Deadly Cyclone
Pride of Iowa State
This is the first good AC trailer in quite a while:
https://www.youtube.com/watch?v=Y_J8QXmIcy4
Looks great.
https://www.youtube.com/watch?v=Y_J8QXmIcy4
Looks great.
Am I hearing things... or does Ptolemy sound like Joffrey from GoT?
Am I hearing things... or does Ptolemy sound like Joffrey from GoT?
I like it, I'm even thinking about buying it. I still expect this to play like any other AC game, but I like the settings a lot.
I got two questions though:
- Is there a modern world part?
- If yes, is it something stupid like the "game developer meta critique stuff in Unity" or the "It's a console" bs in syndicate? Or something "cool" like in AC 1?
Nobody knows what it entails, but there is a modern world component.
That's very obviously Rome at the 25-second mark. I wonder if it'll be in the base game or a DLC setting as per one of the pre-announcement rumours (or both, with the game ending in Rome and DLC continuing the story).
That's very obviously Rome at the 25-second mark. I wonder if it'll be in the base game after all or a DLC setting as per one of the pre-announcement rumours, or even both, with the game ending in Rome and DLC continuing the story -- a sort of AssCreed 2 -> Brotherhood situation.
That is not Rome, that is Cyrene.
But Origins Art Director is currently in Greece (or it was last week) so Egypt, Greece, Rome thing is possible.
Its Cyrene.
Am I imagining things or does this game look worse than Unity graphically? Even Syndicate wasn't as good as Unity. Why all the steps back?
Am I imagining things or does this game look worse than Unity graphically? Even Syndicate wasn't as good as Unity. Why all the steps back?
EDIT: And yeah, as i said in the other thread, the rumor back in the day was that it was going to be another trilogy (with Bayek/Aya as main characters i assume) set in Egypt, Greece and Rome.
Would be fantastic, if so.
Am I imagining things or does this game look worse than Unity graphically? Even Syndicate wasn't as good as Unity. Why all the steps back?
Unity has some incredible lighting that hardly any other game can match up to even today origins included . It appears the team started this after black flag and had a completely isolated dev cycle where they took nothing from unity or syndicate, for better or worse.
That said imo the art and world more than make up for it. I dont believe wed have this scale of the world with unity tier graphics.
From what I've read, there are two reasons for that:
1. Because current consoles couldn't handle Unity's graphics. Unity was Ubisoft's first PS4/Xbone AC game and they simply overestimated how powerful the consoles were going to be which is part of why the game had such huge technical issues at launch.
2. Because they went back to a dynamic day/night cycle after Unity. Unity had baked lighting which looks way better but is also static so it cannot be used with dynamic time of day changes. (Baked lighting also takes up a lot of disc space which could potentially become a problem with a world as large as Origins'.)
Am I imagining things or does this game look worse than Unity graphically? Even Syndicate wasn't as good as Unity. Why all the steps back?
The Season Pass being $40 and the game having no MP component has me a little hopeful that the Greece + Rome expansions rumour will pan out. I mean, I still very much doubt Ubi was that heavily inspired by The Witcher 3, however the possibility isn't as quite as outlandish as it first seemed.
You're comparing apples and oranges here. Unity certainly looks very good up front, but any thing in the distance looked aweful and the LOD was terrible. There was also no dynamic weather and the time stand still (sun didn't move) and was only able to progress after a loading screen (or after cut scenes).
That was all improved in Syndicate. The LOD is a lot better and building no longer look like cardboard cutouts and the time of day is now dynamic.
The LOD seems to be further improved in origins, mostly because they need to show wide, open landscapes. but they had to tune down the lighting because of it, at least a bit (I guess it has to be dynamic now...). An understandable trade off, because handling a landscape the way the handled background buildings in Unity and going for 100% prebaked lighting data and no dynamic change of time and weather wouldn't be wise for a game like origins.
Am I hearing things... or does Ptolemy sound like Joffrey from GoT?
Oh you're thinking expansions? I was thinking just subsequent games (much like Brohood and Revelations were, to AC2).
But yeah, i can see both of them being part of a large Season Pass, which is a bit disappointing, as it means they'll end up being smaller affairs, though considering some of the bloat in AC games, it could work out to trim that shit out.
4chan via Reddit said:
Reddit said:
Well, I'm not discounting the possibility of an AssCreed 2esque trilogy, but, yeah, one rumour mentioned a trilogy and a later rumour "clarified" the locations will be used for expansions:
I just think the Season Pass being as pricey as it is lends a teeny-weeny bit of credence to the latter.