Umm guys, where do I get a circle pad pro?
Didn't these already come out?
I've called two of the gamestops near where I live, one of them had never even heard of it, and the other couldn't tell me a release date.
It can't hurt to wait for more reviews/GAF impressions.
It really depends on your thoughts on the demo, I guess.
oooh 8m07s - I've got to imagine that bullet effect after "This isn't America" looks freakin awesome in 3D....
I don't know if its the way its been filmed or if the game is subtly improved in some way over the demo, but I think it looks pretty good here.
Do we know yet if you can't cut the ropes in the full game?
Also, I've read that there are a couple of different options to that question at the beginning:
I'm playing MGS for the first time!
I like MGS3!
I like MGS4!
I like MGS PEACE WALKER!
I like all the MGS games!
Really wondering what some of those do. In the original, "I like MGS1" got you slower stamina decreases and I believe "I like MGS2" got you a Raiden mask?
I really don't think the framerate is that far off from the PS2 version. Even during the cutscenes. The 3DS version is missing the motion blur they used during the cutscenes to mask the lowered framerate in the original version. From everything I've seen thus far, they seem to be very similar, with the PS2 version having a bit of an edge when it comes to cutscene framerate, and a major edge when it comes to the survivor viewer.the in-game framerate seems to be fine but the cutscenes are a joke. Had the framerate been the same as the ps2 version I would be behind this 100% since the 3D is a great addition and I prefer the controls(90% of my gaming doesn't use dual analog anyway).
Shaders are stuff are far less important to me than the framerate. I'm not sure why people are separating framerate quality from graphics. I consider framerate to be the most important part of a game's graphical presenation. I haven't played the HD collection but I can see people making an argument for it based on that one factor alone.
It just comes down to priorities. I don't really care for PW or MGS2 so getting MGS3 by itself is fine by me. I just have to decide if I can stomach the awful cutscenes to play with all the improvements the 3DS version does have. I enjoy the demo more and more each time I play it so I am probably going to bite at some point down the line.
It just sucks that konami botched what could have been a slam dunk 3DS release.
I want to play it on a portable though
I really don't think the framerate is that far off from the PS2 version. Even during the cutscenes. The 3DS version is missing the motion blur they used during the cutscenes to mask the lowered framerate in the original version. From everything I've seen thus far, they seem to be very similar, with the PS2 version having a bit of an edge when it comes to cutscene framerate, and a major edge when it comes to the survivor viewer.
Wait for superior Vita version?
Wait for superior Vita version?
Wait for superior Vita version?
I recall MGS3 having worse framerate than MGS:TTS.I really don't think the framerate is that far off from the PS2 version. Even during the cutscenes. The 3DS version is missing the motion blur they used during the cutscenes to mask the lowered framerate in the original version. From everything I've seen thus far, they seem to be very similar, with the PS2 version having a bit of an edge when it comes to cutscene framerate, and a major edge when it comes to the survivor viewer.
I recall MGS3 having worse framerate than MGS:TTS.
I believe Silicon Knights was also aiming to apply normal mapping in the game but didn't quite pull through. But I think he's right in mentioning there's lots of motion (and depth of field) blur in the original to compensate for some of the limitations.MGS:TTS looked a lot worse than MGS3, and while it does hit 60 fps, it has a really erratic framerate.
I believe Silicon Knights was also aiming to apply normal mapping in the game but didn't quite pull through. But I think he's right in mentioning there's lots of motion (and depth of field) blur in the original to compensate for some of the limitations.
Correct, but The Twin Snakes was designed to look and feel like MGS2 which DID run at a near perfect 60 fps. TTS has a VERY unsteady framerate that dips constantly and the game itself looks generally worse than MGS2.I recall MGS3 having worse framerate than MGS:TTS.
Wait for superior Vita version?
B-b-but the 10 dollar Amazon credit! I really wish someone could confirm some new easter egg or something along those lines.
