Alex
Member
It definitely does. If you're not adverse to listening ahead, it's worth hearing what Soken has been doing with the music in Heavensward and after, such as the themes for Great Gubal Library and Sohr Khai.
Mid-dungeon cutscenes go away after the final dungeons of 2.0, another thing which the developers improved on after base ARR.
If you like puzzle-ish bosses, I think the design for those really picks up once you get into level 50 dungeons and later in Heavensward. There's a lot of really neat mechanics that go on. It helps when you have a full complement of abilities to use in fights as well.
Yoshida has said that the battle system will be overhauled in Stormblood and redundant abilities may be eliminated. He wants the difficulty of executing jobs at level 70 to be about the same as it is at level 60, not get even more complex. So at least he's aware of the danger of bloat.
It's bloated to hell and back as is at 60, though. You need a guide and a bunch of macros to do Summoner and Scholar even passably at cap. Most others don't fare too much better, shouldn't have to pick a class based off of your input method. Honestly this game benefits more from an MMO mouse than WoW does and it's PC exclusive.
They could outright start removing/rolling abilities together and it wouldn't do damage to the integrity of the combat. Classic MMO bloat, too many abilities that don't pack enough of a punch and too many that are borderline useless/negligible.
XIV is a great game but I hope that combat revamp is aggressive in certain areas. Toning down the glut of minor personal buffs and marginally different AoE abilities would be step one, for me.