DerZuhälter
Member
I agree in parts with the OP.
The arena leveldesign gets a bit stale after a while, even though the gunplay feels great. But I feel it's such a limited shooter experience. You search for secrets (that are shown on the map) and try to do certain types of kills because they keep dangling upgrade points over your head for doing that. You do nothing with the enviroment, there is no element of physics involved and only the hunt for keys, can be described as "puzzle". There is absolutely nothing smart about this game. The AI is also only rushing forward towards you, they have great pathfinding considering the arena designs, but that's about it. And shooters nowadays can be much smarter I believe.
But obviously smart isn't what id was going for, duh. It's Doom. Kill demons, be badass. It delivers on that, but it's a very limited experience that gets streched out for far too long. And the design of hell was just as ass as in Doom 3.
The arena leveldesign gets a bit stale after a while, even though the gunplay feels great. But I feel it's such a limited shooter experience. You search for secrets (that are shown on the map) and try to do certain types of kills because they keep dangling upgrade points over your head for doing that. You do nothing with the enviroment, there is no element of physics involved and only the hunt for keys, can be described as "puzzle". There is absolutely nothing smart about this game. The AI is also only rushing forward towards you, they have great pathfinding considering the arena designs, but that's about it. And shooters nowadays can be much smarter I believe.
But obviously smart isn't what id was going for, duh. It's Doom. Kill demons, be badass. It delivers on that, but it's a very limited experience that gets streched out for far too long. And the design of hell was just as ass as in Doom 3.