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Banjo Kazooie Nuts and Bolts - Demo on XBLM Now

Alf-Life

Member
Aww, poor little George. He comes on here, is honest with people, and then they decide to slight him by posting publicly that due to his comments Rare will lose sales. What do you think people in his office will do to him now? He is already marginalised, and no one goes to lunch with him... now they'll berate him even more and post pictures of his head on homosexual porn and cellotape it to his monitor.
 

KevinCow

Banned
SapientWolf said:
It was only a problem for SDTV owners (and that looks like a pretty nice HDTV).

For those still stuck with SD, you can get XBox 360 VGA cables and a female->female gender changer for less than $15 shipped. That will allow you to play on a computer monitor. And if the minor inconvenience of moving the XBox is too much then you probably weren't too interested in N&B to begin with.
I didn't know that. I have an extra monitor that I could use for that. Still, paying $15 extra for cables and whatnot and having to physically move your Xbox to a smaller screen every time you want to play the game isn't really a reasonable solution, especially for something that shouldn't even be an issue in the first place. It's not convenient at all.
 

George K.

Member
Alf-Life said:
Aww, poor little George. He comes on here, is honest with people, and then they decide to slight him by posting publicly that due to his comments Rare will lose sales. What do you think people in his office will do to him now? He is already marginalised, and no one goes to lunch with him... now they'll berate him even more and post pictures of his head on homosexual porn and cellotape it to his monitor.

HAHAHAHA! Nice one! Made me chuckle :)
 

Zoso

It's been a long time, been a long time, been a long lonely lonely lonely lonely lonely time.
Well I finally got to play the demo(I only have silver). & yes, the text is almost unreadable on a SDTV. I can read it, but I have to lean forward and squint like crazy. It was starting to give me a headache after 30 minutes. I basically just stopped trying to read it after that. I don't know what I'm going to do for the final game. My parents own a HDTV. Maybe I'll just play it at their place when I'm home for winter break...

The actual game was pretty fun though. LOVE the atmosphere - exactly what I was looking for. The challenges were pretty meh & I'm not really expecting much better from the rest of the game. Building vehicles was a lot of fun, and although I didn't mess with it too much, I can tell that I'm really going to enjoy making crazy custom vehicles. Overall I'm happy about the game.
 
Finally got to play the demo today, and I just couldn't really get into it.

Showdown Town still had platforming objectives, but I felt like my ability to navigate the world on foot had been severely hampered, and I wasn't able to simply jump my way up buildings. Instead I had to climb up a pole and walk across a tight rope using what felt like a balancing mini-game.

It felt like an artificial means of progression in lieu of just having fun jumping around the world to explore it. I don't understand why I have a much more limited move set than previous titles.

It's seems like Rare is afraid of people not utilizing the vehicles so they didn't give them any platforming utility. But the vehicles just aren't as adept at moving through the world to collect things. Missing a note in a vehicle is rare but can completely break the players pace. They can't simply run right back at it after passing it by, instead they have to make a U-Turn, realign, and then continue on with whatever it was they were doing.

Vehicles end up feeling like arbitrary ways to make the missions more complicated than they really are. Banjo games always had unique missions, but now they seem like very boring, standard, and repetitive concepts like racing and pushing an object from point "X" to point "Y" that are dressed up to seem unique. Making things worse is that the missions felt separated from the actual world. Having to be pulled out of exploring the level to begin a mission ends up creating a divide, and the missions end up feeling like they were deliberately placed around the world rather than being a part of it.

The levels themselves are far too open for players to genuinely explore. One of the things that sort of stands out to me as proof of this is the mini-map displaying where missions are, and huge holograms of essential characters. This removes a sense of "what am I going to find in this section of the world" as well as making the game more about meeting silly time limits (a mistake in a game that's at its best when players are meandering about in a relaxed state) than needing to explore the level on your own terms.

When I first teleported into Banjoland I didn't know what to do, even after five minutes of messing around; and that's never a good position for the player to be in. Because the levels are designed around these big race and collecting missions the player isn't funneled as well between each new objective, and it's really a shame. I don't think the new direction particularly works well, especially considering that Rare isn't stepping up to the plate with the best vehicle mechanics by any means. Creating vehicles and taking them out into the world is interesting, but if what I'm doing with them isn't enjoyable than it isn't really worthwhile.

I don't think the game is bad, but it isn't particularly fun, and it's unfortunate that Rare's ideas don't seem to work as well as the design document.
 

Darklord

Banned
How the hell can people play a 360 on an SDTV anyway? It looks so bad. Buy a god damn monitor and hook it up. Instant HD for a fraction of the price.
 

Pyrokai

Member
Darklord said:
How the hell can people play a 360 on an SDTV anyway? It looks so bad. Buy a god damn monitor and hook it up. Instant HD for a fraction of the price.

Because some people enjoy playing older consoles without buying multiple TVs so that their old consoles don't look like utter ass.

Cammiluna said:
S-video AV Cable.

Best $20 I ever burned!

Unless this fixes the problem. What does an S-Video AV Cable do?
 
