VincentMatts
Member
The diveted gauntlet shields on the Jackals, tanks on the Grunts (and their "hoods" blocking headshots from some angles), and obviously the Hunters' backs were basically half the covenant types, and the recharding shield dynamic on the Elites played into its own strategy, especially if you weren't using energy weapons to take it down before going in with normal human weapons. H2 added in specific one-shots on all difficulties for Brutes. In fact, Brute designs overall were criticized because they were more simplistic bullet-sponge enemy types, compared to the more nuanced designs of the original. Halo 2 multiplayer even added things like the left-hand side tank on the warthog that would destroy it in way fewer shots if you had the angle.
I'm sorry to say, I think you're wrong.
I complaint about the new enemies... but this isn't want I want at all.
I just want enemies that are fun to fight and have behaviors that are fun to manipulate using the established sandbox principles
yes ultimately, what im saying is in halo CE, they were fun to fight. In 4-5 the Promethean were not. Its more than just the enemy type.