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Member
(04-04-2007,
07:07 AM)
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*NEW* DMC4 information from latest PSM (cover article)
#1
Here is a run down of the information given in the latest PSM article for DMC4 (cover). The information is a gathering of news bit posted by various users on the Internets spanning IGN, Gamefaqs etc. The information is VERY similar to the Famitsu article shown previously so I will be posting scans of Famitsu to compliment the information.
General information ![]() * Series staples remain intact - everything running at constant 60fps. * Attention paid to every detail in the game is staggering. * Characters are a lot more expressive in-game. *New characters can be unlocked after clearing the game. * High-definition graphics everywhere you look. * Environments look so in touch with the DMC universe. * Environmental destruction during battles such as the Variel boss battle are unparalleled with anything ever seen in the series. * The game will have a crisp and responsive feel when playing. * The game feels like a PS3 game more than anything else. (Don't kill the messenger here) *When asked about the development cost, he said that they are 'making it to the point where we don't exceed the break point of what we can handle as a budget and still have the game be profitable.' He said the game is not twice as expensive as DMC1. * The camera is much more cinematic now. * Vehicles can be seen strewn across Fortuna. Cars and vans will be on the side of the roads etc. * 16x9 aspect ratio. The camera will play a big part. * More meaning and justification to the cutscenes and flow of the storyline. * Same graphics engine as Dead Rising will be used to give the basic support to the graphics and appearance of everything. They initially looked at the types of middleware available, but they realized they couldn't do some of the things that they wanted to do. He said that most devs say, "We have this engine, we have this middleware. What can we make with it?" However, Capcom's development starts with, "We have this game, what do we need to make it?" * Yuji Shimomura will be directing the cutscenes etc. again. He will ensure that the cutscenes will look much more action-packed and more stylish than ever. He understands the universe and Dante so will be able to make the cutscenes suit them. *Johnny Young Bosch (the Power Ranger, Adam Park) is providing the motion-capture and and voice for Nero. *When asked if Clover's departure from Capcom affected the game, and he said that the people who left are ones that wanted to move on to different projects. The people that are working on DMC4 are the ones that really want to make DMC4. *The snow level that was in the E3 2005 trailer is in the game Characters * Nero's Devil Bringer is natural and not difficult to use. * Dante's animations and expressions will be in the same cool tone as before. ![]() * Dante plays totally different to Nero. He also has the four basic styles from Devil May Cry 3 returning - Swordsmaster, Gunslinger, Royal Guard and Trickster. The core animations still look the same from Devil May Cry 3 but everything has been upgraded to look more natural and enhanced, as expected of next-gen by the gamers. He's as responsive as ever. Much more like DMC3 Dante than DMC1 Dante in terms of mobility. ![]() * Some of Nero's moves list given in PSM: Charge Shot - Hold square to charge, then release to fire "As well as shooting bullets in rapid succession, you can charge up your gun for a slower, but more powerful shot." Exceed - Pull L2 to charge the EX-guage "Revving your EX-guage like a motorcycle handle, you can build up to three levels of extra power for your moves." Streak - While holding R1, press the left stick towards the enemy + triangle "Streak is a powerful forward strike" High Roller - While holding R1, press the left stick away from the enemy + triangle Air juggle Hell Bound - Face the Grim Grip and press R1+Circle "Think of this as a a grappling hook-like move that you can use to reach far away platforms - but only if there is a globe to catch. Buster - Press circle near an enemy "This attack can be performed after you catch an enemy. Best used at the end of a combo, since it doesn't work well with juggleing. Snatch - While facing an enemy, press R1+circle Used to grab enemies in the air or on the ground * Vergil was a subject that was avoided as it was reiterated that Dante was one of the main focuses of this game. Vergil was still not confirmed to be in the game though yet it wasn't said that he won't be. Who knows. They have no interest in making a Vergil spin-off game either. Enemies ![]() * Variel will be extremely detailed with his battlefield being an epic scrap. Destructible environments will have a place in this battle as Variel destroys everything to get to you. * The Frosts will be difficult enemies to destroy. They can disappear and reappear. Plus they can attack you in groups. I will be updating the Superior DMC4 thread once I get the new direct feed images to put up (meaning when Capcom updates the main site). I will also be scaling down the image sizes on the front page so that it doesn't kill the connection for the people here. Last edited by Dahbomb : 04-04-2007 at 07:10 AM. |
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too mature for this board
(04-04-2007,
07:14 AM)
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#6
You know what's cool about games like this being multiplatform? I only own a 360, yet I can buy a PSM and most of the information in the articles is relevant.
