avoid them when re-rolling, but they should be in your Character Box as soon as possible.

Golden Pound Usopp:
  • Skill: Delays all enemies for 3 turns.

This is your story Usopp. The one you get you get after finishing Syrup Village. The Golden Pound version is the evolution that requires a crab. Level your story Usopp to level 20, evolve him into this form and, for god’s sake, DON’T EVOLVE HIM to Sogeking. Why? Easy. Golden Pound has one of the most powerful specials in the game. And, while Sogeking shares the same effect with him, his cooldown is 5 turns higher and the difference in the stats is not worth it.

Mirage Tempo Nami:
  • Skill: Reduces damage received from INT characters by 100% for one turn.

She is not as good as Golden Pound Usopp. She is only useful due to her special, and she is the evolution path that needs a crab, like Golden Pound, but she will only be used against INT raid bosses. Her special completely negates INT damage for one turn, making her a key unit in many teams that can beat Zephyr and Aokiji 24 hours islands . Once you’ve evolved her into Mirage Tempo Nami, DON’T EVOLVE HER to the last form. You’ll thank me later.

Alvida:
  • Skill: Reduces the damage received in the next turn by 80%.

Alvida can be found in a 14 days Event Island, and she can be farmed too in Alvida’s Hideout and Loguetown story islands. She is a really powerful damage reducer, and her initial cooldown is quite usable (15 turns). She is necessary (or at least recommended) in many hard islands and her stats are good enough to make her useful in a variety of teams, like STR (Red) and Striker teams.

Perona:
  • Skill: Reduces damage received in the next turn by 90%.
She is harder to grab than Alvida, since she can only be found in a 14 day Event Island. Her CD needs to be reduced before she can be used, since her cooldown starts at 23 turns. But if you don’t count units that negate a colour specific ATK, she is the most powerful damage reducer in the game, so she deserves a spot here. She can usually be swapped with Alvida.

3.- Tier 1:

This spot is reserved for the strongest captains this game has for each Class and Type. This game has 4 types of captain: The 2.5x ATK boosting ones, the 2x ATK and HP boosting ones, the 3x ATK boosting if HP is full ones, and the 3x ATK boosting if HP is under 30% ones. The two first types are the most used, so I’ve chosen the one I thought was the best among the two due to his stats, captain ability and skill.

Mihawk:
  • Captain Ability: Boosts Slashers attack by 2.5x
  • Skill: Reduce the current HP of all enemies by 30%.

Mihawk is probably the best F2P captain in the whole game. He was the first Raid boss to appear in the game, so his attack pattern isn’t complicated and he is quite easy to beat with the current selection of characters.

His captain ability isn’t higher than other captains ranked lower, but his skill is what really sets him apart from other characters. At max level, his CD is 17 turns, so with a bit of management, you can have it ready by the time you arrive at the boss wave. If you have 2 Mihawks in your team (yours and a friend captain) the enemy’s HP will be reduced to 49% before you even ATK. The fact that there are so many F2P-friendly subs for this leader makes him even better. He has really high stats (over 3000 HP and 1300 ATK), a class specific ship that boosts Slashers’ ATK and HP, and you’ll always find a friend in your list that is using a max skilled one.

Donquixote Doflamingo Warlord of the Sea

  • Captain Ability:Boost ATK and HP of Slashers by 2x
  • Special: Boosts the effectiveness of orbs by 2x for 1 turn. Let's you freely swap slots twice

For many, the best unit for F2P players. For others, the second one after Mihawk. However, everybody will agree about how good he is. His captain ability compliments Mihawk quite well, and paired with the Coffin Ship, allows Slasher teams to really have high health. However, the reason why the King of Dressrossa really shines is his special. He gives the most powerful orb boost in the game (although only last one turns) and even allows you to move orbs twice. This makes him a staple for many teams that don't have reliable orb manipulation combos and for those teams whose class/type boost only lasts one turn (INT teams that use Nico Robin, PSY teams that use Impact Usopp...), so, like Golden Pound, he is used quite often even when he doesn't have his monstruous attack boosted.

