Crucible Design Lead Lars Bakken has some information on how youll meet new people in the PC Beta.
Lars: During the console Beta, we learned a lot from the players who entered the Crucible. Some of these learnings will be on display in the PC Beta. Our core goals havent changed. We still want to serve all players who love the thrill of competition with fair and fun matches. We have, however, done a bit of work under the hood.
One of our goals for Destiny 2 has been to create two different ways to challenge yourself against other players. From this point forward, to allow for more varied experiences between the playlists, matchmaking for Quickplay and Competitive will be tuned separately. Along with some other changes to the rule sets for specific game types, these are the moods we want to cultivate in the new Crucible.
Quickplay
Matchmaking times will be shorter, with less emphasis on Skill. This is the fastest route to a game, but you may face opponents outside of your comfort zone. The winning score in Control has been extended from 75 to 100 to allow for more time to play and use your abilities. Because too many matches were shorter than we expected (some Guardians werent even able charge their Super) weve extended the trigger for the Mercy rule so it will come into play less often.
Competitive
Matchmaking takes more time to introduce you to players that are closer to you in skill with a good connection. These matchmaking settings may take longer, but we feel that the quality of the gameplay experience will be worth the wait. We have also made improvements to the way we calculate your skill in Countdown to better reflect how youll perform against your opponents.
We always use an element of your skill rating when we match you with opponents or teammates, whether in a pre-made Fireteam or going in solo. In all cases, the average rating of the team is taken into account when looking for matches. As always, well be eager to hear from you all about how this feels.
Sandbox Designer Josh Hamrick has notes on how to survive when you come under fire in the PC Beta.
Josh: First, Sandbox would like to give big thanks to everyone who played in the D2 console Beta! I can happily say that a lot of issues you all encountered are things we were tracking. I can even happilyerly say that, because of your hard work and dedication to making D2 awesome, there were a few things you reported that have now been fixed. Seriously, THANK YOU.
With the PC Beta coming up, well have another chance to sample the mayhem. This will be an opportunity for you to experience a few tweaks that have been made that will help make for a more enjoyable D2 experience all around. Heres a list of the major adjustments in the PC Beta.
FIXED: Infinite Super Glitch
Infinite Supers are all well and good until someone loses an eye.
FIXED: Warlock Glide Glitch
This bug was awesome
So awesome it hurt us a little bit to kill it. Thanks to those in the console Beta who helped us track this down.
FIXED: Infinite Grenades Glitch
Another issue found with the help of our friends in the console Beta. (Thank you!)
FIXED: Warlocks now have the same Melee Range as all other classes
With the exception of where perks directly increase their range, Warlocks will punch like the rest of us. Our PC friends will get a chance to experience a world with consistent base melee ranges. So will the rest of you, when the game launches.
TWEAKED: Globally reduced the time it takes to charge your Super
This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super.
TWEAKED: Increased Grenade Damage in PvE
Increased damage helps Grenades feel as powerful as they should facing hordes of alien combatants and, more specifically, makes the longer cooldowns more palatable. We want abilities to be slightly more rare, but worth it. In the console Beta, the worth it part wasnt quite there yet.
TWEAKED: Increased Power Ammo drops in PvE
This is something we had felt internally and have been slowly tuning up over the last several weeks. The PC beta has been updated with our new values and will provide much more Power ammo in PvE than what was found before. Power ammo can also be directly farmed from all Yellow Bar Combatants. Go big, Guardians!
We know youll be doing everything in your power to discover shenanigans. Sandbox is optimistic that, with these big changes to the build, the PC Beta will be several steps closer to the game you will find in your hands in (less than) a month from now. We will be playing and watching right alongside you all, ready to document additional issues that you might find along the way. Happy hunting!