Arc Christelle
Member
Decided to look up some more Genesis Remixes and oh my god.
Seems like Genesis fans prefer the synth sound of the Genesis and SNES fans prefer the realistic sound of the SNES...
Multiplatform games designed for one of two very different pieces of hardware, haphazardly ported to the other one after-the-fact are terrible bases for this argument.Post your counter argument then?
Sounds like bleeps and bloopsYuzo Koshiro was god on the Genesis.
https://www.youtube.com/watch?v=VZFloT80zWc
So subjectivly what sounds better? To me FFVI is the pinnicle of SNES sound design.FFVI intro what is the pinnicle of Genesis sound?
Sounds like bleeps and bloops
SNES-wise, I think this is one of the most under-looked, yet best 1st Party example of sound on the system.
http://www.youtube.com/watch?v=hkYCFBnvPLA
Those first 11 seconds are too awesome. The 2-4 second mark and the 9-10 second mark get me every time.
Sounds like bleeps and bloops
I assume you don't appreciate Electronic/Rave Music.
Post your counter argument then?
So subjectivly what sounds better? To me FFVI is the pinnicle of SNES sound design.FFVI intro what is the pinnicle of Genesis sound?
Sounds like bleeps and bloops
It was just a generic Yamaha chip
You don't robotic ears, You need soul.I don't have robot ears...
Not every game needs an orchestrated soundtrack.
In short:
The Genesis has a PSG (the thing that makes music like "bleeps" and "bloops" like 8-bit systems) and it also has FM Synthesis (the "twang-y" music). FM Synthesis is very versatile, but hard to get right. Unfortunately, because of its difficulty, it was hard to make good music with it, but if you were good with it, you could make some amazing music with it.
My favorite of the Genesis:
http://www.youtube.com/watch?v=qQ2y-5lGHbQ
http://www.youtube.com/watch?v=yezDOb2Q9xE
http://www.youtube.com/watch?v=GoH-2prYASM
The Super Nintendo uses normal sound samples to make music, allowing for natural sounding music. However, it had a very heavy low-pass filter, so it wasn't as great for some of the loud, pumpin', super-rockin' soundtracks like on the Genesis and even 8-bit systems. That said, it was great for making more orchestral or ambient music, perfect for RPGs.
My favorite of the SNES:
http://www.youtube.com/watch?v=ifvxBt7tmA8
http://www.youtube.com/watch?v=6AIsQRWCtHw
http://www.youtube.com/watch?v=C1Ose7A8P94
I also sorta like this one (Dancing Mad from Final Fantasy III/VI):
http://www.youtube.com/watch?v=3me9omJZiJM
Bonus: Turbografx
It has a PSG, IMO it has worse music than the NES. But it didn't stop this utter awesomeness from being made:
http://www.youtube.com/watch?v=nHCCoNyNFtY
I also love this a lot:
http://www.youtube.com/watch?v=JgC_BUsnX7k
Over/under on # of posts before someone brings up Rock 'n Roll Racing in the only capacity it's ever mentioned on this forum?
Genesis' sound chip was so shitty. Always had that screechy sound to the music and sound effects. SNES sounded sooo much better.
Snes sounds like bad early midi music.
Genesis has a very distinct sound that, when used correctly, puts snes to shame.
While the SNES was technically superior in number of sound channels, sample quality, etc. the Genesis sound chip was a synth chip (YM2612) and was better suited to drums and bass. Which is why games that had techno'ish music sometimes sounded better on Genesis where as if the music was orchestral the SNES blew the socks off of the Genesis.
snes OSTs (with some exceptions) generally just sound like unremarkable early MIDI these days. mega drive OSTs are like an industrial chip tune sub-genre all of their own.
This is like asking who would win in a fight, The Rock or Adam Sandler. Square's output on the SNES blows everything away.
damn, Sixfortyfive droppin knowledge
Sure, if you call enjoying the bad remakes of the PSI dungeon themes to be knowledge.
AWS Pro Moves Soccer Menu: Jesper Kyd's first work on the Genesis (before he did Adventures of Batman and Robin, Red Zone or Sub-Terrania). I dunno how good the game is (sports games aren't my scene), but there's no way it could live up to a menu theme this kickass.
Bubble and Squeak - The Neverglades: Never played this one, but I rather like the atmosphere this track's got, so darned if I don't want to try it.