Boa:
  • Captain Ability: Boost ATK of QCK and PSY characters by 2.75x and Recovery by 1.5x if HP is above 70% at the start of the turn.
  • Skill: Recovers 15x character’s recovery in HP, delays all enemies attack for 1 turn.

You may find it a bit strange that she is under Mihawk in terms of usefulness. The reason? She boosts types instead of classes, which restricts her uses. And the HP requirement reduces her potential a bit, even if her captain ability and skill is designed to make it easier to stay above the 70% mark. Even then, she is a really valuable captain, that will shine once the QCK class gets some units that make it easier to build what OPTC players call “Burst Teams”, teams that aim to defeat their foes in a few turns using various skills in the same turn. As a sub she has great stats and a powerful skill that should find a place in your teams, but she can’t be rated as high as the more flexible captains above.

Marco: Whitebeard's 1st Division Commander:

  • Captain Ability: Boosts ATK of PSY and QCK characters by 2.75x and reduces damage taken by 30% while HP is over 70%.
  • Heals 100x the character's recovery and boosts the effectiveness of orbs by 1.5x for 2 turns.

The 6* version of Marco has finally come to the Global version of Treasure Cruise! His captain ability is quite similar to Boa's, but he exchanges the extra recovery for a damage reduction. As captains, they are almost interchangeable (and it wouldn't be a bad idea bringing the Legend you don't have as your friend captain for having the best of both worlds). As a sub, he works quite nicely in teams with high HP and his orb boost is always welcome. Unless you are using 2 Blackbeards as captains. In that case, PSY Marco should work better, since those teams usually have over 80,000 HP and Marco heals 50,000 points at best. A versatile captain that can be used in both QCK and PSY teams is most situations.

Shanks Black Clad Emperor

  • Boosts ATK of PSY units by a variable factor (2.75x at max HP, 2x at 1 point)
  • Deals 35x character's ATK as PSY damage and reduces all enemies defense by 100% for 2 turns.

He is, without doubts, the best PSY captain available in the game. He gives quite a big boost to PSY teams, and while your health needs to be high in order to get the most out of him it shouldn't be a problem, since PSY units have always been considered as the "kings of recovery". The boosted chance of getting PSY orbs makes the deal even better, since teams running Shanks both as a captain and friend captains will guarantee you a bunch of PSY orbs every turn. His biggest weakness, however, is his skill, which limits his usefulness as a sub.

Eustass Kid:
  • Captain Ability: Boost ATK of Striker characters by 2.5x
  • Skill: Turns his own orb to STR and deals 9x attack in STR damage to all enemies.

Striker teams are in a decent spot right now, but they aren’t as powerful as Slashers. There are many powerful farmable subs for this class, but their best leads will be locked behind the Gacha until the arrival of Aokiji. So far, the best Striker captain is Eustass Kid, which many consider the antithesis of Luffy. He gives the standard 2.5x ATK boost, and has a skill that, while decent, isn’t as powerful as Mihawk’s. As a sub, he is really good. He has really high HP and ATK and his skill gives him a powerful boost for a turn. Plus you can combine him with a friend Whitebeard, which should be quite helpful for some early raid bosses.

Law
  • Captain Ability: Boost ATK of DEX characters by 2.5x.
  • Skill: Randomly changes all orbs other than DEX into DEX, Tandem or Meat.

Another captain that gives a 2.5x ATK boost, and the leader of one of the best mono-colour teams in the game. He is a really powerful unit on his own, but he truly shines when he is paired with Apoo, another RR only unit. With him, you’ll get a full board of DEX orbs, which effectively duplicates the damage done in the next turn. His max CD is quite low, 10 turns, but don’t worry if you don’t manage to pull Apoo. DEX has a combination for F2P characters that work as well as them.

