Bottom line is, your 120Hz is just the HDTV PR bullshit. It's fake 120HZ. It's not real, they just do a lot of image manipulation techniques to make it look like it, half-baked. I don't use 3D on my UE40D6750 and it still has those high-end features such Motion Plus which are sometimes marketed as "240HZ" or "400hz", it doesn't magically make the signal better or what's outputting from the broadcast/device.
I think there's a lot of confusion because "120Hz" itself is misleading.
There is, at least:
- the number of images (can packed several frames) sent each second over the cable
- the number of frames sent each second over the cable
- the number of real frames displayed by the set each second
- the number of real frames received by each eay each second
- the number of different (interpolated) frames displayed by the set each second
- the number of different (interpolated) frames received by each eay each second
- the number of frames (refreshed) displayed by the set each second
- the number of frames (refreshed) received by each eay each second
All those numbers can be different, and when you're talking about "120Hz" for a good 3D, I think you'll only want 60 images per second for each eye, which can mean:
- only 60 images per second on the display if it's passive (120 if active)
- only 60 images per second in the cable if both frames are packed
As far as I remember, HDMI can offer 1080p@60 3D frame packing, which means 120 HD frames per second (60 for each eye), which is clearly sufficient.
Even if you want 120Hz per eye on active 3D to avoid flickering, there's no real reason to send 120 images over the cable, simply displaying each twice (thing Left_1 Right_1 Left_1 Right_1 Left_2 Right_2 Left_2 Right_2...)
That being said, we have troubles having 60fps in games. We have trouble having 1080p. So a video game source for 1080p@60 in 3D is quite a stretch... And as far as I know, there's no movies that support this either.