Captain America and the Avengers - Stage 1. Really the whole soundtrack, but this is as good an example as any. I have no idea how well the game or the conversion holds up, but music-wise, it kicks the ass of the SNES one (which was really pretty awful all things considered).
Comix Zone - Stage 2-1. Really, the whole soundtrack is pretty awesome rock guitar stuff, but I always had a soft spot for this one; captured the feel of a snowy mountain training ground fairly well, I think.
Contra Hard Corps - "Last Springsteen". This game has such an amazing soundtrack, honestly, and this is probably the most visceral of the lot. So good, Konami reused it for Contra Rebirth's final boss, where it's equally pulse-raising.
Devilish - Intro. Mediocre Breakout/Arkanoid game, to my understanding, but Hitoshi Sakimoto composed, which means it has a great soundtrack, so here we are.
Garfield - Caught in the Act - "Season Finale". Not sure why a game featuring a mediocre newspaper comic icon (albeit the old '80s cartoon was legitimately fun) has such a good techno track in it, but I recall being fairly smitten with this one my first run through the game.
Lethal Enforcers 2: Gun Fighters had a pretty kickass soundtrack conversion from the arcade version. Stage 1-1, 1-2, 2/4 and 3-2 are all pretty much standouts in my mind, although there aren't many YouTube videos of either this version or the arcade one's (doesn't help the sound test in the service menu for the arcade version doesn't let you play any of the music from the game :I).
Master of Monsters - "Standing in the White Fortress". More somber FM synth from Hitoshi Sakimoto. He's really good at this, don't you know?
Mega Man - The Wily Wars - Wily Tower Stage 4. While the game's overall kind of a mediocre port of the first three NES titles, it does have an original campaign hidden in it when you finish them all. While the music for the three Robot Masters you fight is kinda eh, the Wily Castle themes are some kickass stuff. Always kinda liked the Western-ish feel this one has.
Mega Turrican - "Bionic Action" (Stage 1-1). Chris Huelsbeck's soundtracks for the Turrican series have always been kickass, and this is the first (and only) entry in the series where he does the Genesis soundtrack himself (the conversions for the first game and Universal Soldier kinda sound like ass, honestly). It's very much kickass as a result; I actually kinda like it more than the Amiga version...
Midnight Resistance - "Flood of Power". More Hitoshi Sakimoto! This guy really knew how to work an FM synth. That intro's incredibly kickass, too. The arcade version sounds impotent in comparison.
Monster World IV - "Try the Trial". Dunno why I like this one so much, beyond the fact it reminds me a lot of OPL synths on old DOS games. I like nostalgic tickles like that, even if I didn't check out this game until around 2011 or so.
Red Zone - "Retirement". "This nuclear war will create a nuclear winter that will kill most life, and radioactivity will render the world uninhabitable for thousands of years to come. DEATH BEFORE DISHONOR!" Basically, the Game Over screen doesn't fool around - and the music really makes it sink in, too.
Toy Story - "Inside the Claw Machine". Another pretty awesome techno(-ish) piece inside a licensed game. I actually like this version better than the SNES one; the square wave lead works better, I think, than a honky-tonk piano trying to do the same thing. "Really Inside the Claw Machine" was another good one, although it's surprisingly lengthy considering it plays during a timed mission.
Vapor Trail - Main Theme. Seriously, listen to that intro. Does it get more '80s sounding than that? Really brings to mind the kind of kitschy action films you'd get from that era.
Yu Yu Hakusho - Makyou Touitsusen - Mountain Peak. Another game I've never played, but I really like way this one goes for some reason. Wouldn't be out of place in a mountain stage in any given action game, really.
Stand back:
Gauntlet 4 - Transparent Obstacles
SNES had more range, but the Genesis sound's limitations gave birth to some really cool stuff. Rhythm and bass heavy in particular.
I say with no exaggeration that I prefer how the NES sounds over the SNES, on average.
Stand back:
Gauntlet 4 - Transparent Obstacles
SNES had more range, but the Genesis sound's limitations gave birth to some really cool stuff. Rhythm and bass heavy in particular.
I dunno which Model you'd call this, but yes, it does.Alisia Dragoon also has amazing music, but something about it doesn't quite work right unless its being played on the original series of the Model 1 hardware.
Seems like Genesis fans prefer the synth sound of the Genesis and SNES fans prefer the realistic sound of the SNES...