Jozu
  • Captain Ability: Boosts ATK and HP of QCK characters by 2x
  • Skill: Reduces damage received from DEX units by 100% for 1 turn.
As a lead, he can defeat the two STR raidbosses released so far, Blackbeard and Monster Chopper, so he ain’t that bad, right? And, on top of that, he has an invaluable special. He negates DEX damage. And why is this so important, you may ask? The reason is that so far, the 2 most powerful farmable units (Mihawk and Doflamingo) are DEX characters. People want him for Doflamingo especially, since his boss fight is quite hard. That doesn’t mean having him is the only way to defeat the infamous King of Dressrosa, as he can be swapped with Perona or even Alvida.

Eneru the Lightning Human, 200 Million Volt Thunder God:

  • Boosts ATK of QCK units by 2.25x, heals 5x the character's RCV at the end of the turn.
  • Reduces crew HP by 90%, deal 20,000 fixed damage to all enemies, boost ATK of QCK characters by 2x for 1 turn.

Another really useful QCK unit to have, both as a sub and as a captain. He gives a slightly better ATK boost than Jozu, and instead of the HP boosts, it heals at the end of every turn. And, it's a Raid Boss! So most players will use him as their go to captain in most situations. His special skill, which boosts ATK of QCK units for 1 turn, should be unvaluable in QCK teams.

Happiness Punch (aka Towel) Nami
  • Captain Ability: Boost ATK of INT characters by 2.5x
  • Skill: Changes PSY orbs to INT orbs.
INT teams were one of the first ones to get a really powerful “Burst” setup, thanks to this character and Baroque Works sub-leader Nico Robin. However, one of the issues you’ll find when building an INT team, is that many of their best units are hidden behind Rare Recruit or not available at all. Is she worth having? Yeah. But PSY raid bosses haven’t been especially complicated so far, so she isn’t a unit you should dream for… well, unless you want to see the towel drop…

Asura Zoro:
  • Captain Ability: Boost ATK and HP of DEX characters by 2x
  • Skill: Deals 15x attack in DEX damage to all enemies.
DEX teams are the only ones where both captains have a review. The reason is quite simple. He is the last evolution of the free Zoro you obtain after clearing Morgan’s base story island, and even in the much more advanced Japanese version, he is still widely used. It’s not a unit you should aim for when you’re re-rolling, since you’ll be getting him for free, but it’s a unit you’ll be using for a long time.

Garp :
  • Captain Ability: Boost ATK and HP of PSY characters by 2x
  • Skill: Changes all orbs to PSY or Meat.
PSY teams are in an awesome position (in my humble opinion) due to this Hero of the Marines and his partner in crime, Mr. 2. Garp turns all your team orbs to PSY or Meat, and everybody’s favorite okama turns Meat orbs to PSY. Both are farmable and both are important units to have. Add to that the fact that Impact Usopp, which gives 2x ATK to PSY units for 1 turn and is farmable in Water 7 story island, and Petty Officer Coby and you have a really solid team without spending a single dollar.

Jinbei:
  • Captain Ability: Boost ATK of Fighter characters by 2.5x
  • Skill: Changes own orb to QCK, deals 13x attack in QCK damage to one enemy.

Fighter teams are not in a strong position, even in Japan. So don’t expect many people on your friendlist to have a Jinbei. Still, he is a cool character, he has a good special (quite similar to Kid’s, really), and you can pair him with a Gear 3rd Luffy as your friend captain. As a sub, he is in an interesting position, since QCK teams (so far) lack reliable orb manipulation so being able to get a matching orb is always welcome. He has decent HP, but is held back by a mediocre attack stat.

Monster Chopper:
  • Captain Ability: Boosts ATK of STR units by 3x. Reduces STR units HP by 60% (9x ATK and -84% HP if you use 2 of them) .
  • Skill: Deals large STR damage to one enemy.

