Originally Posted by Sqorgar
That wasn't sour grapes, though I admit it certainly came across that way. I was trying to slyly link to my own stuff while making a point, though I'm not much of a morning person so I wasn't paying attention.
Fair enough. Your stuff is
really cool, thanks for sharing it.
My point was (or I guess more correctly, should've been) that if he had simply written the idea down on paper, it would still retain all the "art" it ever had. There is nothing artful in any way about the game itself (other than the more obvious 256 pixel style). Nothing was gained by making it a game, and nothing would be lost by making it, for example, a flash movie. You take away the blog entry, and the game loses meaning. But the blog entry loses nothing by never playing the game.
I still disagree. I didn't look at the note until I had played it a third time, and I didn't get anything out of the note I hadn't already understood from the game. Sure, it's a trivial concept for any other medium, but video games are young. I still think Passage is more emotionally nuanced and conceptually rich than, say, Beowulf, which for all its "ancient epic poem" status today reads like two little kids making up stories about their favorite superheroes while they're falling asleep. There's humanity in this (embedded in the moral choices of the gameplay itself) that isn't in that. It's a baby step, sure, but these things take time.
Sorry for calling you an idiot. You're clearly not. But you're still wrong :)