Jubenhimer
Member
I think the problem is that Sony doesn't really have many PlayStation properties that can work in a mobile environment. Most of their first party games are long demanding experiences that are better experienced at home on a console. Whenever they try to adapt them for the handheld, they're always watered down in comparison, because they're trying to be exactly like the console counterparts, yet the design and specs of both the PSP and Vita hold them back. The PSP may have done fine thanks to it's multimedia features which were actually seen as novel at the time, but it's software attach ratio outside Japan was terrible. And the Vita failed completely both with proprietary memory, AT&T as your cellular provider, and lack of third party support.
With Nintendo, one reason they've been able to hold on to this territory for so long is simply due to the fact that most of their IP are perfectly suited to mobile play. They're generally very simple games you can pick up easily and play, even if you only have 30 minutes to spare. So it makes sense for them to go the hybrid route. If Sony were to make another mobile console, they would need to make sure the games can be enjoyed in short bursts, console quality or otherwise.
With Nintendo, one reason they've been able to hold on to this territory for so long is simply due to the fact that most of their IP are perfectly suited to mobile play. They're generally very simple games you can pick up easily and play, even if you only have 30 minutes to spare. So it makes sense for them to go the hybrid route. If Sony were to make another mobile console, they would need to make sure the games can be enjoyed in short bursts, console quality or otherwise.