That's a good point. o.o
Well, Yoshi has been confirmed by someone on GameFAQs who got it in NYC early:
http://www.gamefaqs.com/boards/997803-metal-gear-solid-snake-eater-3d/61996460
and apparently, the locations of them have been changed:
http://www.gamefaqs.com/boards/997803-metal-gear-solid-snake-eater-3d/62011376
Yes, on both counts. When you shoot him, he makes the sound of Mario mounting him.
Edit: According to the GameFAQs community back in the day, I was the first person on the Internets to find and shoot all the Kerotans in the original Snake Eater (and by proxy, the first person to unlock Stealth Camo). I played straight for 24 hours hunting them down, and posted a video/proof on their boards. It was a pretty wild time.
Needless to say, I have no interest in shooting all the Yoshis if the reward is the same.
That's pretty crazy.
But you should do it again. For science!
Also, is there Yoshi camo? I remember there being Kerotan camo in the original.
You know, I wonder if there is a Yoshi camo. That would be neat.
By the way, you post on GameFAQs, don't you? I see you're posting on their Snake Eater 3D boards (I'm Magus 12000).
That would be sooo funny if half way through the game when you aim in FPS one eye gets the iron sights and the other eye gets a totally black screen XD.
Also to everyone complaining about no 3D in FPS: 3D during FPS would ruin how the iron sights work. There's a reason people close an eye when shooting. It's so that they don't see closer things (the gun) in double vision.
That would be sooo funny if half way through the game when you aim in FPS one eye gets the iron sights and the other eye gets a totally black screen XD.
Maybe it's because it's been kinda long since I played 3 (Subsistence) and maybe time is playing tricks on my memories, but I don't think the demo played noticeably better than what I remember MGS3S being on PS2. Or at least I didn't have any problems with the original game that I would have felt the additions fixed/improved on noticeably.
The thing is... the improvements that they made are so subtle that its hard to believe that they were ever not there.
Try going back to MGS3 on PS2 or, hell, even on PS3. You'll notice that there is no crouchwalking, no 3rd person shooting perspective, and the UI is more of a pain to manage.
I started the HD collection a couple weeks ago and went from MGS3 intro straight to Peacewalker and the controls additions are so much more intuitive. MGS3D controls more like Peacewalker than MGS3 vanilla, for better or for worse.
Say what you will about the camera controlled with facebuttons, but the control additions are unquestionably better.
What are some of Peacewalker's improvements? For example, what's so good about third person aiming? I thought it was always in the game?
Yes, on both counts. When you shoot him, he makes the sound of Mario mounting him.
Edit: According to the GameFAQs community back in the day, I was the first person on the Internets to find and shoot all the Kerotans in the original Snake Eater (and by proxy, the first person to unlock Stealth Camo). I played straight for 24 hours hunting them down, and posted a video/proof on their boards. It was a pretty wild time.
Needless to say, I have no interest in shooting all the Yoshis if the reward is the same.
No no and no. The controls are the most broken part of the game. You're insane if you think this game has "unquestionably better' controls than the original version. They're not only not better...they're much, much worse.
Stuff that MGS4/PW changed:
-addition of being able to crouch while moving
-melee and weapon functions are now combined on the same button
-CQC is no longer dependent on pressure sensitivity
-being able to move and aim at the same time, as well as being able to change your orientation to have a better view of the action (MGS4 and MGS3D also allow you to switch between first- and third-person views on the fly)
Basically, all they did was simplify everything you could do in MGS3 without getting rid of anything. It's easily the best thing that MGS4 added to the series.
One little detail that has bothered me about the demo: when you climb out of the mud, there is no mud on Snake's pants, which is definitely the case in the PS2 version.
These are one of the few reasons I'm sticking with it. I feel much is unexplained due to a lack of manual, but some time tinkering with it and I was hiding in and out.Just noticed in the demo you can also hit the touch screen over the map to change between standing and crouching. The more I play the demo with default controls the more I'm getting used to it. Glad I decided to get it. Just waiting for Amazon to ship it...getting kind of late.
It's useful for adjusting aim when behind a treelog...a TREEFROG.I still don't get why side-crawling was included.
More options are better, but side-crawling is much slower then regular crawling and still lowers your camo index by 5%.
Unless Snake still gets stuck against walls when trying to turn.