He is the go to STR captain for many users. He gives a powerful boost, he has high stats and he can clear any DEX raidboss released so far in Japan, including Doflamingo. Monster Chopper teams usually have 3/4 STR heavy hitters and 2/3 support units. He can be used as a Gear 3rd of sorts (only the last few units deal real damage), but he is not as stressing as him. His skill is good, but it’s not necessary to skill max him like other bosses. And, as a sub, he still has monstrous stats. He can be farmed in his own 24h special island.

Blackbeard:
  • Captain Ability: Boosts ATK of STR units by 2.5x and HP by 2.25x. Attacks to your team deal twice as much damage.
  • Skil: Inflicts 10x the amount of damage taken in the last turn as typeless damage to all enemies.
Another gimmicky STR captain, and another awesome unit. He isn’t especially valuable as a sub, but, as a captain, he is incredible. The strategy is easy. Upgrade your Marine Ship to max (for a 1.5x HP bonus), set him as your captain and set as subs the STR units with the highest HP you can find (Monster Chopper, Wapol and Kid, for example). Choose another Blackbeard as a friend captain, try to not get damaged in the stages up to the boss, let him hit you and then use both Blackbeards’ skills. If he isn’t dead by then, he will be quite soon. He has his own special 24h event, but building a team capable of farming him isn’t easy. But once he is skill maxed, he can clear many islands.

4.- Tier 1.5:

This place goes for captains that, while good, aren’t as reliable as the ones above due to the need to meet certain conditions. In general, I’m going to talk about 2 types:

Captains that boost 3x ATK to their type (colour) while HP is full.
  • Units with this skill: Marco, Thatch, Moria, Apoo.

These guys can be useful, and sometimes they might be the fastest route to clear a raid boss (Marco can defeat Zephyr in 3 turns with the right subs), but they aren’t as reliable as other captains. So most of the time you’ll just use them for Turtle Times, since they give the biggest boost available. Outside that… they won’t see much play.

As subs, they’re useful. Especially Marco, since he restores your whole HP bar. But that’s something I’ll talk about in Tier 2.

Captains that provide a 3x ATK boost to their type while HP is under 30%.
  • Units with this skill: X-Drake
I’d say they can be better than the units described above, since they can be paired with Whitebeard for a huge boost and the HP cutting special. I’ve seen teams with these leads beat hard raid bosses like Aokiji, but they’re units you won’t use as captains very often.

5.- Tier 2:

This part will follow the same structure as the Tier 1.5 one, since we’re going to talk about different useful skill types that will make your fights easier. All in all, I think this are the most important specials in the game:

Damage Nullifiers:
  • Units with this skill: Jozu, Streaming Wolf Swords Zoro (STR), Mirage Tempo Nami, Aisa (PSY)
I’ve already talked about Jozu and Nami here. They’re niche but useful, since they negate upcoming damage. Aisa can be farmed, and SWS is a Gacha-only unit.

Fixed Percentage damage reducers:
  • Units with this skill: Alvida, Perona, Smoker, Guard Point Chopper, Mr.1, Doctor Hogback Absalom…
They reduce upcoming damage for a fixed amount of turns, which is interesting. Out of this list, I’d say the most interesting ones are Alvida and Perona, followed by Smoker (since he has powerful stats along the 3 turns boost) and Mr.1 (since he brings a bit of utility to the mostly brainless Slasher teams). They are used in various raid bosses strategies, so keep them in your box!

Orb manipulators:
  • Some cool tag teams: Apoo+Law, Kraken+Blamenco, CP9 Kaku+Capone, Towel Nami+Cindry, Garp+Mr.2.
In general, there are two kind of orb manipulators. The ones that change all orbs to their own colour or one or two other types (Law changes orbs to DEX, Meat or Tandem, Kraken to STR or QCK) and the ones that change 1 or 2 types to a single colour (Apoo turns Meat and Tandem to DEX, Capone turns DEX and STR to QCK). Effective orb manipulation relies in 2 different units. 3 people tag teams don’t usually work, since there are other utility units you want to bring with your orb manipulators (like orb and class boosters), and they may not fit in your team if you use them.

