I'll watch this space
Alright, spent some time with it.
things i liked.
-Its football. a game where I get to be QB
-I get to create my own plays/adjust the current plays that are there
-connecting on deep plays feels incredibly rewarding
-connecting on someone wide open who breaks for a run all the way to the end zone is incredibly rewarding
-game runs super smooth
things that can be worked on
-Need button indicators on what to do. for instance after the game ending, I didn't know how to get out, I just started pushing random buttons to get back to the start.
-more setting options, like being able to change the hike/throw button to the middle finger oculus button instead of the trigger.
-the bonus bin seems to be to far to the right. I always have to move over to it. It should be so that I don't have to move to it. it should spawn next to where I was standing as QB. It bothers me because of my room size.
-with that said, and in regards to a settings menu (with a button that would pause the game and open up a settings menu) allow us to reset our position so that things like the Bin with footballs during the bonus round is right next to where we are instead of having to move to it.
-More plays, let us do 8 plays. 2 left 2 right 2 up 2 down. you could color code the first set and second set differently so we know where we are at. first set being orange and second set being yellow.
-It's hard to determine whether I'm going to throw a bullet or a Lob, which I will to go into in the next section
-saw the notebook. good idea, but need a way to goto the next page...or I couldn't figure it out, it would just do it automatically slowly. need to be able to actually goto next page on notebook with a button or by motion control.
-I can add more to this the more I play, but I like whats there...
The more elaborate out of the box suggestions that might not be possible or might be to much work but just ideas to improve the game.
-Make 2 additional modes. Make the current mode as "Arcade mode." Add multiplayer mode of course where you go against someone else. (which means you have to have defensive plays and I guess the person on defense would just pick defensive plays to try to counter the offense?) this might be overwhelming to balance out.
and the third mode being Professional. Where it's like a real game with four 2 minute quarters. no "bonus round" after a TD. Instead you can choose for automatic field goal point, or can choose to run a play for 2 points.
-Allow us to run the ball (but not ourselves, I mean let us make and call run plays). If the defense gives us a certain look, allow us to make and choose a run play where we hand the ball off. this would include power, or sweeps, or even a pitch play
-So, as I said earlier, hard to tell if I'm throwing a bullet or a lob. Sometimes I wanna throw long deep lob ball. (hail mary-ish) but it would come out as a bullet that goes far, and sometimes vice versa. Instead. How about like, throwing it with Trigger/middle finger oculus button (if we can get that option as I said previously) will always make it float/lob.....and then if we Throw while holding down the B button, it will be a Bullet.
hope that was helpful. I'm sure theres more I can speak on, but that's all I got so far.
with that said, I really like whats there so far and love that you guys are working on this because there is a lack of football stuff for VR which I obviously would love more of.
<edit> specs
i5-2500k
gtx 1070
16gb ram
Oculus rift