Give me a year and a Final Fantasy XIII/MGS4 to 360 announcement and maybe I'll get a PSM subscription. this is only a joke trolling, SDC. Don't take it personal, I have a lot of love of Sony right now, I just can't afford my PS3 yet. :( |
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(04-04-2007,
07:18 AM)
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#9
Quote:
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(04-04-2007,
07:18 AM)
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#10
Originally Posted by Dahbomb:
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official chef to the
Evil Clown Brigade(tm) (04-04-2007,
07:32 AM)
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#11
Wait... Johnny Young Bosch was a Power Ranger?!?! : 0
Are you serious??? : o EDIT: He was the GREEN RANGER OMGDSG arE U serious??!?!~ Johnny I love yoooouuuuuuuuuuuu i DRESSED UP AS HIM FOR HALLOWEEN ONCE MY GRANDMA MADE THE COSTUME IT WAS SO BEAUTIFUL ;_; Last edited by mugwhump : 04-04-2007 at 07:42 AM. |
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I am full of shit.
Rich, smooth, creamy shit. (04-04-2007,
07:36 AM)
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#12
What does that even mean, 'feels like a PS3 game?" does that mean the controls feel better on the sixaxis? i don't get it
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Member
(04-04-2007,
07:43 AM)
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#16
Originally Posted by mugwhump:
he was also the voice of vash for trigun |
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official chef to the
Evil Clown Brigade(tm) (04-04-2007,
07:51 AM)
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#19
Originally Posted by Stabby McSter:
This just turns my whole world upside down. : 0 |
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Member
(04-04-2007,
07:51 AM)
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#20
Originally Posted by mugwhump:
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Worships the porcelain goddess
(04-04-2007,
07:54 AM)
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#22
Originally Posted by SapientWolf:
To buy a card that would play this at the level of PS360 would probably run you around the cost of a PS3 itself. |
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Banned
(04-04-2007,
07:55 AM)
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#23
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Member
(04-04-2007,
08:09 AM)
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#29
Originally Posted by Kintaro:
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Member
(04-04-2007,
08:16 AM)
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#33
Originally Posted by BobFromPikeCreek:
There needs to be a next-gen Power Rangers game. Just Mighty Morphin' Power Rangers. It would sell a crapton on nostalgia factor alone. |
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Member
(04-04-2007,
08:21 AM)
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#34
Originally Posted by Space A Cobra:
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Member
(04-04-2007,
08:25 AM)
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#35
Originally Posted by Dahbomb:
Ok awesome! Consider me extra sold. |
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I suggest you beware, sir
(04-04-2007,
08:28 AM)
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#36
Originally Posted by Dahbomb:
People, people, people... Johnny Yong Bosch, not Young. And what the shit is all this Power Rangers talk? That show is really that amazing? I imagine I probably feel the same way about it that you guys feel about Transformers/GI JOE, but I'm amazed there's this much love for that show. Nostalgia? Oh, wait, we were talking about DMC4. Hooooooooly shit, I'm actually pumped for the game now. Hell, I'm even more pumped now that 360 owners get to play it too. Happy dances all around! |
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a melancholic piano
a sea-blown wind (04-04-2007,
08:29 AM)
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#37
That's all that was revealed in the cover story? All of that new information is virtually worthless or nothing to get excited about.
Where's the information on the other weapons in the game? DMC3 had some pretty awesome weapons and we haven't heard a single thing about DMC4's weapons. How powerful is Nero's default pistol compared to Dante's E&I? How does the weapon upgrade system work? |
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Member
(04-04-2007,
08:39 AM)
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#39
It looks awesome, I'm tempted to try the first two games but the camera sucks from what I played of the first one. It was just a few minutes though... either way 3 is a huge improvement and I don't know if I can go back. Much like RE4 and the older Resident Evil games.
Originally Posted by CurseoftheGods:
No... Last edited by Chrono : 04-04-2007 at 08:43 AM. |
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Member
(04-04-2007,
08:45 AM)
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#40
Originally Posted by Chrono:
Damn. I was playing DMC3 last night and I could've sworn it was 30 fps. My eyes must've gotten really shitty over the past couple of years. ![]() |
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Member
(04-04-2007,
08:48 AM)
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#42
Originally Posted by ElyrionX:
The new weapons will not be revealed until very later on. That's just how Capcom does things. Oh and I think the weapon upgrade system is the same as before, except for Red Queen's case which is some weird Stock/Exceed system. Oh and Realtime Style Switch!
Originally Posted by CurseoftheGods:
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Worships the porcelain goddess
(04-04-2007,
08:54 AM)
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#43
Originally Posted by SapientWolf:
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Member
(04-04-2007,
09:01 AM)
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#44
Originally Posted by Dahbomb:
He was the green zeo ranger and green turbo ranger. So that kinda counts. He also does the voice of Ichigo in the american version of Bleach. Theres no speculation of release date at all? Plus I bet it'd be fun to fight Dante in a boss battle, sorta like fighting Julius Belmont in Castlevania :AoS |
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Member
(04-04-2007,
09:20 AM)
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#46
Originally Posted by Dahbomb:
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Member
(04-04-2007,
11:05 AM)
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#50
Originally Posted by SapientWolf:
But there is more to a computer than just a graphics card, you need some highend CPU, a good amount of Ram etc.. |