Boosters:

This game have different time of skills to boost your attack for a limited amount of turns. There are 3 different types, and while you can’t stack two bonuses of the same type, you can stack one of each kind. Those are: class/type boost, orb boost, and situational boosts.

Type/Class boosts:
  • Units with this skill: Sengoku (ALL), Fossa (STR), Miss Doublefinger (DEX), Pell (QCK), Impact Usopp, Wolf Usopp and Enel (PSY), Nico Robin (INT), Namule (Fighter), Mr.1 and Kohza (Slasher), Urogue (Striker).
This boosts are the easiest to use. As long as your characters belongs to the mentioned class type, it works. There are different multipliers that go from 1.25x to 2x, being the highest boosting units Impact Usopp and Nico Robin. In the future there would be units that have this same effect but with a drawback (like QCK Enel and Strong World Luffy), which reduce your HP when they give you the mentioned boost.

Orb boosts:
  • Units with this skill: Petty Officer Coby (PSY), Kaku (QCK), Doflamingo and Bellamy (DEX).
Here things get a bit more complicated. In order to get this boost to work, you need to have a matching orb in your units. The so-called “Burst Teams” usually rely in having 2 units for orb manipulation, 1 for orb boosting and 1 for type boosting. In general, this units work better with type based teams, since it’s easier to get matching orbs with them. But they are useful in any team possible.

Situational boosts:

This kind of boost doesn’t exist in the Global version of the game as far as I know, but it should arrive in a few week once Impel Down fortnight Event Islands come. They work when the unit you’re attacking suffers a certain debuff (reduces defense / delayed) and the boosts are usually smaller than the already mentioned (1.2x or 1.3x at max).

Orb lockers:
  • Units with this skill: Black Cage Hina, Pauli Dock One Foreman.
Those units’ specials are ideally used when you’ve got matched orbs with some of your units. They lock orbs for one turn, which means that you’ll keep them for an extra turn after your attack.

Turn delayers:
  • Units with this skill: Golden Pound Usopp, Sogeking, Record of Voyage Usopp, Mr.3, Halloween Zoro, Boa Hancock, Braham.
This are one of the best skills in the game. They give you 1-3 extra turns, which is a lot of damage.

Healers:
  • Units with this skill: Marco, Brook, Halloween Brook, Boa, Halloween Nami, Tsuru, Halloween Sanji.

This units recover some HP. There are two kind of healing skills: the ones that heal a fix amount of damage and the ones that heal X times their own recovery. And then there is Marco, which restores your whole HP bar. He is called a Phoenix for a reason, I guess.

Health Cutters:
  • Units with this skill: Mihawk, Whitebeard, Onigumo, Hawkins, Record of Voyage Sanji

They reduce the enemy HP by a fixed percentage. The most widely used are Whitebeard and Mihawk, since bringing 2 of them in your team (which is quite usual since they’re really good captains) can reduce the enemy HP by a 51% before attacking. The rest units available in Global have a 10% damage cut, so they won’t play a big role most of the time.

Defense reducers:
  • Units with this skill: Helmeppo, Hawkins, Arm Point Chopper, Record of Voyage Chopper, Perona, Brook.
Every enemy has a defense stat, a number you must surpass in order to do more than 1 damage per hit. In general, there are three ways to defeat the heavily armored enemies in One Piece Treasure Cruise: using brute force, fixed damage skills, or reducing his defense.

suITRiT.png


  • Qzmn: For helping when helping my writting this wall of text.
  • Lucypirates: For those amazing headers that make the OT look amazing.
  • Cloggerdude: For his proofreading, since I'm not a native speaker.
  • And all the amazing people that contributes to our little community.

Qr8FEeJ.png


 

linkent

Member
Chrono's posts count in one piece thread is crazyy..
Reported for spamming his house address for fapping together... I mean tapping...

Great OT! Lets hope everyone get new legends in the next sugo!
 

