So ridiculous they had to respond to this idiotic criticism. It's as though people have never played a game released in the last 10 years. There is always normal gameplay with the occasional set piece.
"I saw a QTE so that must be the entire game."
"I saw four areas in Mario Odyssey so that must be the entire game."
That is literally the thought process of a small infant who doesn't understand that things it doesn't see still exist.
Yes you absolutely can blame people for thinking this. Unless the intelligence of the gaming audience does not deserve even the slightest modicum of respect.
Wow, a tad harsh maybe? Why are you mocking people for reacting to the demo that Insomniac chose to represent the game with? How did you know, without being told, what portion of the game was composed of QTE driven gameplay?
You are literally telling people to assume that the game is mostly different than what they saw. You're calling people dumb for not comforting themselves with pure speculation. As if that weren't enough, you're dismissing people's reasonable concerns about an overabundance of QTEs interfering with normal gameplaya problem that is hardly unprecedented. When God of War, the king of QTEs, distances itself from what was once a pillar of its gameplay, maybe that tells us something about the evolving standards of game design.
If anything, the backlash against the QTEs in the Spider-Man demo sends an important message to the developers about what kind of game fans want. You might personally disapprove of the way people have been speaking out, but it's not about that at all. This isn't people being dumb babies, it's potential customers making their preferences known, and doing so effectively enough that Insomniac not only noticed, but chose to respond.
As someone who wants a modern open world Spider-Man game with minimal obstacles to freeform navigation, I'm glad Insomniac was reminded that QTE driven set pieces are perceived by some fans as exactly that: obstacles to the way they want to experience the game.
Unpopular opinion time.
I wish Insomniac also add an "auto QTE" option for the game for accessibility, similar to how Capcom added an auto QTE option in Resident Evil 6. If it's a 'set piece block buster' moment. I'd rather eliminate the 'miss and repeat' aspect that usually plagues these kind of QTE's completely to enjoy the set piece in it's full glory.
Not a bad idea. I've been playing The Witcher 2, and this type of feature does make the cinematic moments more enjoyable.