No Means Nomad said:
Showdown Town still had platforming objectives, but I felt like my ability to navigate the world on foot had been severely hampered, and I wasn't able to simply jump my way up buildings. Instead I had to climb up a pole and walk across a tight rope using what felt like a balancing mini-game.

I think I know the building your talking about.

I got up there with jumps alone. ;)
 

Zoso

It's been a long time, been a long time, been a long lonely lonely lonely lonely lonely time.
I'm playing the demo some more, and I'm definitely going to look into buying a monitor or a cheap HDTV. It kills me not being able to read the text.
 
Dead Rising text was unreadable on my 21" 4:3 SD CRT TV. However I had no trouble reading it on my 26" 16:9 SD CRT (in both cases using RGB Scart). I don't think the problem is SD sets, I think its the non-widescreen SD sets which are the issue.

That, or there might be a correlation between users complaining about not being able to read the text, and the number of soggy tissues in their bin.
 

JRW

Member
sionyboy said:
Dead Rising text was unreadable on my 21" 4:3 SD CRT TV. However I had no trouble reading it on my 26" 16:9 SD CRT (in both cases using RGB Scart). I don't think the problem is SD sets, I think its the non-widescreen SD sets which are the issue.

I remember reading people were purposely setting there 360's to widescreen mode with 4:3 SD sets in order to make text more legible in Dead Rising, perhaps someone with an SD TV can try this with Banjo and report the results.
 

Cammiluna

Neo Member
SV cable gives you a clearer picture. It's about as close to HD as humanly possible emitting from an SD box without the widescreen

Text isn't as clear as it would appear if you just hooked your console to a computer, but it's more readable than it ever was before.
 

MrDaravon

Member
Darklord said:
How the hell can people play a 360 on an SDTV anyway? It looks so bad.

My wife plays the 360 casually, and we only have one HDTV which I'm usually playing on, so she would be playing this primarily on a SDTV. She wasn't too hot on the demo (which she played on the HDTV), but the apparent problems with text pretty much seal the deal of no buy.

JRW, if no one's tested the widescreen option on a 4:3 SDTV by tomorrow night I'll check it out, I'm about to crash and I'd have to move some stuff around to do it right this second.
 

SapientWolf

Trucker Sexologist
KevinCow said:
I didn't know that. I have an extra monitor that I could use for that. Still, paying $15 extra for cables and whatnot and having to physically move your Xbox to a smaller screen every time you want to play the game isn't really a reasonable solution, especially for something that shouldn't even be an issue in the first place. It's not convenient at all.
I found a massive Sony 22" CRT monitor (must have been at least 80 lbs) at a Goodwill, lugged it up my stairs, and then jerry rigged it on the top of my desk with metal brackets. For the hardcore, getting the best gaming experience comes first. Convenience is a distant second.

BK:N&B deserves to be enjoyed in HD anyways. It runs at a full 720p, at a time when many other games are upscaled from lower resolutions. And it looks gorgeous.
 
MS should really take into account SDTV's into cert.

I'm hoping that maybe after this gen, that we can leave SDTV's behind (maybe the next if HDTV's / monitors don't have as fast sales).
 

Zoso

It's been a long time, been a long time, been a long lonely lonely lonely lonely lonely time.
Played the demo for 3 more hours this evening. & I explored all of Showdown Town(well, what's available) and most of Banjoland by foot. I wanted to explore all the small details that are just littered all around this game. And damn, Rare has made quite an incredible world. I'm really impressed. There's a lot of fan service that you won't notice from your vehicle : )

I also kind of got used to the small text. I could read the majority of it.
 

PacoDG

Member
Rare to fix small text issue.

-----

Last week, gamers discovered that the upcoming Banjo-Kazooie: Nuts & Bolts was plagued with a particularly annoying problem for those still stuck with standard-definition televisions in the HD Era: the in-game text is so tiny it's almost illegible. Rare's initial response? "Tough cookies," more or less, as a representative stated that it's "simply something that's too expensive in terms of time, resources, and money to alter." Well it seems they've now managed to find extra time, resources, and money, because Rare has officially changed their stance and announced there will be a patch to fix the tiny text soon after the game releases.

"It has come to our attention that people are experiencing subtitle readability issues with Banjo Kazooie: Nuts & Bolts on Standard Definition TVs," a statement on the official Banjo-Kazooie blog reads. "We would like to assure you that contrary to earlier reports, we are aware of the issue and currently working on a title update to be released within the next 30 days that will fix it for those with Standard Definition TVs. We're committed to ensuring all fans of the franchise are able to have the best experience possible with Banjo-Kazooie: Nuts & Bolts."

"Subtitle readability issues"? Was "absurdly tiny text" deemed too blunt to say? Regardless, it's nice to know gamers with SD sets won't go blind trying read Banjo's dialogue when the game releases next week.

- from http://www.1up.com/do/newsStory?cId=3171199
 

Alphahawk

Member
I just wanted to congratulate Rare on fixing the small text issue, once again the game has popped back onto my radar. I can't wait for December 12th to see how things turn out.
 
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