Tidd

Member
NEW OT HYPE!

What happened to our google doc ID list? I guess it would be a great idea to start a new one. Because who knows who is an active player on the old doc.
 

RalchAC

Member
Man, it's a lot of text, but I'm happy with the results. It looks good on mobile too, which was a big worry for me.

I'll try to improve some stuff in the next few weeks, add some more links and all that.

Is there anything you would like to add, quit or improve? I've been wondering for a while if I should add some images (character faces) I'm the tier list or not...

I don't want it to be heavy, since it's a phone game and people may enter quite a bit through their phone.

Chrono's posts count in one piece thread is crazyy..
Reported for spamming his house address for fapping together... I mean tapping...

Great OT! Lets hope everyone get new legends in the next sugo!

Yeah, and Chrono even plays other mobile games. He probably spends quite a bit of time at trains, buses and stuff.

NEW OT HYPE!

What happened to our google doc ID list? I guess it would be a great idea to start a new one. Because who knows who is an active player on the old doc.

Yeah, I'll make a new ID list. The old one had the problem that there was too much people that already had stopped playing.
 

Mazre

Member
Man, it's a lot of text, but I'm happy with the results. It looks good on mobile too, which was a big worry for me.

I'll try to improve some stuff in the next few weeks, add some more links and all that.

Is there anything you would like to add, quit or improve? I've been wondering for a while if I should add some images (character faces) I'm the tier list or not...

I don't want it to be heavy, since it's a phone game and people may enter quite a bit through their phone.



Yeah, and Chrono even plays other mobile games. He probably spends quite a bit of time at trains, buses and stuff.



Yeah, I'll make a new ID list. The old one had the problem that there was too much people that already had stopped playing.


Mmm new thread smell, great OT all around. I agree keep it light image wise, there are links offsite to all the useful stuff already. That said maybe a few screenshots (scaled down appropriately) would be good.
 

ElChado

Neo Member
I like how the opening guide was updated to include doffy coming soon, but not to include voyage log luffy as a suggested reroll unit or in the tier list.

I was 6 posts away from being on that wall of shame. Not sure if relief or saddened.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
Ah that new thread smell - Great work on that OT Ralch and Co. !!

Perfect time for newcomers to jump in.
 

Hisoka

Member
Aw darn, I just changed to chrono's place. xD

You decide with your next post what location we'll use, I'll change accordingly.

Haha, i think that's the reason i made it on the wall of shame in the first place.. Let's do chrono.
We should add chrono's place in OT haha
 

Kyou

Member
So what's the safe amount of books to have to guarantee GP Usopp'll go from 0 to max

because I should probably get double that
 
So what's the safe amount of books to have to guarantee GP Usopp'll go from 0 to max

because I should probably get double that

If you expect 1 in 5 books to land & it requires 5 skill levels, I'd say 25 books.

With fairly average luck that should be enough.

That being said it's hard to predict, I got my final Marco skill up out of 1 book while I've had 20-25 books fail on chars like Kumachi; There's never a real "guarantee" when RNG numbers are invovled.

I'm hoping to get 25 books total myself, but I've been stuck at 17 so I'm not expecting to get 8 more books with only 2 days left.; But I'm okay with not entirely maxing usopp and having 1-2 levels left to do.
 

Kyou

Member
If you expect 1 in 5 books to land & it requires 5 skill levels, I'd say 25 books.

With fairly average luck that should be enough.



That being said it's hard to predict, I got my final Marco skill up out of 1 book while I've had 20-25 books fail on chars like Kumachi.

I'm hoping to get 25 books total myself, but I've been stuck at 17 so I'm not expecting to get 8 more books with only 2 days left.; But I'm okay with not entirely maxing usopp and having 1-2 levels left to do.

I've also been stuck at 17 for a couple days. Thinking 20 will be the most I'll be able to get.

It breaks my heart every time a mantis group shows up and the hermit crab drops
 
I've also been stuck at 17 for a couple days. Thinking 20 will be the most I'll be able to get.

