Originally Posted by Refreshment.01
IF we enterain the very subjective and contradictory notion that BotW was a repetitive game, then i have bad news for you.
There will be significant repetition for you with Oddysey then. There are plenty of Moonshines that are got the same way: Ground pound a suspicious spot on the floor, Goomba Towers, telegraphed 8 bit side scrolling sessions or enemy capture to to get a nearby Moonshine. Lot's of these Moonshines fall on the same trivial category as Green Stars in 3D World or solving Deku Puzzles to get seeds.
Finding BotW repetitive and of all things lacking interesting level design i can't imagine what's your opinion of past 3D Zelda games. Specially when most of the praise for Breath came from those 2 aspects you are so down on.
On topic, noteworthy stuff:
Disclaimer: im going by what i' ve seen so far in all of the footage. Which is totally fair until we get the full game.
- Possesion absorbed many abilities of past games. Easy to notice in Seaside where cappy works like Flood abilities of Sunshine.
- Sunshine Void style levels return it seems.
- Boss fights will not be at Galaxy levels of coolness. On one hand the Mecha Carterpillar and Octopuss are there but every Rabbid fight i' ve seen works like Boom Boom.
- The more complex Moonshines are not as intrincate as the best Galaxy Stars.
- Cap Possession is a cool concept that seems handcuffed in this game. Since the puzzle or challenge to solve is so close nearby that it seems to restrain creative uses of it
There is nothing subjective about the repetition in BOTW, it has more of it than nearly every zelda game combined, and that's assuming you don't do the korok seeds which you shouldn't. After the 30th hynok battle, the 20th lynel, the 100th enemy base that is copy pasted, the same rock on top of a mountain, the battle shrines that repeat, I don't know how you can not say it's repetitive. Also there is NOTHING in BOTW as well designed as most dungeons in TP, SS, OoT, MM. it was needed. By far the biggest criticism that even the biggest BOTW fans have is that it needed more unique areas like dungeons. The game is excellent (all the gameplay and structure changes were very much needed, and when there is a unique shrine or puzzle it's great but it's scattered all over the place) but too bloated for its own good, a smaller more focused game I feel would have been better.
I am well aware of Mario repetition, little tasks like that are fine as I know the levels shouldn't be massive. I am not spending 10 minutes wandering aimlessly in an open world and my reward is the same korok puzzle I did 50 times already, in Mario there will be stuff happening constantly, the worlds are more compact with a lot more going on.
its more about where the focus will lie, will it be about just running around big areas fooling around or be balanced with actual well designed platforming challenges. It doesn't have to be Galaxy, but it should be at least at 64s level of design. It was open but it had some really well designed areas too. I miss exploration Mario but it shouldn't go all exploration like zelda did, a balance is key, the best of both.
So if this game is 80% run around a map, collect a few coins, look for hidden moons, casually solve a puzzle or two, yeah then it won't be as good as galaxy to me. If it's 50/50 explore a map which leads to these crazy platforming sections, well now we have a greatest game of all time contender.
Originally Posted by Wamb0wneD
Exactly. It's entirely up to the individual how repetitive BotW becomes.
Not exactly, if one plays the game one way then you are making it repetitive. I did all sorts of crazy stuff with the gameplay, the gameplay was fantastic. The problem is the content in the game is repetitive and that's on Nintendo.
I try to 100% all zelda games and always loved every second of them until BOTW. Now I didn't do koroks cause clearly that's not designed to find all, still it's there, and it's the only activity for many areas of the map. I did everything else and the game gets really repetitive. It's not valid criticism to say you shouldn't do all the content, its on Nintendo to make the entire world and all it's content interesting. The game is too big for the amount of ideas they had. If you do play it just to do the story and play until you get bored then yeah you will stop before you notice how repetitive the world actually is. But with zelda I try to see every single thing.
Im going to get 100% in Odyssey just like I do with every Mario game. Past Mario games getting 100% was a great fun challenge. I am hoping odyssey is the same, I better not run into "you are not meant to collect all blue moons" or some crap like that. Fill your game with meaningful content.