It breaks my heart every time a mantis group shows up and the hermit crab drops

At least the hermit crabs help me clean up piggies, I've been out of yellow evolvers for my piggies lol.
 

xrokis

Member
New thread hype!
great work everyone involved in creating the topic :)
btw how do you see how many times people posted in a thread?
 

RedBoot

Member
Yay new thread!

Finally got Braham to drop. Over the 3 weeks or so I've been farming him, he dropped four beli bags and two cotton candy chests. Bit of a troll. Glad I got him now though, I'm sitting on 14 of his skill books, and I probably wouldn't have kept them past this week's skill boost.
 

bjork

Member
I got called over to work on my grandmother's computer. She's locked out of windows 7 because she can't remember her password. As it turns out, the computer also needs about 40 updates. So I figured I'd do the updates first, and I was trying to finally get Chess to drop. Another stamina bar, wasted. Game's being stingy about stamina restores lately, too.

One day, Chess. One day.
 

Heng

Member
Yeah Majukun, there's not enough interest for using discord to set up friend games (unless you and Hisoka are fine with using it for 2 games) so it's going to mainly be use for setting up the blog. You can feel free to join if you want to chat with us though.
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
My GP Usopp is at specail level 2, and I have 14 books. Do you think that will be enough to get 4 skill ups, or should I farm for 20 books?
 

Heng

Member
My GP Usopp is at specail level 2, and I have 14 books. Do you think that will be enough to get 4 skill ups, or should I farm for 20 books?
I've had terrible luck with Usopp, so I would recommend you farm as many as you can. Plus he's probably the one that will see the most use out of every character that can currently drop/skill book drop.
 

lucypirates

Unconfirmed Member
New thread! OT3 already too... we really did make it.

I like how you guys still went out breaking barrels in the old thread. I'm surprised I had 111 posts... this is the only community I post in here on the forum. Thanks again RalchAC for the hard work.

--

I finally got the last skill up for Bonney and was able to leave duck isle forever. It may be my least favorite fortnight ever, edging out Hogback which comes back next week. I still don't know what team I'm running for Prisoner Croc, guess it'll be dependent on what captains show up.

The Whitebeard forest reminds me of running a stage or a fortnight for a specific drop. It's like an odd reverse RNG where instead here you're looking for ideal turn counters for the enemies and orbs - especially orbs. I can get to 20 easily at this point, but succeeding on 20 is a different story as the setup occurs on 19 and what you have going in for 20. I'm sure I'll get it eventually, but it's nice to have this challenge just there to go back to from time to time.
 

Kyou

Member
I've almost maxed Vivi just from stuffing her with books. Also maxed the dugong and the rabbit.

Really looking forward to Croc isle because I can use almost every book it gives and it'll be double skill up
 

GaimeGuy

Volunteer Deputy Campaign Director, Obama for America '16
I decided to stuff bonney full of books to free up some box space for turtles today.


17 books, 1 skill up.

...

...

...
 

Copons

Member
Man, it's a lot of text, but I'm happy with the results. It looks good on mobile too, which was a big worry for me.

I'll try to improve some stuff in the next few weeks, add some more links and all that.

Is there anything you would like to add, quit or improve? I've been wondering for a while if I should add some images (character faces) I'm the tier list or not...

I don't want it to be heavy, since it's a phone game and people may enter quite a bit through their phone.

Awesome OT Ralch!

If I just say one thing: the characters list is a bit hard to understand, but you could add the little character pictures used here that should be extremely light on mobile too.
Ie. tried the first image on the list:
f0001.png

Chrome says it's 181B. Basically nothing.
If the image URL is too long and pushes the post over the characters limit, you could reupload them somewhere with a short url (even Imgur should do).

Same goes with tiers and strategies (ie. boosters, orb manipulators), could use slightly bigger titles. Nothing fancy at all, just a little image with the titles in a font size a bit bigger just to better separate the sections.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
I was going to skip turtles today...but i managed to max skill Kalifa yesterday so i dont need to run that Island anymore.
I finally got the last skill up for Bonney and was able to leave duck isle forever. It may be my least favorite fortnight ever, edging out Hogback which comes back next week. I still don't know what team I'm running for Prisoner Croc, guess it'll be dependent on what captains show up.

Thats impressive outside of a skillup event :eek:
Did 4-5 runs on the Carou Special Island yesterday and im done with it. I only wanted to get all the Ducks so i can evolve at least one version.

Log Nami x Towel Nami is a great combo for that stage, people werent lying.
I decided to stuff bonney full of books to free up some box space for turtles today.


17 books, 1 skill up.

...

...

...
Man probably should have waited for the skillup event, i mean Turtles are a weekly event and getting those books probably took a while - well at least you have the space now.

Do you have a 500 box ?
 

Majukun

Member
So what's the safe amount of books to have to guarantee GP Usopp'll go from 0 to max

because I should probably get double that

it should be around 1 every 6 books..1 every 5 if you are lucky

i have 20 marco skillbooks stored just for one skillup just to be sure :p
 

Majukun

Member
Yay new OT! And wow, OT3 already huh? :p

Still farming GP books here.... I hate this fortnight.

I still have 4 unevolved carue that i can't evolve because green ducks have been rarer that a blue moon for me....i had to sell plenty of blue and red ducks,but green ones are scarce and so i have the storage full of the other ones...
i suppose that if the fortnight ends before i get rid of those i'll keep the unevolved carue and sell the colored ducks..it's gonna be a while before the duck fn returns,no sense in clogging the storage with all those ducks
 

RalchAC

Member
Yay new OT! And wow, OT3 already huh? :p

Still farming GP books here.... I hate this fortnight.

I'm at 16 Usopp books right now and I only need 3 skill ups. I'm going to keep farming those just in case as long as I can, to reduce the chances to not max him.

I still have 4 unevolved carue that i can't evolve because green ducks have been rarer that a blue moon for me....i had to sell plenty of blue and red ducks,but green ones are scarce and so i have the storage full of the other ones...
i suppose that if the fortnight ends before i get rid of those i'll keep the unevolved carue and sell the colored ducks..it's gonna be a while before the duck fn returns,no sense in clogging the storage with all those ducks

At first I had a Blue Ducks shortage but yeah, the last few days the Green ones are being really elusive to me too. Can't wait for skill up event, really. I'm usually at 390-410 box space used, and I have 410 box space. I may upgrade to 425, but I don't want to go straight to 500.
 

Majukun

Member
I'm at 16 Usopp books right now and I only need 3 skill ups. I'm going to keep farming those just in case as long as I can, to reduce the chances to not max him.



At first I had a Blue Ducks shortage but yeah, the last few days the Green ones are being really elusive to me too. Can't wait for skill up event, really. I'm usually at 390-410 box space used, and I have 410 box space. I may upgrade to 425, but I don't want to go straight to 500.

i have 500 since the day it was released the upgrade :p
after every fortnight i have to sell or evolve/level up something...have around 125 slots occupied by Monster chopper and garp copies :p

can't wait for skillup event..hope it's not a disappointment..although i'll have to return to those fortnights anyway when sockets are released..but at least with sockets you can use the copies right away and not storage them for weeks :p
 

bjork

Member
Did nothing but Chess runs yesterday. He won't give it up and just drop already... this is my quest. I might gem just to run for Chess, just to have it done forever.
 

RedBoot

Member
I went from a Red Duck shortage to a Blue Duck shortage...always got the green ones, though. I have 22 evolved Carues stored up. I didn't really go into this wanting to max him...just figured evolving Carues would be better than using the ducks for fodder...

At 14 Marco books and 9 Usopp books...I want to get a few more before the fortnight leaves. Long Ring Long Land comes tonight too, though. Lots of content coming in the next few days.
 
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